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2010-03-31Add ir_function_signature::function_nameIan Romanick
2010-03-31Make ir_function::signatures privateIan Romanick
2010-03-31Add ir_function::iterator to iterate over function signaturesIan Romanick
2010-03-31Use ir_function::add_signature to create link between function and signatureIan Romanick
ir_function_signature now has a pointer back to the ir_function that owns it.
2010-03-31Add glsl_type::generate_constructor_prototypeIan Romanick
Generates a symbol table entry and the IR approximation of a prototype for a type's constructor. Currently only arrays are supported.
2010-03-31Refactor parts of match_function_by_name into process_parameters and ↵Ian Romanick
process_call These will be used in the functions that implement calls to array constructors.
2010-03-31Reject array constructor calls in GLSL 1.10Ian Romanick
2010-03-31Use ast_type_specifier::glsl_type to get the type of a constructorIan Romanick
This is the first baby step towards getting array constructors working.
2010-03-31Move type_specifier_to_glsl_type to ast_type_specifier::glsl_typeIan Romanick
This make is easily accessible from other modules.
2010-03-31More array declaration testsIan Romanick
2010-03-31Fix big dumbness in glsl_type::get_array_instanceIan Romanick
hash_table_insert needs to keep the key so that it compare keys on a following hash_table_find call. Since key was allocated on the stack, it disappeared out from under the hash table.
2010-03-31glsl_type array constructor generate a real name for the typeIan Romanick
2010-03-31Test that const declarations include initializers.Eric Anholt
Fixes dataType6.frag, and also array2.frag for an unexpected but valid reason.
2010-03-31Reject declarations with 'in' or 'out' qualifiersIan Romanick
'in' and 'out' can only be used in function parameter lists or at global scope (1.30 and later). This change enforces this.
2010-03-31Add 'in' to some parameters of the functionIan Romanick
This goes along with the qualifier-?? tests.
2010-03-31Add some variable declaration qualifier testsIan Romanick
2010-03-31Fix comment bug and printf bug in previous commitIan Romanick
2010-03-31Require that 'uniform' and 'varying' variables be declared at global scopeIan Romanick
This causes the following tests to pass: glslparsertest/shaders/uniform.frag glslparsertest/shaders/varying.frag
2010-03-31Slightly refector checks for declarations that must be at global scopeIan Romanick
2010-03-31Implement logical operators.Eric Anholt
Fixes parser9.frag.
2010-03-31Test that variable names don't use the reserved gl_ prefix.Eric Anholt
Fixes identifier2.frag.
2010-03-30Test that discard only appears in the fragment shader.Eric Anholt
Fixes fragmentOnly4.vert.
2010-03-30Test that main doesn't take any parameters.Eric Anholt
Fixes main2.vert.
2010-03-30Test that a non-void function returns a value.Eric Anholt
2010-03-30Test that a void function doesn't return a value.Eric Anholt
Fixes function1.frag.
2010-03-30Fix unused variable warning.Eric Anholt
2010-03-30Forbid array comparisons in GLSL 1.10Ian Romanick
This causes the following tests to pass: glslparsertest/shaders/array3.frag
2010-03-30Begin handling array declarationsIan Romanick
This causes the following tests to pass: glslparsertest/shaders/array4.frag glslparsertest/shaders/array5.frag This causes the following tests to fail. These shaders were previously failing to compile, but they were all failing for the wrong reasons. glslparsertest/shaders/array3.frag
2010-03-30Implement array type handlingIan Romanick
Since all glsl_type objects are flyweights, support is added to track all known array types. This accounts for most of the changes.
2010-03-30Add proper wrappers so that C++ code can use hash_table typeIan Romanick
2010-03-30Initial bits of constant expression evaluatorIan Romanick
Currently only works for constants. The rest will be added later.
2010-03-30Add some array declaration testsIan Romanick
2010-03-29Arrays are not allowed as vertex shader inputs in GLSL 1.30 eitherIan Romanick
2010-03-29Add several tests for vertex shader attributesIan Romanick
2010-03-29Add some checking for vertex shader inputs / attributesIan Romanick
This causes the following tests to pass: glslparsertest/shaders/attribute.vert glslparsertest/shaders/attribute1.vert glslparsertest/shaders/attribute2.vert
2010-03-29Add parser support for texture rectangle typesIan Romanick
2010-03-29Use call-by-reference for apply_implicit_conversionIan Romanick
I'm not sure if this is a win or not. It makes the code in apply_implicit_conversion more clear, but it obscures the fact that it may change the pointers.
2010-03-29Apply implicit conversions to ?: operatorIan Romanick
2010-03-29Apply implicit conversions to equality operatorsIan Romanick
2010-03-29Apply implicit conversions to relational operatorsIan Romanick
2010-03-29Apply implicit conversions to arithmetic operatorsIan Romanick
2010-03-29Add glsl_type::is_array and glsl_type::is_float queriesIan Romanick
2010-03-29Allow single-component constructorsIan Romanick
This causes the following tests to pass: glslparsertest/shaders/CorrectVersion.V110.frag shaders/glsl-vs-sqrt-zero.frag shaders/glsl-vs-sqrt-zero.vert This causes the following tests to fail. These shaders were previously failing to compile, but they were all failing for the wrong reasons. glslparsertest/shaders/attribute1.vert glslparsertest/shaders/attribute2.vert glslparsertest/shaders/main2.vert
2010-03-29Add tests for :? operatorIan Romanick
2010-03-29Implement HIR conversion for ?: operatorIan Romanick
2010-03-29Add generate_temporary to generate an anonymous temporaryIan Romanick
2010-03-29Implement HIR conversion for ast_nequal and ast_equalIan Romanick
The following tests now pass: shaders/glsl-unused-varying.frag shaders/glsl-fs-sqrt-branch.frag
2010-03-29Add missing break-statements in ast_expression::hirIan Romanick
The ast_conditional case was flowing right into ast_pre_inc.
2010-03-29Implement ir_if (for if-statments) and conversion from ASTIan Romanick
The following tests now pass: glslparsertest/shaders/if1.frag glslparsertest/shaders/if2.frag The following tests that used to pass now fail. It appears that most of these fail because ast_nequal and ast_equal are not converted to HIR. shaders/glsl-unused-varying.frag shaders/glsl-fs-sqrt-branch.frag
2010-03-29Add several simple if-statement testsIan Romanick