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2010-02-25glapi: Move src/mesa/main/dispatch.c to glapi and rename.Chia-I Wu
main/dispatch.c is a glapi source file. It is part of GLAPI_SOURCES in sources.mak and part of glapi_sources in SConscript. This commit moves it to glapi/ and renames it to glapi_dispatch.c.
2010-02-25glapi: Generated GLX sources should use glapidispatch.h.Chia-I Wu
Fix glX_proto_recv.py and glX_proto_send.py, and regenerate the sources.
2010-02-25mesa: Remove unused Makefile.{ugl,win}.Chia-I Wu
2010-02-25st/egl: Reduce validation round-trips in DRI2 backend.Chia-I Wu
This is similar to the changes to reduce the round-trips in ximage backend. When the server supports DRI_InvalidateBuffers, the event is used to update the server stamp (this path is not tested). Otherwise, the server stamp is updated when flush_frontbuffer or swap_buffers is called. This makes sure at least the client APIs get the new buffers when a new frame is started while skipping all round-trips during the drawing.
2010-02-25st/egl: Reduce validation round-trips in ximage backend.Chia-I Wu
ximage_surface_validate is called several times per frame. This commit adds the client and server stamps to reduce the round-trips to the server. The idea is to bump the server stamp when flush_frontbuffer or swap_buffers is called, and to skip the round-trip when the client stamp is equal to the server stamp. This makes sure the client APIs get the new buffers when a new frame is started while skipping all round-trips during the drawing. To make this work, egl_g3d_validate_context is no longer called after swap_buffers.
2010-02-25st/egl: Refactor dri2_surface_get_buffers.Chia-I Wu
Add dri2_surface_process_drawable_buffers to process the buffers returned by the server.
2010-02-25st/egl: Add dri2InvalidateBuffers.Chia-I Wu
src/glx/dri2.c will call dri2InvalidateBuffers when DRI2_InvalidateBuffers event is received. This fixes a missing symbol error, and paves the way for event-based validation.
2010-02-25util: Assert that pointer is not null before dereferencing.Vinson Lee
2010-02-25mesa: Remove dead error condition.Vinson Lee
2010-02-25glu/sgi: Set freed pointer to NULL.Vinson Lee
2010-02-24r300g: Atomize vertex shader.Corbin Simpson
2010-02-24r300g: Move CALLOCs to correct place.Corbin Simpson
2010-02-24r300g: prevent CS overflow when emitting the draw packetsMarek Olšák
Signed-off-by: Corbin Simpson <MostAwesomeDude@gmail.com>
2010-02-24xeglgears: Update help textKristian Høgsberg
2010-02-24llvmpipe: clean up rasterization threads upon context destructionBrian Paul
Fixes glean hang, bug 26536.
2010-02-24vbo: remove dead codeBrian Paul
2010-02-24r300g: remove invalid .PHONY lineBrian Paul
The $(COMPILER_ARCHIVE) target is not a phony target. This solves the unconditional re-making of libr300.a
2010-02-24gallium: remove extra -I paths from Makefile.templateBrian Paul
2010-02-24mesa: Fix SCons build.Vinson Lee
2010-02-24dri: remove old assertion (see bug 26734)Brian Paul
(cherry picked from commit 293f4d51b473783d5c5ab773a1c438e0a2fe46f2)
2010-02-24llvmpipe: more lp_rasterizer_task parameter passingBrian Paul
2010-02-24llvmpipe: pass fewer parameters to rasterization functionsBrian Paul
2010-02-24llvmpipe: added some assertionsBrian Paul
2010-02-24xeglgears: Remove borrowed GL_OES_EGL_image typesKristian Høgsberg
These are now in gl.h.
2010-02-24xeglgears: Add test case for texturing from an EGLImageKristian Høgsberg
2010-02-24egl_dri2: Implement EGL_KHR_image and EGL_KHR_image_pixmapKristian Høgsberg
2010-02-24intel: Implement GL_OES_EGL_image entrypointsKristian Høgsberg
2010-02-24intel: Implement DRI image extensionKristian Høgsberg
2010-02-24dri_interface.h: Add DRI image and eglImageLookup extensionsKristian Høgsberg
These are used for implementing the various EGLImage extensions.
2010-02-24gallium: remove $(DEFINES) from cc/c++ command linesBrian Paul
The $(DEFINES) is already in $(CFLAG)S and (CXXFLAGS). This prevents all the -D args appearing twice in the compilation commands.
2010-02-24mesa: put declaration before codeBrian Paul
2010-02-24gallium: comment/document usage flagsBrian Paul
2010-02-24core: Implement GL_OES_EGL_image entry pointsKristian Høgsberg
2010-02-24glapi: GL_OES_EGL_image autogenerated filesKristian Høgsberg
2010-02-24glapi: Add GL_OES_EGL_imageKristian Høgsberg
2010-02-24st/mesa: updated commentsBrian Paul
2010-02-24st/mesa: consolidate redundant format conversion codeBrian Paul
2010-02-24st/mesa: more format code clean-up and removalBrian Paul
2010-02-24st/mesa: clean-ups in FBO codeBrian Paul
2010-02-24st/mesa: clean-up of format-related codeBrian Paul
2010-02-24st/mesa: use util_format_get_blocksize()Brian Paul
2010-02-24st/mesa: code clean-ups in st_renderbuffer_alloc_storage()Brian Paul
2010-02-24llvmpipe: SRGB textures not supported yetBrian Paul
2010-02-24llvmpipe: vertex shader textures not supported yetBrian Paul
2010-02-24r600: proper fix for 15601835361e2fdd34b38b265cfc3007749ee24dAlex Deucher
PRE_EMIT_STATE_BUFSZ accounts for the start 3d, idle, cd/db flush not for state. The relocs for CB_COLOR0_FRAG & CB_COLOR0_TILE are part of the render target state.
2010-02-24r300: Update for UTIL_FORMAT_LAYOUT_xxx changes.José Fonseca
2010-02-24mesa: Update for UTIL_FORMAT_LAYOUT_xxx changes.José Fonseca
2010-02-24llvmpipe: Update for UTIL_FORMAT_LAYOUT_xxx changes.José Fonseca
2010-02-24gallivm: Update for UTIL_FORMAT_LAYOUT_xxx changes.José Fonseca
2010-02-24util: Kill array vs arith layouts. Revamp UTIL_FORMAT_LAYOUT_xxx.José Fonseca
Too confusing. I now can get the same information through other means.