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2008-10-06mesa: set FRAG_BIT_FOGC bit in InputsUsed if FogOption!=GL_NONEBrian Paul
2008-10-06mesa: adjust texcoords for swrast sprite points.Brian Paul
Fixes glean pointSprite test w/ software rendering
2008-10-06mesa: fix static library constructionBrian Paul
If the .a is made of other .a files, extract the objects from the later.
2008-10-06mesa: updated _mesa_delete_query() commentsBrian Paul
2008-10-06mesa: add missing GLcontext param to _mesa_delete_query().Brian Paul
Fixes vtk crash and others.
2008-10-04i915: Refine the texture indirect lookup accounting.Eric Anholt
Without this, we would reject programs which sampled multiple times from registers defined in the same phase (block of instructions with the same texture indirection count), as each sample would count as a new phase beginning. Instead, keep track of which phases registers were written in, and only bump phase when we're reading from one generated in this phase. On the other hand, we failed to count oC or oD texture samples as being new phases. Bug #17865.
2008-10-03intel: Don't advertise unsupported extensions on pre-965 hardwareIan Romanick
Move GL_ARB_texture_non_power_of_two and GL_ATI_separate_stencil from the generic extension list to the 965-specific list. Neither extension is supported on i830-class hardware, and GL_ATI_separate_stencil is not supported on i915-class hardare. GL_ARB_texture_non_power_of_two is supported on i915-class hardare and is already in the i915-specific list.
2008-10-01Unify ARB_depth_texture and SGIX_depth_textureIan Romanick
The ARB extension is a superset of the older SGIX extension. Any hardware that can support the SGIX version can also support the ARB version. In Mesa, any driver that supports one also supports the other. This unification just simplifies some bits of code.
2008-10-01i965: sampler default color ends up in texture cache, not instructions.Eric Anholt
See volume 4, SAMPLER_BORDER_COLOR_STATE programming notes.
2008-10-01i965: Fix overwriting of depth override for SetTexOffset.Eric Anholt
Fixes black borders around windows in compiz. Bug #17233.
2008-09-29intel: Clean-up the extension string madness!Ian Romanick
- Sort extensions by ARB, then EXT, then vendor by name - Remove redundant (only one of GL_{ARB,EXT,NV}_texture_rectangle) or duplicate extension strings
2008-09-29GLSL: Implement GL_OBJECT_TYPE_ARB queryIan Romanick
The GL_OBJECT_TYPE_ARB query is handled directly in _mesa_GetObjectParamterivARB because it is only supported in the extension version of the shanding language API. glGetProgramiv and glGetShaderiv should not accept this enum.
2008-09-29GLSL: Implement _mesa_get_handleIan Romanick
Implementing _mesa_get_handle in using glGetIntegerv(GL_CURRENT_PROGRAM, ...) allows glGetHandleARB to work.
2008-09-29GLSL: AttachShader returns INVALID_OPERATION for repeated attachIan Romanick
The GL_ARB_shader_objects spec says that glAttachShaderARB is supposed to return GL_INVALID_OPERATION if a shader is attached to a program where it is already attached. _mesa_attach_shader perviously returned without error in this case.
2008-09-29mesa: asst updates for VMSJouk Jansen
2008-09-29mesa: drop calloc from _mesa_get_fixed_func_vertex_programShunichi Fuji
Signed-off-by: Shunichi Fuji <palglowr@gmail.com>
2008-09-28Use 3Dnow! x86-64 routines only on processors that support 3Dnow!Ian Romanick
Added an x86-64 CPUID function and use it to detect 3Dnow! If 3Dnow! is available, use _mesa_3dnow_transform_points4_3d_no_rot, _mesa_3dnow_transform_points4_perspective, _mesa_3dnow_transform_points4_2d_no_rot, and _mesa_3dnow_transform_points4_2d. This fixes long standing bug #8724.
2008-09-28Remove TNL-to-VP tracking from i965Ian Romanick
The i965 driver previously had it's own set of code to convert fixed-function TNL state to a vertex program. Core Mesa has code to do this, so there is no reason to duplicate that effort in the driver. In fact, this duplication leads to bugs when other aspects of the Mesa infrastructure change.
