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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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2009-12-04
llvmpipe: dynamic allocation of triangle a0/dadx/dady arrays
Brian Paul
2009-12-03
llvmpipe: comments regarding lp_rast_triangle
Brian Paul
2009-12-03
llvmpipe: comment about blend color
Brian Paul
2009-12-03
llvmpipe: comments
Brian Paul
2009-12-03
llvmpipe: new comment in do_triangle_ccw()
Brian Paul
2009-12-03
llvmpipe: fix incorrect array indexing when saving blend color
Brian Paul
2009-12-03
llvmpipe: comments, clean-ups in lp_rast_priv.h
Brian Paul
2009-12-03
llvmpipe: checkpoint some initial state binning code
Brian Paul
2009-12-03
llvmpipe: comments and a stub for lp_rast_set_state()
Brian Paul
2009-12-03
llvmpipe: comments
Brian Paul
2009-12-03
llvmpipe: set LP_SETUP_NEW_FS in lp_setup_set_fs()
Brian Paul
2009-12-03
llvmpipe: more debug info
Brian Paul
2009-12-03
llvmpipe: fix blend debug strings
Brian Paul
2009-12-03
progs/trivial: readback and print Z value in tri-z-eq.c
Brian Paul
2009-12-03
llvmpipe: quick & dirty implementation of lp_rast_store_zstencil()
Brian Paul
2009-12-03
llvmpipe: additional comment about float->uint conversion
Brian Paul
2009-12-03
llvmpipe: comments
Brian Paul
2009-12-02
llvmpipe: execute shaders on 4x4 blocks instead of 8x2
Brian Paul
2009-12-02
llvmpipe: whitespace for readability
Brian Paul
2009-12-01
llvmpipe: added assertions
Brian Paul
2009-12-01
llvmpipe: simplify mask computation
Brian Paul
2009-12-01
llvmpipe: replace shifts with multiplies to be clearer
Brian Paul
2009-12-01
llvmpipe: make nr_blocks unsigned
Brian Paul
2009-12-01
llvmpipe: comments, reformatting and assertions in tri rast code
Brian Paul
2009-11-30
progs/trivial: added two simple texture tests
Brian Paul
2009-11-30
llvmpipe: add a bunch of comments
Brian Paul
2009-11-30
llvmpipe: minor refactoring of bin rasterization code
Brian Paul
2009-11-30
llvmpipe: update C_SOURCES
Brian Paul
2009-10-22
llvmpipe: fix the worst of the depth regressions since switch to 4x4
Keith Whitwell
2009-10-21
llvmpipe: remove one of two definitions of TILESIZE
Keith Whitwell
2009-10-21
llvmpipe: remove dead code
Keith Whitwell
2009-10-20
llvmpipe: minor opts to setup_tri
Keith Whitwell
2009-10-20
llvmpipe: move block list into rast struct
Keith Whitwell
2009-10-20
llvmpipe: build list of 4x4 blocks to be shaded
Keith Whitwell
2009-10-20
llvmpipe: recursive rasterization within a tile
Keith Whitwell
2009-10-20
llvmpipe: pass mask as a linear encoding of the 4x4 block
Keith Whitwell
2009-10-20
llvmpipe: precalculate some offsets
Keith Whitwell
2009-10-19
llvmpipe: remove a leftover 8x2 usage
Keith Whitwell
2009-10-19
llvmpipe: calculate masks in format desired by shader
Keith Whitwell
2009-10-19
llvmpipe: pre-multiply some constants by fixed_one
Keith Whitwell
2009-10-19
llvmpipe: Reshape the shader input from 8x2 to 4x4.
José Fonseca
2009-10-19
llvmpipe: fixed-point rasterization
Keith Whitwell
2009-10-19
llvmpipe: Reset the pointer to stored jit context.
José Fonseca
2009-10-19
llvmpipe: Allocate the blend color from the data store, and ensure it's aligned.
José Fonseca
2009-10-19
llvmpipe: correctly scale top/left fill adjustments
Keith Whitwell
2009-10-19
llvmpipe: fix typo correcting for fill convention
Keith Whitwell
2009-10-18
llvmpipe: Maintain a copy of the shader constants to prevent clobbering.
José Fonseca
2009-10-10
llvmpipe: Only invoke the shader if necessary.
José Fonseca
2009-10-09
llvmpipe: Additional checks for binner block lists.
José Fonseca
2009-10-09
llvmpipe: Use framebuffer coords consistently.
José Fonseca
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