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AgeCommit message (Expand)Author
2008-06-30g3dvl: Simplify shader code.Younes Manton
2008-06-30g3dvl: Support for field and frame based MC for progressive pictures.Younes Manton
2008-06-30g3dvl: Work around SP tex cache bug, specify resource usage flags.Younes Manton
2008-06-30g3dvl: Get rid of some Valgrind errors.Younes Manton
2008-06-29nouveau: oops, bump the drm patchlevel back down againBen Skeggs
2008-06-29nv50: fixes after rebase + commits note on the code that was just pushed.Ben Skeggs
2008-06-29nv50: reverse stencil sides, header is wrongBen Skeggs
2008-06-29nv50: fix line stippleBen Skeggs
2008-06-29nv50: don't multiply polygon offset units by 2.0 like on nv40Ben Skeggs
2008-06-29nv50: maybe some scissor fixes..Ben Skeggs
2008-06-29nv50: vpt translate/scale backwardsBen Skeggs
2008-06-29nv50: whoopsBen Skeggs
2008-06-29nv50: rework miptree/texture/texsurf code a bitBen Skeggs
2008-06-29nv50: turn on depth test/write again, not 100% but winsys handles it betterBen Skeggs
2008-06-29nv50: maintain pipe surface status fieldBen Skeggs
2008-06-29nv50: remove some debugBen Skeggs
2008-06-29nv50: simplify emit_interp a bitBen Skeggs
2008-06-29nv50: make sure static buffers (constbuf, tex control etc) get on reloc listBen Skeggs
2008-06-29nv50: R32_FLOAT vbo formatBen Skeggs
2008-06-29nv50: move surface_map/unmap into nv50_surface.cBen Skeggs
2008-06-29nv50: some people are just born stupid.. really..Ben Skeggs
2008-06-29nv50: make TEX a halfieBen Skeggs
2008-06-29nv50: get tri-scissor-tri workingBen Skeggs
2008-06-29nv50: separate state validation and upload, similar to nv40Ben Skeggs
2008-06-29nv50: fix blend colourBen Skeggs
2008-06-29nv50: use stateobjs for sampler/image_control uploadsBen Skeggs
2008-06-29nv50: hack of a TEX opcodeBen Skeggs
2008-06-29nv50: hacks for stuff I don't really get yetBen Skeggs
2008-06-29nv50: abuse constbuf upload for program uploadBen Skeggs
2008-06-29nv50: a couple more bits'n'piecesBen Skeggs
2008-06-29nv50: disable inline IMMD for now, IMMD+pred == BANG!Ben Skeggs
2008-06-29nv50: simplify interp crap a bit...Ben Skeggs
2008-06-29nv50: do tsc/tic upload + stub out shader TEX stuffBen Skeggs
2008-06-29nv50: disable ztest for now - it doesn't work stillBen Skeggs
2008-06-29nv50: flag to indicate to winsys we want a surface for use as a zeta bufferBen Skeggs
2008-06-29nv50: comment on a so-far unseen bugBen Skeggs
2008-06-29nv50: another vbo formatBen Skeggs
2008-06-29nv50: fix blend csoBen Skeggs
2008-06-29nv50: valgrind complaintBen Skeggs
2008-06-29nv50: draw_elements() - inline only for the momentBen Skeggs
2008-06-29nv50: support a couple more common VBO formatsBen Skeggs
2008-06-29nv50: remove some cruft, don't upload program unless really neededBen Skeggs
2008-06-29nv50: more efficient const upload + fixes (fp/* works now!)Ben Skeggs
2008-06-29nv50: use constbuf segment 0 for everything - I can't make the others work..Ben Skeggs
2008-06-29nv50: allow relocating a shader's constants at upload timeBen Skeggs
2008-06-29nv50: carry instructions around in nv50_program_exec, not a flat arrayBen Skeggs
2008-06-29nv50: get vp working again, fp is broken regardless somehow..Ben Skeggs
2008-06-29nv50: rename nv50_state.h to nv50_program.hBen Skeggs
2008-06-29nv50: move magics take 2Ben Skeggs
2008-06-29Revert "nv50: move some magics"Ben Skeggs