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2009-03-25scons: Support building with the Windows SDK.José Fonseca
x86_64 is also supported.
2009-03-25egl: include stdint.h to get the c99 integer typedefsBrian Paul
Fixes breakage from commit 6dd9c221012d5e091b2ede90d9b2a6f0383abd58
2009-03-25Add Solaris to OS'es using X in eglplatform.hAlan Coopersmith
Signed-off-by: Alan Coopersmith <alan.coopersmith@sun.com>
2009-03-25define __builtin_expect for non-gcc compilers in two more glx filesAlan Coopersmith
Signed-off-by: Alan Coopersmith <alan.coopersmith@sun.com>
2009-03-25Add #ifdefs needed to compile Gallium on Solaris with gcc or Sun ccAlan Coopersmith
Signed-off-by: Alan Coopersmith <alan.coopersmith@sun.com>
2009-03-25Convert u_int*_t to C99 standard uint*_tAlan Coopersmith
Signed-off-by: Alan Coopersmith <alan.coopersmith@sun.com>
2009-03-25mklib improvements for SolarisAlan Coopersmith
Move flags for linking standard C/C++ libraries from configure.ac to mklib Use -norunpath flag when linking with Sun C++ compiler Convert mklib -exports list into a linker mapfile Set FINAL_LIBS correctly when -noprefix is used Signed-off-by: Alan Coopersmith <alan.coopersmith@sun.com>
2009-03-25glew: fix GLEW_LIB_NAMEBrian Paul
This fixes rebuilding of the library every time we run make.
2009-03-25Revert "dri2: Avoid round-tripping on DRI2GetBuffers for the same set of ↵Michel Dänzer
buffers." This scheme breaks when the display connection doesn't receive ConfigureNotify events. This caused reporoducible problems (cropped / misplaced output) when starting a 3D application in a guest operating system in VMware Workstation. This reverts commit dd1c68f15123a889a3ce9d2afe724e272d163e32. Conflicts: src/glx/x11/dri2_glx.c
2009-03-25gl: update include/GL/glext.h to version 48Brian Paul
2009-03-25egl: don't use __FUNCTION__ in error messagesBrian Paul
2009-03-25slang: ensure structure elements have their array length setAlan Hourihane
2009-03-25r300-gallium: r300-fs: Moar.Corbin Simpson
2009-03-25r300-gallium: Unify shader interfaces, enable r300 shader, start unbreaking.Corbin Simpson
progs/trivial/clear no longer is horrifically wrong, just kind of wrong.
2009-03-25r300-gallium: r500-fs: Remove unused variable.Corbin Simpson
2009-03-25r300_cmdbuf.c: convert cast to a form supported by Sun ccAlan Coopersmith
Fixes Sun cc error: "r300_cmdbuf.c", line 142: invalid cast expression Signed-off-by: Alan Coopersmith <alan.coopersmith@sun.com>
2009-03-25r300: Texture size limit cleanups.Michel Dänzer
Since core Mesa MAX_TEXTURE_LEVELS was bumped, we were incorrectly advertising a maximum texture size of 4096 on older chips, causing corrupted menu text in Extreme Tux Racer or Armagetron. Also make sure our texture image array can actually hold all the mipmap levels we support...
2009-03-25progs/vp: more psiz testsKeith Whitwell
2009-03-25nv50: fix typo in nv50_query.cBen Skeggs
2009-03-25nouveau: fix some pipe_buffer reference counting issuesBen Skeggs
2009-03-24mesa: bump MAX_PROGRAM_TEMPS to 256 (there's some big shaders out there)Alan Hourihane
2009-03-24nouveau: Frontbuffer needs to be marked as linear.Younes Manton
2009-03-24demos: add LDFLAGS for corender target, bug 20844Brian Paul
2009-03-24progs/vp: add pointsize + clamp testKeith Whitwell
2009-03-24mesa/st: bump gallium version to 0.3Keith Whitwell
To distinguish from the -0.2 version still being maintained on the gallium-mesa-7.4 branch. There are already greater interface changes between these two branches than there were between -0.2 and -0.1. Also stop injecting Tungsten into the vendor string - the Gallium in the renderer string should be sufficient.
