Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-07-27 | docs: 7.5 tarball md5sums | Brian Paul | |
2009-07-27 | ARB prog: Clean up several memory leaks | Ian Romanick | |
As far as I am able to determine via code inspection and using Valgrind, that should be all of the leaks in the parser. | |||
2009-07-27 | Add destructor for symbol_table | Ian Romanick | |
2009-07-27 | Add destructor for hash_table | Ian Romanick | |
2009-07-27 | r300: Allow compiler to add constants in a cleaner way | Nicolai Hähnle | |
Adding constants is used in a number of non-native instruction rewrites, and it required us to keep copies of modified gl_programs around. This is a first step towards ending this. Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com> | |||
2009-07-27 | r300/compiler: Refactor nqssadce to use rc_program | Nicolai Hähnle | |
Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com> | |||
2009-07-27 | r300/compiler: Refactor for rc_program usage | Nicolai Hähnle | |
Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com> | |||
2009-07-27 | r300/compiler: Add rc_print_program | Nicolai Hähnle | |
Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com> | |||
2009-07-27 | r300/compiler: Lay groundwork for better error handling | Nicolai Hähnle | |
Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com> | |||
2009-07-27 | r300: Remove dependency on GLcontext from compiler | Nicolai Hähnle | |
Unfortunately, this does cause some code duplication (which we can hopefully eliminate eventually). Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com> | |||
2009-07-27 | r300/vertprog: Cleanup source conflict handling | Nicolai Hähnle | |
Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com> | |||
2009-07-27 | r300/vertprog: Massively reduce code duplication | Nicolai Hähnle | |
Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com> | |||
2009-07-27 | r300/vertprog: Use generic transforms and throw away unneeded code | Nicolai Hähnle | |
Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com> | |||
2009-07-27 | r300: Move vertex program compilation to compiler | Nicolai Hähnle | |
This is just the first step of refactoring. The separation is not yet clean enough with this commit. Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com> | |||
2009-07-27 | r300: Cleanup vertex_program structure | Nicolai Hähnle | |
Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com> | |||
2009-07-27 | r300: Remove faux lazy translation of vertex programs | Nicolai Hähnle | |
De facto, vertex programs were translated immediately in all situations, so let's just stop pretending that we do lazy translation. Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com> | |||
2009-07-27 | r300: Reduce include dependencies | Nicolai Hähnle | |
Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com> | |||
2009-07-27 | r300: Introduce rc_program and use it in radeon_pair | Nicolai Hähnle | |
The goal is to convert both Mesa and TGSI programs into an intermediate format that happens to be convenient for us. Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com> | |||
2009-07-27 | r300: Add radeon_compiler as a base for compilation-related tasks | Nicolai Hähnle | |
Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com> | |||
2009-07-27 | r300: Remove some unnecessary includes | Nicolai Hähnle | |
Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com> | |||
2009-07-27 | r300/compiler: Compile the compiler seperately into an archive | Nicolai Hähnle | |
This is all part of untangling the compiler from the classic driver, so that it may be used in Gallium without depending on Mesa stuff if possible Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com> | |||
2009-07-27 | r300: Further reduce dependency between compiler and classic driver | Nicolai Hähnle | |
Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com> | |||
2009-07-27 | r300: Remove some dependencies on additional fragment program copies | Nicolai Hähnle | |
The copy is still needed because some program transforms add state variables or constants. Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com> | |||
2009-07-27 | r300: Remove GLcontext from r300_fragment_program_compiler | Nicolai Hähnle | |
Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com> | |||
2009-07-27 | r300: Remove GLcontext requirement from radeonLocalTransform | Nicolai Hähnle | |
Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com> | |||
2009-07-27 | r300: Remove unused enums | Nicolai Hähnle | |
Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com> | |||
2009-07-27 | r300: Remove GLcontext requirement from radeon_nqssadce | Nicolai Hähnle | |
Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com> | |||
2009-07-27 | r300: Remove GLcontext requirement from radeon_program_pair | Nicolai Hähnle | |
Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com> | |||
2009-07-27 | r300/program_pair: Introduce driver-specific texture instruction structure | Nicolai Hähnle | |
This is to prepare more experimentation and possible internal changes in the compiler. Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com> | |||
2009-07-27 | r300/program_pair: Dynamically allocate instructions temporarily | Nicolai Hähnle | |
In preparation of using TGSI, where we cannot easily predict the number of instructions. Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com> | |||
2009-07-27 | r300: Detangle fragment program compiler from driver-specific structure | Nicolai Hähnle | |
This is in preparation of sharing the fragment program compiler with Gallium: Compiler code is moved into its own directory and modified so that it no longer depends on driver structures. Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com> | |||
2009-07-27 | radeon: Add r6xx/r7xx chip family to get_chip_family_name | Pauli Nieminen | |
This fixes problem that glxinfo was reporting r600+ cards as unknown. Signed-off-by: Pauli Nieminen <suokkos@gmail.com> | |||
2009-07-27 | nouveau: swizzle a single row or column, doing it one pixel at a time | Patrice Mandin | |
2009-07-27 | r600: fix textures | Alex Deucher | |
We weren't allocating enough gprs for the fragment shader in some cases. There are likely other issues that still need to be sorted out for textures, but at least they now work. | |||
2009-07-27 | r600: don't draw when num indices is 0 | Alex Deucher | |
fixes engine demo | |||
2009-07-27 | r600: set VGT NUM_INSTANCES as part of the draw command | Alex Deucher | |
set VGT NUM_INSTANCES as part of the draw command rather than as state as recommended by the pm4 guide. Also, use the NUM_INSTANCES packet. | |||
2009-07-27 | r600: Use R600_SCRATCH_REG_OFFSET rather than RADEON_SCRATCH_REG_OFFSET | Alex Deucher | |
noticed by vehemens on IRC. | |||
2009-07-27 | r600: switch vtx resource setup to use SETfield macros | Alex Deucher | |
For consistency | |||
2009-07-27 | r600: switch tex code to use SETfield macros | Alex Deucher | |
for consistency with the rest of the code. | |||
2009-07-26 | r300g: Fix two trivial texture size issues. | Corbin Simpson | |
Next thing to fix: progs/tests/mipgen. | |||
2009-07-26 | radeon-gallium: If BO allocation fails, return NULL. | Corbin Simpson | |
2009-07-26 | r300g: Add some debugging, correct little bits of math in texture setup. | Corbin Simpson | |
Simple stuff still works, but not sure about some of the more complex things. | |||
2009-07-26 | nouveau: only swizzle square textures for copy | Patrice Mandin | |
2009-07-26 | util: fix typo. | José Fonseca | |
2009-07-26 | nouveau: Take into account destination position for copy_swizzle, need to ↵ | Patrice Mandin | |
split copy a bit more | |||
2009-07-26 | nouveau: Recursively swizzle an NPOT sized copy | Patrice Mandin | |
2009-07-24 | ARB prog: Layout parameters from parameter type, not src type | Ian Romanick | |
Use the type stored in the Parameters array to determine the layout instead of the type in the instruction register field. Also, update the instruction register field based on the parameter type. This makes Google Earth work exactly like with Mesa master. | |||
2009-07-24 | ARB prog: _mesa_print_program output should go to same place as _mesa_printf | Ian Romanick | |
2009-07-24 | ARB prog parse: Fix cut-and-paste error for constant vectors | Ian Romanick | |
2009-07-24 | ARB prog: get frag prog texture info from the right place | Ian Romanick | |
This gets basic texturing working. w00t! |