Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-01-23 | mesa: initial bits for GL_EXT_vertex_array_bgra | Brian Paul | |
2009-01-23 | r300: Enable GL_ATI_separate_stencil in R300 | Ian Romanick | |
At this point, GL_EXT_stencil_two_side should probably be disabled. It may be worth leaving it enabled because it has GLX protocol while GL_ATI_separate_stencil does not. I'll leave it to one of the r300 maintainers to make the call. | |||
2009-01-23 | 965: Enable GL_EXT_stencil_two_side | Ian Romanick | |
2009-01-23 | swrast: Enable GL_EXT_stencil_two_side | Ian Romanick | |
2009-01-23 | Track two sets of back-face stencil state | Ian Romanick | |
Track separate back-face stencil state for OpenGL 2.0 / GL_ATI_separate_stencil and GL_EXT_stencil_two_side. This allows all three to be enabled in a driver. One set of state is set via the 2.0 or ATI functions and is used when STENCIL_TEST_TWO_SIDE_EXT is disabled. The other is set by StencilFunc and StencilOp when the active stencil face is set to BACK. The GL_EXT_stencil_two_side spec has more details. http://opengl.org/registry/specs/EXT/stencil_two_side.txt | |||
2009-01-23 | scons: Allow to specify the MSVS version on command line. | José Fonseca | |
2009-01-23 | progs: Port vp-tris to glew. | José Fonseca | |
There was some wglGetProcAddress calls to setup extensions already, but including glext caused many compilation errors in MinGW. | |||
2009-01-23 | gallium: change the st_get_framebuffer_surface/texture functions | Alan Hourihane | |
to return TRUE/FALSE if the st_framebuffer is valid, and if it is return the surface/texture in the passed pointer. | |||
2009-01-23 | progs: Ignore more output executables. | José Fonseca | |
2009-01-23 | progs/trivial: Use glew where needed. | José Fonseca | |
Builds on windows now. | |||
2009-01-23 | glew: Initial import. | José Fonseca | |
From glew 1.5.1 release. | |||
2009-01-23 | glut: Do not rely on GLAPIENTRY symbol. | José Fonseca | |
GLEW does some defining/undefining of GLAPIENTRY making it unreliable. GLEW should also be fixed, but removing the dependency on this symbol. This also restores the ability for GLUT to be used with -fvisibility=hidden. The downside of this is that ld warns of: Warning: size of symbol `glutBitmapXXXXX' changed from 4 in glut_xxx.o to 16 in glut_xxxx.o Due to the fonts being declared void * (*4 bytes), but defined as 16byte static structure. I'll fix that in a later commit. See also commits: - f321f16e83cae427d6496c11955fd1c898d0395c - d084982240bafba0169c4a6cacf02d45d6cfd8c1 | |||
2009-01-22 | i965: whitespace changes and reformatting | Brian Paul | |
2009-01-22 | docs: first 7.5 feature: GL_ARB_framebuffer_object | Brian Paul | |
2009-01-22 | i965: enable GL_ARB_framebuffer_object | Brian Paul | |
2009-01-22 | intel: add GL_EXT_framebuffer blit extension | Brian Paul | |
This functionality is required by GL_ARB_framebuffer_object. For now, implement it in terms of glCopyPixels(). This will need to be revisted though. | |||
2009-01-22 | intel: remove/disable the "paired depth/stencil" code | Brian Paul | |
We only allow combined depth+stencil renderbuffers so the complicated code for splitting and combining separate depth and stencil buffers is no longer needed. | |||
2009-01-22 | intel: asst clean-ups, simplifications in intel_draw_buffer() | Brian Paul | |
2009-01-22 | intel: remove unneeded call to ctx->Driver.DepthRange() | Brian Paul | |
The preceeding call to intel_draw_buffer() does that. | |||
2009-01-22 | i965: disallow separate depth/stencil renderbuffers | Brian Paul | |
Take advantage of the GL_FRAMEBUFFER_UNSUPPORTED feature to disallow separate depth and stencil renderbuffers; only allow combined depth/stencil buffers. Next up: remove/simplify a bunch of the depth/stencil renderbuffer code. Also: restore the previously disabled GL_DEPTH_COMPONENT16 case | |||
