Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-02-25 | i965: Set the state base address on Sandybridge. | Eric Anholt | |
2010-02-25 | i965: Free gen6 state BOs on context destroy. | Eric Anholt | |
2010-02-25 | i965: Giant pile of flushing to track down SNB bringup issues. | Eric Anholt | |
This should go away before we push the code. | |||
2010-02-25 | i965: Fix some defines of gen6 regs from docs comparison. | Eric Anholt | |
2010-02-25 | i965: Add basic decode of new gen6 packet boundaries. | Eric Anholt | |
2010-02-25 | i965: Reconnect the index/vertex setup. | Eric Anholt | |
2010-02-25 | i965: Set up the SNB URB. | Eric Anholt | |
even with vs disabled, still doesn't work. | |||
2010-02-25 | i965: Try sending prims down the pipeline. | Eric Anholt | |
Now things catch on fire. | |||
2010-02-25 | i965: Try uploading SNB VS constants. | Eric Anholt | |
2010-02-25 | i965: Try turning on the VS. | Eric Anholt | |
2010-02-25 | i965: Get vp-tri batchbuffers running (no rendering). | Eric Anholt | |
2010-02-25 | i965: Add untested REJECT_ALL clip state. | Eric Anholt | |
2010-02-25 | i965: Add untested passthrough GS setup. | Eric Anholt | |
2010-02-25 | i965: Add untested Sandybridge passthrough VS setup. | Eric Anholt | |
2010-02-25 | i965: Start adding support for the Sandybridge CC unit. | Eric Anholt | |
2010-02-25 | i965: Set up sandybridge binding table pointers but don't enable it yet. | Eric Anholt | |
It hangs the GPU at the clipper stage, presumably because we're lacking other setup. | |||
2010-02-25 | i965: Update WM surface state setup for sandybridge's new BLEND_STATE. | Eric Anholt | |
2010-02-25 | i965: Set up sandybridge depthbuffer. | Eric Anholt | |
2010-02-25 | intel: Start adding defines and some bits for sandybridge bringup. | Eric Anholt | |
2010-02-25 | dri/nouveau: Use the XRGB8888 hardware texture format. | Francisco Jerez | |
2010-02-25 | dri/nouveau: Use the hardware I8 format for intensity textures. | Francisco Jerez | |
2010-02-25 | dri/nouveau: Implement EXT_texture_from_pixmap. | Francisco Jerez | |
2010-02-25 | dri/nouveau: Support rectangle textures. | Francisco Jerez | |
2010-02-25 | dri/nouveau: Don't try to map a non-existent teximage. | Francisco Jerez | |
2010-02-25 | dri/nouveau: Add some RGB888 span functions. | Francisco Jerez | |
2010-02-25 | dri/nouveau: Fake A8 and L8 texture support on nv04. | Francisco Jerez | |
2010-02-25 | dri/nouveau: Restructure the nv[12]0 regcombiner code, and fake A8/L8 support. | Francisco Jerez | |
2010-02-25 | dri/nouveau: Try to validate textures earlier. | Francisco Jerez | |
2010-02-25 | dri/nouveau: Swizzle using the CPU when we hit a limitation of SIFM. | Francisco Jerez | |
2010-02-25 | dri/nouveau: Clean up the nv04 surface code a bit. | Francisco Jerez | |
2010-02-25 | dri/nouveau: Avoid mask overflow on nv04_surface_fill. | Francisco Jerez | |
2010-02-25 | dri/nouveau: Set _BaseFormat correctly for z24s8 renderbuffers. | Francisco Jerez | |
2010-02-25 | dri/nouveau: Fix stencil mask handling on glClear(). | Francisco Jerez | |
2010-02-25 | scons: Always build trace driver | José Fonseca | |
There are so many state trackers and winsys that rely on it for debug building, and trace can really build anywhere and is thin so there's no point is making it an option. Based on Xavier Chantry <chantry.xavier@gmail.com>'s patch: "I also removed the trace check in xlib SConscript which is now useless, and that script seems to deal with the cell driver, so I added cell in the check for supported drivers." | |||
2010-02-25 | python: Fix typo. | Michal Krol | |
2010-02-25 | glapi/gen: just copy in glx/glapi | George Sapountzis | |
2010-02-25 | glapi: EXTRA_DEBUG is never defined, make this explicit | George Sapountzis | |
2010-02-25 | glapi: minor ugliness to be able to copy to xorg | George Sapountzis | |
2010-02-25 | docs: remove demos.html page which contained one dead link | Brian Paul | |
2010-02-25 | tgsi: Remove dead code. | Michal Krol | |
2010-02-25 | mesa: Move src/mesa/glapi/dispatch.h to mesa. | Chia-I Wu | |
glapi/dispatch.h is a core Mesa header file. Move the header file to main/ to make this clear. It also becomes clear after this change that IN_DRI_DRIVER is only used in core Mesa to enable the remap table. | |||
2010-02-25 | glapi: Move src/mesa/main/dispatch.c to glapi and rename. | Chia-I Wu | |
main/dispatch.c is a glapi source file. It is part of GLAPI_SOURCES in sources.mak and part of glapi_sources in SConscript. This commit moves it to glapi/ and renames it to glapi_dispatch.c. | |||
2010-02-25 | glapi: Generated GLX sources should use glapidispatch.h. | Chia-I Wu | |
Fix glX_proto_recv.py and glX_proto_send.py, and regenerate the sources. | |||
2010-02-25 | mesa: Remove unused Makefile.{ugl,win}. | Chia-I Wu | |
2010-02-25 | st/egl: Reduce validation round-trips in DRI2 backend. | Chia-I Wu | |
This is similar to the changes to reduce the round-trips in ximage backend. When the server supports DRI_InvalidateBuffers, the event is used to update the server stamp (this path is not tested). Otherwise, the server stamp is updated when flush_frontbuffer or swap_buffers is called. This makes sure at least the client APIs get the new buffers when a new frame is started while skipping all round-trips during the drawing. | |||
2010-02-25 | st/egl: Reduce validation round-trips in ximage backend. | Chia-I Wu | |
ximage_surface_validate is called several times per frame. This commit adds the client and server stamps to reduce the round-trips to the server. The idea is to bump the server stamp when flush_frontbuffer or swap_buffers is called, and to skip the round-trip when the client stamp is equal to the server stamp. This makes sure the client APIs get the new buffers when a new frame is started while skipping all round-trips during the drawing. To make this work, egl_g3d_validate_context is no longer called after swap_buffers. | |||
2010-02-25 | st/egl: Refactor dri2_surface_get_buffers. | Chia-I Wu | |
Add dri2_surface_process_drawable_buffers to process the buffers returned by the server. | |||
2010-02-25 | st/egl: Add dri2InvalidateBuffers. | Chia-I Wu | |
src/glx/dri2.c will call dri2InvalidateBuffers when DRI2_InvalidateBuffers event is received. This fixes a missing symbol error, and paves the way for event-based validation. | |||
2010-02-25 | util: Assert that pointer is not null before dereferencing. | Vinson Lee | |
2010-02-25 | mesa: Remove dead error condition. | Vinson Lee | |