2009-03-24progs/trivial: add fflushes for cygwinKeith Whitwell
2009-03-24i965: fix point rasterization when rendering to FBORobert Ellison
The FBO pixel coordinate system, with (0,0) as the upper-left pixel, is inverted in Y compared to the normal OpenGL pixel coordinate system, which has (0,0) as its lower-left pixel. Viewport and polygon stipple are sensitive to this inversion; so is point rasterization. The basic fix is simple: when rendering to an FBO, instead of the normal RASTRULE_UPPER_RIGHT that's appropriate for OpenGL windows, use the Y inversion RASTRULE_LOWER_RIGHT. Unfortunately, current Intel documentation has this value listed as "Reserved, but not seen as useful". It does work on at least some i965-class devices, though; and the worst that could happen if an older device didn't support it would be incorrect point rasterization to FBOs, which is what happens already, so this fix is at least no worse than what happens presently, and is better for some (and possibly all) i965-class devices.
2009-03-24progs/trivial: draw non-interleaved arrays out of one vboKeith Whitwell
2009-03-24progs/tests: Build texcompress2 with sconsJakob Bornecrantz
2009-03-23i965: Fix glFrontFacing in twoside GLSL demo.Eric Anholt
This also cuts instructions by just using the existing bit in the payload rather than computing it from the determinant in the SF unit and passing it as a varying down to the WM. Something still goes wrong with getting the backface color right, but a simpler shader appears to get the right result.
2009-03-23i965: Fix fog coordinate g,b,a values when glFrontFacing isn't used.Eric Anholt
Previously, we would sample (f,glFrontFacing,undef,undef) instead of the (f,0,0,1) that fragment.fogcoord is supposed to return. Due to glFrontFacing's presence in FOGC.y, we'll still give bad results there when glFrontFacing is used. Bug #19122, piglit testcase fp-fog.
2009-03-23i965: Clean up a bit of mess with unneeded variables in emit_interp.Eric Anholt
2009-03-23i965: Fix trailing "d" in debug output for 3DSTATE_VERTEX_ELEMENTS.Eric Anholt
2009-03-23i965: Fix occlusion query when no other WM state updates occur.Eric Anholt
Turns out that XXX comment was important. We weren't flagging the WM to re-update with the statistics enable, so we got zeroes out of our query. Bug #20740, fixes piglit occlusion_query test. Signed-off-by: Eric Anholt <eric@anholt.net>
2009-03-23vpglsl: add missing SConscriptKeith Whitwell
2009-03-23draw: update aa points shader commentKeith Whitwell
2009-03-23progs/fp: pass texcoord to triangle, add a test shaderKeith Whitwell
2009-03-23gallium: Remove remnants of reference counting internals outside of p_refcnt.h.Michel Dänzer
2009-03-22debug: Add function for writing transfers to filesJakob Bornecrantz
2009-03-22trace: Fix args to buffer writeJakob Bornecrantz
2009-03-23util: Add a new macro for testing empty lists.José Fonseca
2009-03-22softpipe: reformatting, comments, minor clean-upsBrian Paul
2009-03-22tgsi: minor commentsBrian Paul
2009-03-21tgsi: Document KIL, KILP instructions.Michal Krol
2009-03-21gallium: remove remaining references to origin_lower_leftKeith Whitwell
2009-03-21st: Silence compiler warnings.Michal Krol
2009-03-20gallium: remove use of origin_lower_leftBrian Paul
This was used to indicate OpenGL's lower-left origin for fragment window coordinates for polygon stipple and gl_FragCoord. Now: - fragment coordinate origin is always upper-left corner - GL polygon stipple is inverted and shifted before given to gallium - GL fragment programs that use INPUT[WPOS] are modified to use an inverted window coord which is placed in a temp register. Note: the origin_lower_left field still exists in pipe_rasterizer_state. Remove it when all the drivers, etc. no longer reference it.
2009-03-20mesa: add new internal state var for window sizeBrian Paul
Actually, window width - 1, height - 1
2009-03-20mesa: linear scan register allocation for shader programsBrian Paul
This is a check-point commit; not turned on yet. Use the linear scan register allocation algorithm to re-allocate temporary registers. This is done by computing the live intervals for registers and reallocating temps with that information. For some shaders this dramatically reduces the number of temp registers needed. For the time being we give up on a few cases such as relative-indexed temps and subroutine calls (but we inline most GLSL functions anyway).
2009-03-20docs: updated Mesa extension enum infoBrian Paul