2009-01-22 | i965: minor reformatting | Brian Paul | |
2009-01-22 | intel: plug in stub intel_validate_framebuffer() function | Brian Paul | |
2009-01-22 | intel: inline some renderbuffer functions | Brian Paul | |
2009-01-22 | demos: revamp the fbotexture.c demo | Brian Paul | |
Try making depth/stencil attachments in two different ways. Check for GL errors and GL_FRAMEBUFFER_UNSUPPORTED status to be more robust. Reorganize the code a bit to make it clearer. Added -arb option to test GL_ARB_fbo's mixed renderbuffer sizes Added -ds2 option to test GL_DEPTH_STENCIL_ATTACHMENT | |||
2009-01-22 | demos: updated FBO tests to for ARB_fbo | Brian Paul | |
Some things that were not errors in EXT_fbo are errors in ARB_fbo. | |||
2009-01-22 | mesa: enable ARB_fbo for s/w drivers | Brian Paul | |
2009-01-22 | mesa: avoid calling _mesa_test_framebuffer_completeness() more than needed | Brian Paul | |
When we change a FBO's attachments, set _Status=0. Before using an FBO, check if status != GL_FRAMEBUFFER_COMPLETE. Also, fix missing GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE status. | |||
2009-01-22 | mesa: fix some renderbuffer/framebuffer delete semantics | Brian Paul | |
Need to unbind buffers if referenced by the current read/draw pointers when being deleted. | |||
2009-01-22 | mesa: add support for GL_DEPTH_STENCIL_ATTACHMENT point. | Brian Paul | |
Used to set both the depth and stencil attachment points to one renderbuffer of texture. | |||
2009-01-22 | mesa: additional FBO error checking for multisample-related things | Brian Paul | |
Plus some new comments. | |||
2009-01-22 | mesa: update Visual.samples field in _mesa_update_framebuffer_visual() | Brian Paul | |
2009-01-22 | mesa: refactor glRenderbufferStorage(), glRenderbufferStorageMultisample() code | Brian Paul | |
Use a common helper routine for both functions. | |||
2009-01-22 | mesa: init MaxSamples = 0 (no multisampling) | Brian Paul | |
2009-01-22 | mesa: add ARB_framebuffer_object.xml to API_XML | Brian Paul | |
2009-01-22 | mesa: added GL_MAX_SAMPLES query for GL_ARB_fbo | Brian Paul | |
2009-01-22 | mesa: added NumSamples, MaxSamples for ARB_fbo | Brian Paul | |
2009-01-22 | mesa: stub for _mesa_RenderbufferStorageMultisample() | Brian Paul | |
2009-01-22 | mesa: call fbo_incomplete() if driver marks FBO as incomplete (debug only) | Brian Paul | |
2009-01-22 | mesa: update update_framebuffer_size() for ARB_fbo and mixed renderbuffer sizes | Brian Paul | |
2009-01-22 | mesa: added ctx->Driver.ValidateFramebuffer() callback | Brian Paul | |
Called from the _mesa_test_framebuffer_completeness() function to give the driver the chance to make a framebuffer as incomplete if it doesn't meet some specific hardware restriction. | |||
2009-01-22 | mesa: add new ARB_fbo queries, fix some error tests | Brian Paul | |
2009-01-22 | mesa: add new ColorEncoding and ComponentType to gl_renderbuffer | Brian Paul | |
2009-01-22 | mesa: additional FBO/RB id error checking for ARB_fbo | Brian Paul | |
It's illegal to bind a FBO/RB id that didn't come from glGenRender/Framebuffer(). | |||
2009-01-22 | mesa: for ARB_fbo, lift restriction that all FBO attachments are same size ↵ | Brian Paul | |
and color format | |||
2009-01-22 | mesa: initial extension bits for GL_ARB_framebuffer_object | Brian Paul | |
2009-01-22 | mesa: regenerated GL API files | Brian Paul | |
2009-01-22 | glapi: include ARB_framebuffer_object.xml | Brian Paul | |
2009-01-22 | glapi: XML spec for GL_ARB_framebuffer_object | Brian Paul | |
2009-01-22 | glsl: call _mesa_write_shader_to_file(). Debug-only, disabled | Brian Paul | |
2009-01-22 | glsl: new _mesa_write_shader_to_file() function | Brian Paul | |
Used to log a shader to a file. Includes shader source code, the info log and generated GPU instructions. |