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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Author
2010-06-30
glsl2: Steal the live IR and free the rest of the junk.
Kenneth Graunke
2010-06-30
linker: Don't dynamically allocate slots for linked shaders
Ian Romanick
2010-06-30
ir_to_mesa: Tell Mesa about our choices for vertex attribute locations.
Eric Anholt
2010-06-30
linker: Don't automatically allocate VERT_ATTRIB_GENERIC0
Ian Romanick
2010-06-30
glsl2: Use Mesa's gl_shader_program instead of our own struct glsl_program.
Eric Anholt
2010-06-30
glsl2: Make function names and variable names be children of the node.
Eric Anholt
2010-06-30
glsl2: Move our data from a glsl_shader* on the side to the main gl_shader *.
Eric Anholt
2010-06-29
ir_to_mesa: Add support for ir_unop_abs.
Eric Anholt
2010-06-29
ir_to_mesa: Add support for dFdx, dFdy.
Eric Anholt
2010-06-29
ir_to_mesa: Start adding support for texture instructions.
Eric Anholt
2010-06-29
glsl2: Keep the same number of components in implicit conversions.
Kenneth Graunke
2010-06-29
glsl2: Make gl_MaxDrawBuffers available in the vertex shader
Ian Romanick
2010-06-29
glsl2: Make gl_MaxDrawBuffers available in the fragment shader
Ian Romanick
2010-06-29
glsl2: Make gl_FragData be available in GLSL 1.10 too
Ian Romanick
2010-06-29
glsl2: Pass MaxDrawBuffers from core Mesa into the GLSL compiler
Ian Romanick
2010-06-29
glsl_type: Add _mesa_glsl_release_types to release all type related storage
Ian Romanick
2010-06-29
glsl_type: All glsl_type objects live in their own talloc context
Ian Romanick
2010-06-29
glsl_type: Record type constructors are private
Ian Romanick
2010-06-29
glsl_type: Add get_record_instance method
Ian Romanick
2010-06-29
glsl_type: Vector, matrix, and sampler type constructors are private
Ian Romanick
2010-06-29
glsl_type: Make all static objects be class private
Ian Romanick
2010-06-29
glsl2: Use talloc_strdup when generating constructor temporary names
Ian Romanick
2010-06-29
glsl_type: Remove vector and matrix constructor generators
Ian Romanick
2010-06-29
glsl2: Don't flatten constructor parameters to scalars
Ian Romanick
2010-06-29
glsl2: Always emit matrix constructors inline
Ian Romanick
2010-06-29
glsl2: Always emit vector constructors inline
Ian Romanick
2010-06-29
ir_swizzle: Add new constructor, refactor constructors
Ian Romanick
2010-06-29
glsl2: Update TODO.
Kenneth Graunke
2010-06-29
glsl2: Check for non-void functions that don't have a return statement.
Kenneth Graunke
2010-06-29
glsl2: Reject return types with qualifiers.
Kenneth Graunke
2010-06-29
glsl2: Add a method for querying if an AST type has any qualifiers.
Kenneth Graunke
2010-06-29
glsl2: Check that returned expressions match the function return type.
Kenneth Graunke
2010-06-29
glsl2: Invoke preprocessor before calling the compiler proper
Ian Romanick
2010-06-28
ir_to_mesa: Actually initialize the undef register for scalar_op1.
Eric Anholt
2010-06-28
ir_to_mesa: Support user-defined varyings using the linker's locations.
Eric Anholt
2010-06-28
ir_to_mesa: Actually add the header file for the interface.
Eric Anholt
2010-06-28
ir_to_mesa: Fix binop_sqrt for multi-channel and negative source channels.
Eric Anholt
2010-06-28
ir_to_mesa: Fix indexes of temps used in expressions.
Eric Anholt
2010-06-28
ir_to_mesa: Notify the driver when we generate new Mesa programs for GLSL.
Eric Anholt
2010-06-28
ir_to_mesa: Add support for the pow expression.
Eric Anholt
2010-06-28
ir_to_mesa: Fix EmitCondCodes for boolean vars as condition.
Eric Anholt
2010-06-28
ir_to_mesa: Respect EmitCondCodes for IF statements.
Eric Anholt
2010-06-28
ir_to_mesa: Traverse the "else" instrs after "else", instead of "then" again.
Eric Anholt
2010-06-28
ir_to_mesa: Fix matrix * scalar multiplication.
Eric Anholt
2010-06-28
ir_to_mesa: Check the right element for matrix * scalar multiplication.
Eric Anholt
2010-06-28
glsl2: Add support for some builtin matrices.
Eric Anholt
2010-06-28
ir_to_mesa: Fix copy and wasted InputsRead/OutputsWritten setup.
Eric Anholt
2010-06-28
Use a more sensible context in copy propagation.
Kenneth Graunke
2010-06-28
Use more sensible contexts in ir_dead_code_local.
Kenneth Graunke
2010-06-28
glsl2: Add option to stand-alone GLSL compiler to dump IR before optimizations
Ian Romanick
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