Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-11-25 | Merge branch 'upstream-gallium-0.1' into darktama-gallium-0.1 | Ben Skeggs | |
2007-11-25 | nv40: be more flexible with render target setup | Ben Skeggs | |
2007-11-25 | nv40: remove unused stuff | Ben Skeggs | |
2007-11-25 | nv40: point sprites | Ben Skeggs | |
2007-11-25 | nv40: fp arbitrary swizzling/negation | Ben Skeggs | |
Pretty bad implementation, goal was to get glBitmap working. | |||
2007-11-24 | Cleanup PIPE_FORMAT names. | Michal Krol | |
Add a function that builds a display name of a given format token. | |||
2007-11-23 | gallium: remove sp_headers.h references. | Michal Krol | |
2007-11-23 | gallium: reorg tgsi directories. | Michal Krol | |
2007-11-23 | gallium: back out winsys interface changes | Michal Krol | |
2007-11-23 | nv40: support for keeping multiple vtxprogs on the hw at the same time. | Ben Skeggs | |
2007-11-22 | Use the new vertex buffer draw stage. | José Fonseca | |
2007-11-22 | New vertex buffer stage. | José Fonseca | |
2007-11-22 | Fix build. | José Fonseca | |
2007-11-22 | The right include was mtypes.h. | José Fonseca | |
2007-11-22 | Fix build errors. | José Fonseca | |
2007-11-22 | Fix compatibility issues between gcc and msvc. | Michal | |
2007-11-22 | Make it compile under Win32. | Michal | |
2007-11-22 | Remove fences from the i915simple winsys interface. | José Fonseca | |
Fences will be part of the pipe winsys interface, so remove this to avoid merge conflicts later on. This reverts commit ca7f68a7cf25a51f382bba8c42d8c6ab7db57b5d. This reverts commit dec60d33b2570cf2bdce72a00a1539ee93133f91. This reverts commit 90dd0cb822f2fe14258c786e5c37da69472b7d17. | |||
2007-11-21 | more simplification, clean-up in draw_set_vertex_info() | Brian | |
2007-11-21 | Replace draw_set_vertex_attributes() with simpler draw_set_vertex_info(). | Brian | |
Just pass in the vertex_info object and make a copy of it. | |||
2007-11-21 | Simplify draw module's vertex_info. | Brian | |
No longer store the vertex header and clip pos info in the draw module's vertex_info. The vertex_info just describes the data[] elements. This simplifies the code in several places. | |||
2007-11-21 | nouveau: wait for sync after m2mf also, to be thourough. | Ben Skeggs | |
These will all go away at some point I promise, want to rule out sync issues while I bash nv40 into shape. | |||
2007-11-21 | nv40: Better teximage layout, probably not 100% correct still. | Ben Skeggs | |
Gallium represents image layout by saying that each mipmap level has a number of "face" images within it. However, nv40 represents them as "faces" that have a number of mipmap levels. I'm not sure if the gallium representation allows this, but I've made an attempt to match it as closely as possible. CUBE/3D textures with mipmaps are probably broken, but untested currently. | |||
2007-11-21 | Merge branch 'upstream-gallium-0.1' into darktama-gallium-0.1 | Ben Skeggs | |
2007-11-20 | add PIPE_FORMAT_Z24_S8 support to softpipe patsh | Brian | |
2007-11-20 | initial support for PIPE_FORMAT_Z24_S8 | Brian | |
2007-11-20 | nv40: force reupload of all consts on vtxprog change | Ben Skeggs | |
2007-11-20 | nouveau: temporary workaround for dodgy buffer code | Ben Skeggs | |
2007-11-20 | nv40: "rect" textures, anisotropic filtering | Ben Skeggs | |
2007-11-20 | nv40: fix a couple of typos | Ben Skeggs | |
2007-11-20 | nv40: use native Z24_S8 format for zeta buffer | Ben Skeggs | |
2007-11-20 | Add support for Z24_S8 to GL state tracker. | Ben Skeggs | |
2007-11-20 | nv40: track pipe const id | Ben Skeggs | |
2007-11-20 | nv40: remove use of temps for KILP, implement KIL | Ben Skeggs | |
2007-11-20 | nouveau: update to latest header | Ben Skeggs | |
2007-11-19 | optimize earlyz_quad(), add comments, remove unneeded #includes | Brian | |
2007-11-19 | optimize linear_interpolation(), perspective_interpolation() functions | Brian | |
2007-11-18 | Implement early depth test. | Michal Krol | |
Early depth test is enabled when depth test is enabled and alpha test is disabled and fragment shader does not write depth. The early-z is implemented by moving the depth test stage just before the fragment shader stage and prepending it with an earlyz stage, introduced with this commit. The earlyz stage prepares the quad->outputs.depth for the following depth test stage by interpolating Z position, just as the fragment shader would do. | |||
2007-11-18 | nouveau: m2mf fallback path for region copies. | Ben Skeggs | |
2007-11-18 | nv40: fix thinko == fix 3d textures | Ben Skeggs | |
2007-11-18 | nv40: support TXP again | Ben Skeggs | |
2007-11-18 | nv40: some very rough guesses for get_paramf() | Ben Skeggs | |
2007-11-18 | nouveau: oops, when'd that disappear.. | Ben Skeggs | |
2007-11-18 | nouveau: Very rough cut at gallium winsys + nv40 pipe driver. | Ben Skeggs | |
2007-11-17 | Fix typo | José Fonseca | |
2007-11-17 | Proper fence reference counting. | José Fonseca | |
2007-11-16 | more convenient debug code | Brian | |
2007-11-16 | Reimplement glRasterPos using the private 'draw' module. | Brian | |
2007-11-16 | adjustments so st_feedback_draw_vbo() can be used for glRasterPos | Brian | |
2007-11-16 | note problem with fragment coord Y orientation | Brian | |