2008-09-27glapi: add DISPATCH_FUNCTION_SIZETobias Jakobi
2008-09-27glapi: add gl_dispatch_functions_start and endTobias Jakobi
2008-09-26intel: Fix a number of memory leaks on context destroy.Eric Anholt
2008-09-26configs: darwin: Don't build GLwJeremy Huddleston
(cherry picked from commit ef688ba1ee366a8937a41075cbe8b76a9bf75013)
2008-09-26mesa: remove invalid assertions that programs have parametersBrian Paul
Fixes failure with demos/fplight.c
2008-09-26mesa: fix assertion in _mesa_reference_program()Brian Paul
2008-09-26mesa: fix param indexingBrad King
2008-09-25mesa: fix cast/conversion for optional codeBrian
2008-09-25mesa: fix typo (s/feadback/feedback/). Fixes broken selection/feedback.Brian Paul
2008-09-25mesa: fix float->int mapping for glGetIntegerv(GL_DEPTH_CLEAR_VALUE)Brian Paul
2008-09-25mesa: fix some VBO buffer object issuesBrian Paul
The VBO module may use a real VBO or a malloc'd buffer for vertex storage. Be careful not to accidentally replace the later with the former when drawing. Check if using a real VBO at destroy time to prevent a double-free.
2008-09-25mesa: fix function params to match prototypesSam Hocevar
2008-09-25mesa: prevent the slang code generator from aborting when faced with a ↵Sam Hocevar
sampler variable redeclaration.
2008-09-25i965: support for sin() and cos() in vertex shaders.Sam Hocevar
2008-09-25i965: more meaningful message for unsupported opcodes.Sam Hocevar
2008-09-24intel: Fix clears to depth_stencil texture attachments.Eric Anholt
Broken by 0adfd1021035e90995a25ec5f20b736e55075d92, showed up as an assertion failure in a software fallback in the shadowtex demo when we failed to recognize the texture format.
2008-09-24set SamplerUnit[] entry in load_texture() just to be safeBrian
(cherry picked from commit fce4612f8a29ee1798c9326a431a139d856c7a04)
2008-09-24use PROGRAM_CONSTANT instead of PROGRAM_STATE_VAR when generating ↵Brian
immediates/literals (cherry picked from commit fdc8636bdc65deb0d95a62a51c8d9bca05bc6bb8)
2008-09-24set program->SamplersUsed bit when using a texture instructionBrian
2008-09-24Remove ctx field from texenvprog_cacheBrian
2008-09-24include programopt.hBrian
(cherry picked from commit 83fad68ec1989c719646a76f4cc5e0b3d23537ed)
2008-09-24Disable vertex shader fog, compute fog in fragment shader.Brian
2008-09-24temporarily set the FRAG_BIT_FOGC bit in InputsRead when fog is enabledBrian
(cherry picked from commit 63be96bdc7e9f388a5c49295bd7e150462fd003a)
2008-09-23mesa: fix main/ prefix in includeKeith Whitwell
2008-09-23vbo: unmap and remap immediate vbo before/after each draw.Keith Whitwell
Also use BufferData(NULL) to get fresh storage and avoid synchronous operation where we would have to flush and wait for the fence after each draw because of the map. This will chew through a whole load of buffer space on small draws, so it isn't a proper solution. Need to support a no-fence or append mapping mode to do this right, or use user buffers.
2008-09-23added vbo_use_buffer_objects() to specify that immediate mode data should be ↵Brian
put into bufferobjects
2008-09-23vbo: seed initial max_element value with a more likely candidateKeith Whitwell
(cherry picked from commit 026e7731e549e0777c010348460fd48b3d75a843)
2008-09-23mesa: s/GL_POLYGON+1/PRIM_OUTSIDE_BEGIN_END/Brian Paul
(cherry picked from commit 8a369b909a6648ae7a5a0c2dcb972a2f96f99a80)
2008-09-23mesa: glsl: fix glGetUniform for matrix queriesBrian Paul
(cherry picked from commit 7a6eba54d064cadf15f93df2c1748cf5e474ef03)
2008-09-23mesa: glsl: fix a number of glUniform issuesBrian Paul
Additional error checking. Allow setting elements of uniform arrays. This involves encoding both a uniform location and a parameter offset in the value returned by glGetUniformLocation(). Limit glUniform[if]v()'s count to the size of the uniform array. When setting bool-valued uniforms, convert all float/int values to 0 or 1.
2008-09-23mesa: glsl: fix error check in get_uniformfv()Brian Paul
(cherry picked from commit 18cd9c229a1fc8da8b7669b8d1d100f6bbeca183)
2008-09-23mesa: Apply MSVC portability fixes from Alan Hourihane.José Fonseca