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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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2010-08-09
i965: More s/stderr/stdout/ for program debug.
Eric Anholt
2010-08-09
glsl2: Teach copy propagation about "if" and "loop" instructions.
Eric Anholt
2010-08-09
glsl2: Refresh autogenerated file builtin_function.cpp.
Kenneth Graunke
2010-08-09
texture_builtins.py: Fix cut and paste errors in function names.
Kenneth Graunke
2010-08-09
glsl2: Use gl_DepthRange's proper name.
Kenneth Graunke
2010-08-09
ir_algebraic: Support other comparisons in ir_unop_logic_not
Ian Romanick
2010-08-09
ir_algebraic: Convert ir_unop_logic_not handler to use a switch statement
Ian Romanick
2010-08-09
glsl2: do not use __retval name; two underscores is reserved word according t...
Aras Pranckevicius
2010-08-09
glsl: fix missing return in ir_structure_splitting
Aras Pranckevicius
2010-08-08
glsl2: Handle plain variable copies in struct splitting.
Eric Anholt
2010-08-07
glsl2: Add the 1.30 reserved keywords.
Kenneth Graunke
2010-08-06
ir_function_inlining: Fix missing iter.next() in inlining sampler params.
Aras Pranckevicius
2010-08-06
copy_propagation: do propagation into non-out call params
Aras Pranckevicius
2010-08-06
glsl2: Move gl_program->InputsRead/OutputsWritten setting to an ir pass.
Eric Anholt
2010-08-06
ir_to_mesa: Add support for sampler arrays.
Eric Anholt
2010-08-06
glsl2: Fix inlining with sampler array or struct dereferences as arguments.
Eric Anholt
2010-08-06
glsl2: Don't assert in a couple of places when encountering sampler arrays.
Eric Anholt
2010-08-06
ir_to_mesa: Give the expected size for _mesa_add_attribute().
Eric Anholt
2010-08-05
ir_to_mesa: Handle texture-array samplers
Ian Romanick
2010-08-05
glsl2: Enable all supported extensions in stand-alone compiler
Ian Romanick
2010-08-05
glsl_type: Don't have two versions of a type with the same name
Ian Romanick
2010-08-05
glsl2: Log a better error message when a matching function cannot be found
Ian Romanick
2010-08-05
glsl2: Add a pass to convert exp and log to exp2 and log2.
Eric Anholt
2010-08-05
glsl2: Insert global declarations at the top of the instruction stream.
Eric Anholt
2010-08-05
ir_structure_splitting: Massive fixing to this.
Eric Anholt
2010-08-05
glsl2: Make the HV actually call ir_texture's visit_leave.
Eric Anholt
2010-08-05
ir_structure_splitting: New pass to chop structures into their components.
Eric Anholt
2010-08-05
glsl2: Fix the dereferences_variable check in ir_tree_grafting.
Eric Anholt
2010-08-05
glsl2: Don't tree-grafting out assignment to an out variable.
Eric Anholt
2010-08-05
glsl2: Don't dead-code eliminate a call where the return value is unused.
Eric Anholt
2010-08-05
glsl2: Add some easy-to-enable debug printfs to ir_dead_code.cpp.
Eric Anholt
2010-08-05
ir_to_mesa: Don't do function inlining until linking.
Eric Anholt
2010-08-05
glsl2: Add a pass for removing unused functions.
Eric Anholt
2010-08-05
glsl2: Catch pointless copies in copy propagation.
Eric Anholt
2010-08-05
glsl2: Don't try to dump GLSL IR for a shader that didn't compile.
Eric Anholt
2010-08-05
ir_to_mesa: Remove debug force-enablement of EmitNoIfs.
Eric Anholt
2010-08-04
glcpp: Ignore #if and #elif expressions when skipping.
Kenneth Graunke
2010-08-04
glcpp/tests: Add a corollary to testcase 073 for testing #elif.
Kenneth Graunke
2010-08-04
glcpp/tests: Fix 073-if-in-ifdef.c to use #ifdef, not #if.
Kenneth Graunke
2010-08-04
glcpp: Refactor HASH_IF and HASH_ELIF expansion to reuse code.
Kenneth Graunke
2010-08-04
glsl2: Remove the shader_in/shader_out tracking separate from var->mode.
Eric Anholt
2010-08-04
glsl2: Remove a dead cut and paste member from ir_variable_refcount_visitor.
Eric Anholt
2010-08-04
i965: Settle on printing our program debug to stdout.
Eric Anholt
2010-08-04
ir_to_mesa: Print shader source and compiled IR under MESA_GLSL=dump.
Eric Anholt
2010-08-04
glsl2: Use linked ir_constant_variable after linking, instead of unlinked.
Eric Anholt
2010-08-04
glsl2: Return progress from ir_vec_index_to_swizzle.
Eric Anholt
2010-08-04
glsl2: Generate masked assignments in some expanded matrix operations
Ian Romanick
2010-08-04
glsl2: Generate masked assignments in vector and matrix constructors
Ian Romanick
2010-08-04
glsl2: Additional validation of write masks
Ian Romanick
2010-08-04
glsl2: Add ir_assignment::write_mask and associated methods
Ian Romanick
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