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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Author
2008-10-06
mesa: set FRAG_BIT_FOGC bit in InputsUsed if FogOption!=GL_NONE
Brian Paul
2008-10-06
mesa: adjust texcoords for swrast sprite points.
Brian Paul
2008-10-06
mesa: fix static library construction
Brian Paul
2008-10-06
mesa: updated _mesa_delete_query() comments
Brian Paul
2008-10-06
mesa: add missing GLcontext param to _mesa_delete_query().
Brian Paul
2008-10-04
i915: Refine the texture indirect lookup accounting.
Eric Anholt
2008-10-03
intel: Don't advertise unsupported extensions on pre-965 hardware
Ian Romanick
2008-10-01
Unify ARB_depth_texture and SGIX_depth_texture
Ian Romanick
2008-10-01
i965: sampler default color ends up in texture cache, not instructions.
Eric Anholt
2008-10-01
i965: Fix overwriting of depth override for SetTexOffset.
Eric Anholt
2008-09-29
intel: Clean-up the extension string madness!
Ian Romanick
2008-09-29
GLSL: Implement GL_OBJECT_TYPE_ARB query
Ian Romanick
2008-09-29
GLSL: Implement _mesa_get_handle
Ian Romanick
2008-09-29
GLSL: AttachShader returns INVALID_OPERATION for repeated attach
Ian Romanick
2008-09-29
mesa: asst updates for VMS
Jouk Jansen
2008-09-29
mesa: drop calloc from _mesa_get_fixed_func_vertex_program
Shunichi Fuji
2008-09-28
Use 3Dnow! x86-64 routines only on processors that support 3Dnow!
Ian Romanick
2008-09-28
Remove TNL-to-VP tracking from i965
Ian Romanick
2008-09-27
glapi: add DISPATCH_FUNCTION_SIZE
Tobias Jakobi
2008-09-27
glapi: add gl_dispatch_functions_start and end
Tobias Jakobi
2008-09-26
intel: Fix a number of memory leaks on context destroy.
Eric Anholt
2008-09-26
configs: darwin: Don't build GLw
Jeremy Huddleston
2008-09-26
mesa: remove invalid assertions that programs have parameters
Brian Paul
2008-09-26
mesa: fix assertion in _mesa_reference_program()
Brian Paul
2008-09-26
mesa: fix param indexing
Brad King
2008-09-25
mesa: fix cast/conversion for optional code
Brian
2008-09-25
mesa: fix typo (s/feadback/feedback/). Fixes broken selection/feedback.
Brian Paul
2008-09-25
mesa: fix float->int mapping for glGetIntegerv(GL_DEPTH_CLEAR_VALUE)
Brian Paul
2008-09-25
mesa: fix some VBO buffer object issues
Brian Paul
2008-09-25
mesa: fix function params to match prototypes
Sam Hocevar
2008-09-25
mesa: prevent the slang code generator from aborting when faced with a sample...
Sam Hocevar
2008-09-25
i965: support for sin() and cos() in vertex shaders.
Sam Hocevar
2008-09-25
i965: more meaningful message for unsupported opcodes.
Sam Hocevar
2008-09-24
intel: Fix clears to depth_stencil texture attachments.
Eric Anholt
2008-09-24
set SamplerUnit[] entry in load_texture() just to be safe
Brian
2008-09-24
use PROGRAM_CONSTANT instead of PROGRAM_STATE_VAR when generating immediates/...
Brian
2008-09-24
set program->SamplersUsed bit when using a texture instruction
Brian
2008-09-24
Remove ctx field from texenvprog_cache
Brian
2008-09-24
include programopt.h
Brian
2008-09-24
Disable vertex shader fog, compute fog in fragment shader.
Brian
2008-09-24
temporarily set the FRAG_BIT_FOGC bit in InputsRead when fog is enabled
Brian
2008-09-23
mesa: fix main/ prefix in include
Keith Whitwell
2008-09-23
vbo: unmap and remap immediate vbo before/after each draw.
Keith Whitwell
2008-09-23
added vbo_use_buffer_objects() to specify that immediate mode data should be ...
Brian
2008-09-23
vbo: seed initial max_element value with a more likely candidate
Keith Whitwell
2008-09-23
mesa: s/GL_POLYGON+1/PRIM_OUTSIDE_BEGIN_END/
Brian Paul
2008-09-23
mesa: glsl: fix glGetUniform for matrix queries
Brian Paul
2008-09-23
mesa: glsl: fix a number of glUniform issues
Brian Paul
2008-09-23
mesa: glsl: fix error check in get_uniformfv()
Brian Paul
2008-09-23
mesa: Apply MSVC portability fixes from Alan Hourihane.
José Fonseca
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