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2010-06-29glsl2: Add a method for querying if an AST type has any qualifiers.Kenneth Graunke
2010-06-29glsl2: Check that returned expressions match the function return type.Kenneth Graunke
2010-06-29glsl2: Invoke preprocessor before calling the compiler properIan Romanick
2010-06-28ir_to_mesa: Actually initialize the undef register for scalar_op1.Eric Anholt
2010-06-28ir_to_mesa: Support user-defined varyings using the linker's locations.Eric Anholt
2010-06-28ir_to_mesa: Actually add the header file for the interface.Eric Anholt
2010-06-28ir_to_mesa: Fix binop_sqrt for multi-channel and negative source channels.Eric Anholt
2010-06-28ir_to_mesa: Fix indexes of temps used in expressions.Eric Anholt
2010-06-28ir_to_mesa: Notify the driver when we generate new Mesa programs for GLSL.Eric Anholt
2010-06-28ir_to_mesa: Add support for the pow expression.Eric Anholt
2010-06-28ir_to_mesa: Fix EmitCondCodes for boolean vars as condition.Eric Anholt
2010-06-28ir_to_mesa: Respect EmitCondCodes for IF statements.Eric Anholt
2010-06-28ir_to_mesa: Traverse the "else" instrs after "else", instead of "then" again.Eric Anholt
2010-06-28ir_to_mesa: Fix matrix * scalar multiplication.Eric Anholt
2010-06-28ir_to_mesa: Check the right element for matrix * scalar multiplication.Eric Anholt
2010-06-28glsl2: Add support for some builtin matrices.Eric Anholt
2010-06-28ir_to_mesa: Fix copy and wasted InputsRead/OutputsWritten setup.Eric Anholt
2010-06-28Use a more sensible context in copy propagation.Kenneth Graunke
2010-06-28Use more sensible contexts in ir_dead_code_local.Kenneth Graunke
2010-06-28glsl2: Add option to stand-alone GLSL compiler to dump IR before optimizationsIan Romanick
2010-06-28glsl2: Use i2b and f2b IR opcodes for casting int or float to boolIan Romanick
2010-06-25glsl2: Add support for non-float constants in Mesa IR.Eric Anholt
2010-06-25glsl2: Take out the spamming of debug flags I'd added.Eric Anholt
2010-06-25glsl2: Don't clear swizzles for Mesa IR constants after fetching them.Eric Anholt
2010-06-25ir_reader: Free memory for S-Expressions earlier.Kenneth Graunke
2010-06-25glsl2: Start trying to hook up uniforms.Eric Anholt
2010-06-25glsl2: Associate the GLenum for the type with builtin GLSL types.Eric Anholt
2010-06-25glsl2: Use the parser state as the talloc context for dead code elimination.Eric Anholt
2010-06-25glsl2: Emit OPCODE_END at the end of the Mesa program.Eric Anholt
2010-06-25glsl2: Hook up constant parameters in ir_to_mesa.Eric Anholt
2010-06-25glsl2: Set InputsRead and OutputsWritten on the generated programs.Eric Anholt
2010-06-25glsl2: Start integrating ir_to_mesa.cpp into shader_api.hEric Anholt
2010-06-25glsl2: Use Mesa types instead of duping them into our program.h.Eric Anholt
2010-06-25glsl2: Fix dependencies. (at least partially)Eric Anholt
2010-06-24glsl2: Replace the GLSL compiler with the glsl2 project.Eric Anholt
2010-06-24glsl2: Wrap includes of C interfaces with extern "C".Eric Anholt
2010-06-24glsl2: Remove files that had been imported for standalone.Eric Anholt
2010-06-24glsl2: Stop .gitignoring the old standalone build system.Eric Anholt
2010-06-24glsl2: Move the Mesa IR codegen into mesa/shader/Eric Anholt
2010-06-24Merge branch 'glsl2-head' into glsl2Eric Anholt
2010-06-24glsl2: Add a README file for the new compiler.Eric Anholt
2010-06-24glsl2: Move the compiler to the subdirectory it will live in in Mesa.Eric Anholt
2010-06-24Merge branch 'mesa'Eric Anholt
2010-06-24Move the talloc_parent lookup down in a few hot paths.Eric Anholt
2010-06-24Merge remote branch 'cworth/master'Eric Anholt
2010-06-24ir_to_mesa: Handle a limited subset of matrix multiplication.Eric Anholt
2010-06-24ir_to_mesa: Handle constant matrices.Eric Anholt
2010-06-24ir_to_mesa: Fix copy-and-wasted second argument to compare expresssion ops.Eric Anholt
2010-06-24ir_to_mesa: Don't allocate temps for swizzles.Eric Anholt
2010-06-24ir_to_mesa: Set up storage for uniform vars.Eric Anholt