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AgeCommit message (Expand)Author
2009-12-04llvmpipe: dynamic allocation of triangle a0/dadx/dady arraysBrian Paul
2009-12-03llvmpipe: comments regarding lp_rast_triangleBrian Paul
2009-12-03llvmpipe: comment about blend colorBrian Paul
2009-12-03llvmpipe: commentsBrian Paul
2009-12-03llvmpipe: new comment in do_triangle_ccw()Brian Paul
2009-12-03llvmpipe: fix incorrect array indexing when saving blend colorBrian Paul
2009-12-03llvmpipe: comments, clean-ups in lp_rast_priv.hBrian Paul
2009-12-03llvmpipe: checkpoint some initial state binning codeBrian Paul
2009-12-03llvmpipe: comments and a stub for lp_rast_set_state()Brian Paul
2009-12-03llvmpipe: commentsBrian Paul
2009-12-03llvmpipe: set LP_SETUP_NEW_FS in lp_setup_set_fs()Brian Paul
2009-12-03llvmpipe: more debug infoBrian Paul
2009-12-03llvmpipe: fix blend debug stringsBrian Paul
2009-12-03progs/trivial: readback and print Z value in tri-z-eq.cBrian Paul
2009-12-03llvmpipe: quick & dirty implementation of lp_rast_store_zstencil()Brian Paul
2009-12-03llvmpipe: additional comment about float->uint conversionBrian Paul
2009-12-03llvmpipe: commentsBrian Paul
2009-12-02llvmpipe: execute shaders on 4x4 blocks instead of 8x2Brian Paul
2009-12-02llvmpipe: whitespace for readabilityBrian Paul
2009-12-01llvmpipe: added assertionsBrian Paul
2009-12-01llvmpipe: simplify mask computationBrian Paul
2009-12-01llvmpipe: replace shifts with multiplies to be clearerBrian Paul
2009-12-01llvmpipe: make nr_blocks unsignedBrian Paul
2009-12-01llvmpipe: comments, reformatting and assertions in tri rast codeBrian Paul
2009-11-30progs/trivial: added two simple texture testsBrian Paul
2009-11-30llvmpipe: add a bunch of commentsBrian Paul
2009-11-30llvmpipe: minor refactoring of bin rasterization codeBrian Paul
2009-11-30llvmpipe: update C_SOURCESBrian Paul
2009-10-22llvmpipe: fix the worst of the depth regressions since switch to 4x4Keith Whitwell
2009-10-21llvmpipe: remove one of two definitions of TILESIZEKeith Whitwell
2009-10-21llvmpipe: remove dead codeKeith Whitwell
2009-10-20llvmpipe: minor opts to setup_triKeith Whitwell
2009-10-20llvmpipe: move block list into rast structKeith Whitwell
2009-10-20llvmpipe: build list of 4x4 blocks to be shadedKeith Whitwell
2009-10-20llvmpipe: recursive rasterization within a tileKeith Whitwell
2009-10-20llvmpipe: pass mask as a linear encoding of the 4x4 blockKeith Whitwell
2009-10-20llvmpipe: precalculate some offsetsKeith Whitwell
2009-10-19llvmpipe: remove a leftover 8x2 usageKeith Whitwell
2009-10-19llvmpipe: calculate masks in format desired by shaderKeith Whitwell
2009-10-19llvmpipe: pre-multiply some constants by fixed_oneKeith Whitwell
2009-10-19llvmpipe: Reshape the shader input from 8x2 to 4x4.José Fonseca
2009-10-19llvmpipe: fixed-point rasterizationKeith Whitwell
2009-10-19llvmpipe: Reset the pointer to stored jit context.José Fonseca
2009-10-19llvmpipe: Allocate the blend color from the data store, and ensure it's aligned.José Fonseca
2009-10-19llvmpipe: correctly scale top/left fill adjustmentsKeith Whitwell
2009-10-19llvmpipe: fix typo correcting for fill conventionKeith Whitwell
2009-10-18llvmpipe: Maintain a copy of the shader constants to prevent clobbering.José Fonseca
2009-10-10llvmpipe: Only invoke the shader if necessary.José Fonseca
2009-10-09llvmpipe: Additional checks for binner block lists.José Fonseca
2009-10-09llvmpipe: Use framebuffer coords consistently.José Fonseca