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2010-08-05r300g: Remove unnecessary headers.Vinson Lee
2010-08-06r600g: start to fix up multiple targets.Dave Airlie
fixup exports from pixel shader for multi-cbs + depth buffer writing. Still crashes GPU running any of the multi-buffer or depth writing
2010-08-06draw: Remove unnecessary vertex flag ANDs.Chia-I Wu
Vertex flags are a contract between vcache and the pipeline. They are set only for the first vertex of a primitive.
2010-08-06draw: Mask out vertex flags in GS and stream output.Chia-I Wu
This fixes out-of-bound access to the vertices.
2010-08-06draw: Include draw_decompose_tmp.h in draw_pt_decompose.h.Chia-I Wu
Use draw_decompose_tmp.h to replace pipeline primitive decomposer.
2010-08-06draw: Include draw_decompose_tmp.h in draw_so_emit_tmp.h.Chia-I Wu
Use draw_decompose_tmp.h to replace stream out primitive decomposer.
2010-08-06draw: Include draw_decompose_tmp.h in draw_gs_tmp.h.Chia-I Wu
Use draw_decompose_tmp.h to replace GS primitive decomposer.
2010-08-06draw: Include draw_decompose_tmp.h in draw_pt_vcache_tmp.h.Chia-I Wu
Use draw_decompose_tmp.h to replace vcache primitive decomposer. As the new decomposer supports primitives with adjacency, vcache_triangle_adj and vcache_line_adj (and their variants that have flags) are added.
2010-08-06draw: Add draw_decompose_tmp.h.Chia-I Wu
Including draw_decompose_tmp.h defines a primitive decomposer. It is intended to replace the existing vcache/so/gs/pipe decomposers. This is based on draw_pt_vcache_tmp.h.
2010-08-06r600g: add SRGB support.Dave Airlie
This enables GL2.1 and passes glean's texture_srgb test.
2010-08-06r600g: fixup z format translations.Dave Airlie
this enables GL_EXT_packed_depth_stencil. fbo-d24s8 passes
2010-08-06r600g: fix targetmask to work correctly.Dave Airlie
At least this seems to fix the glean maskedClear test.
2010-08-06r600g: improve supported format selection.Dave Airlie
This fixes fbo-readpixels piglit test, and adds support for swapping the formats. Not all formats are correct yet I don't think. Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-08-06r600g: add bo wait after map.Dave Airlie
2010-08-05st/mesa: Clean up header file inclusion in st_program.h.Vinson Lee
st_program.h Remove p_shader_tokens.h Include st_context.h for st_context symbol. Include p_state.h for PIPE_MAX_SHADER_INPUTS symbol. Remove unnecessary forward declarations. st_cb_bitmap.c st_cb_clear.c Include p_shader_tokens.h now that st_program.h doesn't include it.
2010-08-06r300g: do not emit GB_Z_PEQ_CONFIG on non-r500 if DRM < 2.6.0Marek Olšák
2010-08-05ir_to_mesa: Handle texture-array samplersIan Romanick
Fixes piglit test array_texture.
2010-08-05tgsi: Fix typo, so we follow what is in the commentsJakob Bornecrantz
2010-08-05glsl2: Enable all supported extensions in stand-alone compilerIan Romanick
2010-08-05tgsi: Add option to stop the sanity checker from printingJakob Bornecrantz
2010-08-05glsl_type: Don't have two versions of a type with the same nameIan Romanick
Previously some sampler types were duplicated in GLSL 1.30 and GL_EXT_texture_array. This resulted in not being able to find the built-in sampler functions when the extension was used. When the built-in functions were compiled, they bound to the 1.30 version. This caused a type mismatch when trying to find the function. It also resulted in a confusing error message: 0:0(0): error: no matching function for call to `texture2DArray(sampler2DArray, vec3)' 0:0(0): error: candidates are: vec4 texture2DArray(sampler2DArray, vec3) 0:0(0): error: vec4 texture2DArray(sampler2DArray, vec3, float)
2010-08-05util: Add option to not dump cpu capsJakob Bornecrantz
2010-08-05st/mesa: Only get debug option onceJakob Bornecrantz
2010-08-05st/mesa: Only get mesa mvp dp4 option onceJakob Bornecrantz
The correct for this is of course to do what comment says
2010-08-05llvmpipe: Only get no rast option onceJakob Bornecrantz
2010-08-05gallivm: Only get debug option onceJakob Bornecrantz
2010-08-05glsl2: Log a better error message when a matching function cannot be foundIan Romanick
2010-08-05st/mesa: Clean up header file inclusion in st_mesa_to_tgsi.h.Vinson Lee
st_mesa_to_tgsi.h Replace tgsi_ureg.h with a forward declaration. Include p_compiler.h for ubyte symbol. st_program.c Include tgsi_ureg.h directly.
