Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-09-20 | remove :5 form format field in pipe_surface, makes no difference at this time | Brian | |
2007-09-20 | remove old code in src_vector() | Brian | |
2007-09-20 | Clean-up the TGSI_SEMANTIC tokens, introduce semantic indexes. | Brian | |
Still need to produce decl instructions for vertex shaders... | |||
2007-09-20 | remove old/used code | Brian | |
2007-09-20 | remove lots of dead code related to program input/output mapping | Brian | |
2007-09-20 | obsolete | Brian | |
2007-09-20 | remove #includes of tgsi_attribs.h | Brian | |
2007-09-20 | checkpoint: TGSI_ATTRIB_x tokens no longer used | Brian | |
2007-09-20 | Checkpoint: vertex attribute clean-up. | Brian | |
Remove/disable the attrib/slot mapping arrays in a few places. Work in progress... | |||
2007-09-20 | Always update st->state.vs, not just when the program is dirty. | Brian | |
This fixes a regression in the cubemap.c demo which alternates between two different vertex shaders. | |||
2007-09-20 | remove unused lookup[] | Brian | |
2007-09-20 | fix input/output typos | Brian | |
2007-09-20 | Cache the i915 sampler state. | Zack Rusin | |
2007-09-20 | Make the rasterizer state in i915 use the cso semantics. | Zack Rusin | |
2007-09-20 | Allow drivers to cache the template in case they want to | Zack Rusin | |
fallback through softpipe which will require the template. | |||
2007-09-20 | Rewrite the depth_stencil state handling in i915. | Zack Rusin | |
Done to match the new cso semantics. translate in create, use in bind and later delete. | |||
2007-09-20 | Fix failover state binding and convert the sampler to use the new | Zack Rusin | |
state constant state object semantics. | |||
2007-09-20 | Convert depth_stencil state to the new semantics. | Zack Rusin | |
2007-09-20 | Switch fragment/vertex shaders to the new caching semantics. | Zack Rusin | |
Allow driver custom allocation within cached objects. The shaders are currently twiced (by cso layer and by the program itself). | |||
2007-09-19 | Checkpoint: replacement of TGSI_ATTRIB_x tokens with input/output semantics. | Brian | |
TGSI_ATTRIB_x tokens still present and used in a few places. Expanded set of TGSI_SEMANTIC_x tokens for describing the meaning of inputs/outputs. These tokens are in a crude state ATM. Lots of #if 0 / disabled code to be removed yet, etc... Softpipe and i915 drivers should be in working condition but not heavily tested. | |||
2007-09-19 | Update linux-profile config. | José Fonseca | |
2007-09-19 | Fix a really stupid mistake that Michel hit. Return proper hash. | Zack Rusin | |
2007-09-19 | Fix window resizes. | Michel Dänzer | |
The memcmp is insufficient for eliminating redundant framebuffer state changes. | |||
2007-09-19 | Pad surface dimensions to multiples of 2. | Michel Dänzer | |
Avoids an assertion failure with softpipe if requested width or height is odd. | |||
2007-09-19 | Adding proper includes often helps with the warnings, | Zack Rusin | |
or so i hear.. | |||
2007-09-19 | Avoid redundant reallocation of the template. | Zack Rusin | |
cso already allocated the template for us. Returning 0 means we have no driver specific representation and just want the template on the bind. | |||
2007-09-19 | Convert the rasterizer cso to the new semantics. | Zack Rusin | |
Basically make cso hold the driver specific struct, while managing the template. | |||
2007-09-19 | Convert the i915 driver blend state to the new semantics. | Zack Rusin | |
2007-09-19 | Redo the cso cache to map driver data in a lot more pleasing way. | Zack Rusin | |
Drivers can now create whatever they want from the state template. We use cso_state object to store the template (necessary during lookups), and the driver data. Convert blend state to the new semantics. | |||
2007-09-19 | grab vertex program pointer after state validation | Brian | |
2007-09-19 | Only generate vertex shader code when necessary. | Michel Dänzer | |
2007-09-19 | Finish up conversions of shaders to immutable objects. | Zack Rusin | |
Create/Delete calls should be split since in create we'll be compiling them so we want to know which one it is (vertex/fragment). | |||
2007-09-18 | Checkpoint: rework shader input/output register mapping. | Brian | |
This is a step toward removing TGSI_ATTRIB_ tokens. Basically, when translating Mesa programs to TGSI programs, pass in input and output register re-maps, plus interpolation info. There's some known breakage (cubemap.c) so more to be done... | |||
2007-09-18 | temporarily set the FRAG_BIT_FOGC bit in InputsRead when fog is enabled | Brian | |
2007-09-18 | intel_winsys: Disable scheduled buffer swaps for now. | Michel Dänzer | |
They don't work with private back buffers yet. This gets vsync working. | |||
2007-09-18 | Fix linux-dri-x86 target. | Michel Dänzer | |
2007-09-18 | use perspective projection, press r/R to rotate the quad | Brian | |
2007-09-18 | Fix some issues with perspective-corrected interpolation. | Brian | |
In mesa_to_tgsi.c, use TGSI_INTERPOLATE_PERSPECTIVE by default (to match post-transform vertex info convention). More to be done there... In sp_quad_fs.c, interpolate W in addition to Z. This fixes the divide by zero happening in perspective_interpolation() tgsi_exec.c As it was, we were only getting perspective correction of texture coords used by the TGSI_TEX instruction since it does a homogeneous divide. Other coords/varyings were incorrect. | |||
2007-09-18 | additional comments for tri_persp_coeff() | Brian | |
2007-09-18 | Convert shader to an immutable state object. | Zack Rusin | |
2007-09-18 | Add emacs dirvars file with Mesa indention definition. | Zack Rusin | |
2007-09-18 | Finishing up rename of the setup state to the rasterizer state. | Zack Rusin | |
2007-09-18 | move cso cache to the pipe directory | Zack Rusin | |
2007-09-18 | Fix a silly bug on setting samplers. | Zack Rusin | |
Bind when the currently bound state is /not/ the one we just found/created. | |||
2007-09-18 | converting the setup state to immutable object and renaming it to rasterizer ↵ | Zack Rusin | |
state | |||
2007-09-18 | Combing depth and stencil objects and making them immutable. | Zack Rusin | |
Converting depth and stencil objects into a single state object (d3d10 like) and making it immutable. | |||
2007-09-18 | Fix the warning. | Zack Rusin | |
The const is there to enforce the immutable state of the object, which is in reality owned by the pipe so just cast away the constness. | |||
2007-09-18 | Make sampler an immutable state object. | Zack Rusin | |
Switch the sample to be an immutable state object. | |||
2007-09-18 | Implementing a better hash, removing state_tracker dependency from the cache. | Zack Rusin | |
Replacing mesa's main hash with one that handles collisions, moving state_tracker related caching to the state tracker to keep cso cache independent of it. Cleanups. | |||
2007-09-18 | First stab at immutable state objects (create/bind/delete) | Zack Rusin | |
We want our state objects to be immutable, handled via the create/bind/delete calls instead of struct propagation. Only implementing the blend state to see how it would look like and work. |