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2010-06-21glcpp: Add line locations to "Unterminated #if" error message.Kenneth Graunke
2010-06-21glcpp: Add line locations to various mismatched #if error messages.Kenneth Graunke
2010-06-21glcpp: Add line locations to "reserved name" error messages.Kenneth Graunke
2010-06-21glcpp: Print locations in error messages where possible.Kenneth Graunke
2010-06-21glcpp: Introduce new glcpp_error function.Kenneth Graunke
2010-06-21glcpp: Set locations on tokens.Kenneth Graunke
2010-06-21glcpp: Set line locations in the lexer.Kenneth Graunke
2010-06-21glcpp: Add plumbing to support line locations.Kenneth Graunke
2010-06-21glcpp: Add %error-verbose.Kenneth Graunke
2010-06-21glcpp: Actually support #ifdef and #ifndef.Kenneth Graunke
Strangely, the lexer never created these tokens, even though the parser already had code to handle them.
2010-06-21glcpp: Build a reentrant parser.Kenneth Graunke
2010-06-21glcpp: Print errors on stdout instead of stderr (non-standalone version).Kenneth Graunke
Otherwise, piglit marks tests as "warn" when the shader was (correctly) failing.
2010-06-21glcpp/tests: Add extra newline at the end of expected output.Kenneth Graunke
This newline at EOF is harmless and generated by the previous commit.
2010-06-21glcpp: Handle missing newline at EOF.Kenneth Graunke
Fixes CorrectFuncOverload.vert.
2010-06-21glcpp: Complain about unrecognized directives.Kenneth Graunke
2010-06-21glcpp: Pass #version, #extension, and #pragma directives through unchanged.Kenneth Graunke
Let the main compiler's lexer/parser handle them.
2010-06-21Make the main compiler call the preprocessor.Kenneth Graunke
By using a single function, the main compiler doesn't need to include glcpp.h, which currently has a lot of details about the preprocessor internals. In particular, this prevents the two yacc grammars from seeing each other, which would be rather messy to sort out.
2010-06-21Complain and exit if the given shader file doesn't exist.Kenneth Graunke
2010-06-21glcpp: Add support for lexing from a string.Kenneth Graunke
The standalone binary still reads from stdin, however.
2010-06-21glcpp: Output to a buffer and error log rather than directly printing.Kenneth Graunke
In the standalone case, simply print the buffers when done.
2010-06-21glcpp: Fix a case of == where = probably ought to be.Kenneth Graunke
Caught by a GCC warning.
2010-06-21Add glcpp to the build.Kenneth Graunke
2010-06-21Specify %option prefix="glcpp_" in the source code, not the Makefile.Kenneth Graunke
2010-06-21Merge Carl's preprocessor into the glcpp subdirectory.Kenneth Graunke
2010-06-21llvmpipe: s/lpfs/shader/José Fonseca
2010-06-21r300g: fix the KIL opcode for r3xx-r4xx (v4)Marek Olšák
2010-06-20r300g: fix assigning the texture cache region for 1 textureMarek Olšák
2010-06-20mapi: Add missing stdlib.h header for malloc declaration.Vinson Lee
2010-06-20i965g: Fix setup of immediate types for gen4 disasm.Vinson Lee
Caught by clang. Follow-up to commit 070bbd4fcd5d2b669b880b91730a7ad9d130e416.
2010-06-20r300g: manually assign texture cache regionsMarek Olšák
This should fix corrupted texturing on r3xx-r4xx.
2010-06-20r600g: handle DRM_API_HANDLE_TYPE_KMS in buffer_get_handleMarek Olšák
2010-06-20r300g: cleanup buffer_{from, get}_handleMarek Olšák
2010-06-20r300g: cleanup includesMarek Olšák
2010-06-20r300g: texture alignment code cleanup + use special alignment for AA texturesMarek Olšák
2010-06-19Revert "Fix image_matches_texture_obj() MaxLevel check"Will Dyson
This reverts commit a9ee95651131e27d5acf3d10909b5b7e5c8d3e92. It was based on a failure to understand how ther driver allocates memory, and causes a regression with Celestia. Set MaxLevel to dstLevel before allocating new mipmap level. The radeon driver will fail to allocate space for a new level that is outside of BaseLevel..MaxLevel. Set MaxLevel before allocating. Signed-off-by: Maciej Cencora <m.cencora@gmail.com>
2010-06-19Print out the info log if compilation fails.Kenneth Graunke
2010-06-19Change error/warning functions to print to the info log.Kenneth Graunke
2010-06-19Initialize the shader info logIan Romanick
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2010-06-19Make shader a talloc context.Kenneth Graunke
2010-06-19Link against talloc. We're going to be using it.Kenneth Graunke
2010-06-19r300g: fix random pixels appearing / incomplete renderingMarek Olšák
This should fix the FDO bug #28612. Also, these piglit tests have been fixed: - fbo-copypix - scissor-copypixels - copytexsubimage - texredefine Finally, 2 flushes in the transfer path are no longer needed.
2010-06-19r300g: output floats instead of halfs when passed through translateMarek Olšák
2010-06-19Fix crash when running glsl on a signle fragment shader.Kenneth Graunke
2010-06-19Rename prog to shader. Less confusing.Kenneth Graunke
2010-06-19Fix compile on 64-bit.Kenneth Graunke
2010-06-19r300g: fix clamp and mirror_clamp wrap modes when used with nearest filteringMarek Olšák
2010-06-19r300g: more informative warning in END_CSMarek Olšák
2010-06-19r300g: improve the ZTOP conditionMarek Olšák
The real difference here is that ZTOP is now enabled if all stencil ops are set to KEEP. This improves performance.
2010-06-19r300g: fix up the CS size of the rasterizer stateMarek Olšák
2010-06-18Ensure that shader_in and shader_out are correctly set in declarationsIan Romanick