2010-08-06nvfx: fix nv30 vertex program scalar opcodesLuca Barbieri
Apparently they have always been broken, even before unification. Fixes a lot of stuff, starting from morph3d and lighting in teapot with textures disabled.
2010-08-06nvfx: shut up unknown cap 64 warningLuca Barbieri
2010-08-05st/mesa: Clean up header file inclusion in st_manager.h.Vinson Lee
Include mtypes.h for GLcontext, gl_buffer_index, and GLframebuffer symbols. Include p_compiler.h for boolean symbol. Include st_context.h in st_cb_eglimage.c as it previously included st_context.h indirectly through st_manager.h.
2010-08-05glsl: fix atan(0, -1)Brian Paul
Fixes fd.o bug 29388 NOTE: this is a candidate for the 7.8 branch.
2010-08-05glsl2: Add a pass to convert exp and log to exp2 and log2.Eric Anholt
Fixes ir_to_mesa handling of unop_log, which used the weird ARB_vp LOG opcode that doesn't do what we want. This also lets the multiplication coefficients in there get constant-folded, possibly. Fixes: glsl-fs-log
2010-08-05r600c: tiling require drm 2.6.0, not 2.5.0Alex Deucher
2010-08-05glsl2: Insert global declarations at the top of the instruction stream.Eric Anholt
Fixes use-before-decl in glslparsertest shaders. Fixes: CorrectFull.frag CorrectModule.frag
2010-08-05r600: add support for getting the tiling config via drm ioctl (v2)Alex Deucher
Needed for the the 2D tiling span functions. v2: rebase on new kernel, mesa changes Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
2010-08-05r600: add new relocs for tiling supportAlex Deucher
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
2010-08-05r600: add span support for 2D tilingAlex Deucher
Requires tiling config ioctl support from the drm to use. kms only. Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
2010-08-05ir_structure_splitting: Massive fixing to this.Eric Anholt
I'd missed putting in the actual "find structures to split" part, so most of the code didn't do anything. I was running on too large of an app and assuming the lack of progress was elsewhere.
2010-08-05glsl2: Make the HV actually call ir_texture's visit_leave.Eric Anholt
2010-08-05ir_structure_splitting: New pass to chop structures into their components.Eric Anholt
This doesn't do anything if your structure goes through an uninlined function call or if whole-structure assignment occurs. As such, the impact is limited, at least until we do some global copy propagation to reduce whole-structure assignment.
2010-08-05glsl2: Fix the dereferences_variable check in ir_tree_grafting.Eric Anholt
The HV doesn't descend into ir_variable, which is generally a good thing (allowing one to distinguish between variable declarations and refs), but here we never saw tree grafting opportunities killed because we were looking for the ir_variable child of a dereference to get visited. Fixes: glsl1-function call with inout params
2010-08-05glsl2: Don't tree-grafting out assignment to an out variable.Eric Anholt
Fixes: glsl-deadcode-varying.
2010-08-05glsl2: Don't dead-code eliminate a call where the return value is unused.Eric Anholt
This showed up since the disabling of inlining at compile time, which I apparently didn't regenerate piglit summary for. Fixes: glsl-deadcode-call.
2010-08-05glsl2: Add some easy-to-enable debug printfs to ir_dead_code.cpp.Eric Anholt
2010-08-05r600g: don't use dynamic state allocation for statesJerome Glisse
Simplify state handly by avoiding state allocation. Next step is to allocate once for all context packet buffer and then avoid rebuilding pm4 packet each time (through use of combined crc) this would also avoid number of memcpy. Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-08-05targets/egl: fix buildJoakim Sindholt
2010-08-05ir_to_mesa: Don't do function inlining until linking.Eric Anholt
Optimizations at compile time should generally be done with the goal of reducing instruction count so that other work, particularly linking, is less time-consuming if the shader is used multiple times. However, function inlining increases instruction count for the inlined function bodies without removing the original function body, since we don't know if it will be used at link time or not. Reduces the runtime of linking and executing a Yo Frankie fragment shader from 0.9 seconds to 0.5 seconds (-45.9%, +/- 2.2%, n=5).
2010-08-05glsl2: Add a pass for removing unused functions.Eric Anholt
For a shader involving many small functions, this avoids running optimization across all of them after they've been inlined post-linking. Reduces the runtime of linking and running a fragment shader from Yo Frankie from 1.6 seconds to 0.9 seconds (-44.9%, +/- 3.3%).
2010-08-05r300g: fix fb_state atom sizeMarek Olšák