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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Author
2007-10-10
update comments (s/softpipe/gallium/ etc)
Brian
2007-10-10
minor optimization for color/z results
Brian
2007-10-10
disable some assertions which pop up during window resize, but can be ignored...
Brian
2007-10-10
fix get_result_vector() since fp output slots are not fixed anymore
Brian
2007-10-10
fix softpipe_clear() to handle ps->offset!=0 (such as when rendering to textu...
Brian
2007-10-10
free/unreference pipe_surface in get_texel()
Brian
2007-10-10
use correct mipmap level in st_render_texture()
Brian
2007-10-10
use pipe_region_reference() in softpipe_get_tex_surface() to fix refcount error
Brian
2007-10-10
fix width/height padding that caused failed assertion upon window resize
Brian
2007-10-10
Size of input_to_index array should be VERT_ATTRIB_MAX.
Brian
2007-10-10
Merge tgsi_mesa_compile_fp_program() and tgsi_mesa_compile_vp_program() into ...
Brian
2007-10-10
remove unused var
Brian
2007-10-09
start on a unified vertex/fragment program translation function
Brian
2007-10-09
Generate DCLs for temporaries.
Brian
2007-10-09
Finish up decls for packed fragment program outputs.
Brian
2007-10-09
Pack fragment program outputs to be consistant with vertex programs.
Brian
2007-10-09
update some comments
Brian
2007-10-09
More work on flow control for CAL/RET.
Brian
2007-10-09
New ATTRIB interpolation type for vertex program inputs/declarations.
Brian
2007-10-09
Don't emit semantic info for vertex program inputs.
Brian
2007-10-09
Use linked fragment shader inputs (if present) to determine which outputs are...
Brian
2007-10-03
use different temps in exec_tex() for bias
Brian
2007-10-03
updated comments
Brian
2007-10-03
Add outputs_written bitfield to pipe_shader_state, use it to determine if fra...
Brian
2007-10-03
Move XSTDCALL definition to p_compiler.h
Brian
2007-10-03
handle frag progs that write Z
Brian
2007-10-03
basic support for reading GL_DEPTH_COMPONENT
Brian
2007-10-03
added s8z24_get_tile()
Brian
2007-10-03
fix eq/neq bugs
Brian
2007-10-03
fix f/u mix-up in micro_trunc()
Brian
2007-10-03
move TEX code into exec_tex()
Brian
2007-10-03
Some minor cleanups.
Michel Dänzer
2007-10-03
Double amount of memory allocated for generated shader code.
Michel Dänzer
2007-10-03
Track fragment and vertex shader code generation via pipe shader state objects.
Michel Dänzer
2007-10-03
intel_winsys: Adapt to DRM changes (again).
Michel Dänzer
2007-10-03
In vertex shaders also expect the template to be stack allocated
Zack Rusin
2007-10-03
Unify the definitions of the 4 component dot product into one
Zack Rusin
2007-10-03
Unify handling of userplanes and regular planes to simplify
Zack Rusin
2007-10-03
Get rid of ST_NEW_SHADER flag and the dependency on _NEW_PROGRAM
Zack Rusin
2007-10-03
Explain a little better what we're doing here.
Zack Rusin
2007-10-03
Make softpipe behave more like a real driver by always allocating something
Zack Rusin
2007-10-02
clean-ups
Brian
2007-10-02
Implement/use fragment kill results
Brian
2007-10-02
Implement TGSI_OPCODE_SNE with micro_ne()
Brian
2007-10-02
Separate TGSI_OPCODE_KIL and TGSI_OPCODE_KILP (predicated).
Brian
2007-10-02
assert that program length > 1 (some code, plus END)
Brian
2007-10-02
added MESA_FORMAT_Z16 in st_mesa_format_to_pipe_format(), for Glean
Brian
2007-10-02
Generate a texenv fragment program if there's a GLSL vertex shader but no GLS...
Brian
2007-10-02
Push mask stacks upon CAL, pop upon RET.
Brian
2007-10-02
added license and interpreter comments
Brian
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