summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2009-01-08mesa: Add _mesa_snprintf.José Fonseca
On Windows snprintf is renamed as _snprintf.
2009-01-08mesa: fix GL_DEPTH_CLEAR_VALUE castingBrian Paul
2009-01-08mesa: fix float->int mapping for glGetIntegerv(GL_DEPTH_CLEAR_VALUE)Brian Paul
(cherry picked from commit 8124faf89d638285d8e9aa93adc3ca7f4ee729f3) Conflicts: src/mesa/main/get.c
2009-01-08mesa: Move var declaration to top of scope.José Fonseca
2009-01-08wgl: Do not provide DllMain inside the state tracker.José Fonseca
MS CRT libraries already provide a default DllMain entrypoint, and MS Linker will complain if it finds the same symbol in two different libraries. Therefore the DllMain has to be in (each) winsys.
2009-01-08gdi: Fix warning.José Fonseca
2009-01-08wgl: Ensure public symbols get the proper DLL linkage attributes.José Fonseca
2009-01-08glut: Fix build.José Fonseca
2009-01-08mesa: Ensure gl* symbols are marked as dllexport on windows.José Fonseca
2009-01-08scons: Choose the appropriate MSVC CRT.José Fonseca
2009-01-08mesa: Use explicit casts when precision is lost.José Fonseca
Silences MSVC.
2009-01-08mesa: Fix windows build when UNICODE is defined.José Fonseca
2009-01-06Merge commit 'origin/master' into gallium-0.2Brian Paul
Conflicts: src/mesa/drivers/dri/common/dri_util.c
2009-01-06cell: replace 0 with -1 in SPE_COUNT_USABLE_SPES queryJonathan Adamczewski
2009-01-06mesa: remove dri_sarea.h, add glcore.h in MakefileBrian Paul
2009-01-06mesa: Fix the size per pixel for packed pixel format data type.Xiang, Haihao
2009-01-06mesa: Fix the number of components for GL_UNSIGNED_SHORT_1_5_5_5_REV. (bug ↵Xiang, Haihao
#19390)
2009-01-06dri: correct the damage.Xiang, Haihao
Fixes bug #17234
2009-01-05cell: fix code emit for RSQ/RCP when src arg == dst argBrian Paul
Fixes moire-like artifacts seen in fslight demo.
2009-01-05mesa: add GLushort cases for render to texture (Z-buffers)Brian Paul
2009-01-06nv50: fill image unit index in TEX varientsBen Skeggs
2009-01-06nv50: fix crash in nv50_program_destroyBen Skeggs
2009-01-06nv50: working towards 3D texturesBen Skeggs
2009-01-06nv50: slightly better miptree allocationBen Skeggs
I swear this didn't work last time I tried it.. Anyhow, still only suitable for 2D miptrees - more coming once I know the layout.
2009-01-06nv50: add TXP to TEX case.. not correct, but anyway..Ben Skeggs
2009-01-06nv50: indentation for TEX is a little overenthusiasticBen Skeggs
2009-01-06nv50: ensure we actually get contiguous regs for TEX insn.Ben Skeggs
Still many more horrible things to fix here...
2009-01-05mesa: fix a GLSL swizzled writemask bugBrian Paul
This fixes cases such as: vec4 v4; vec2 v2; v4.xz.yx = v2; The last line now correctly compiles into MOV TEMP[1].xz, TEMP[0].yyxw; Helps to fix the Humus Domino demo. See bug 19189.
2009-01-05i965: implement OPCODE_TRUNC (round toward zero) on vertex path.Brian Paul
Also, fix some RNDD vs. RNDZ confusion elsewhere.
2009-01-05glu: Add mangled symbols to export listTom Fogal
This adds all of the `mglu' symbols to the list of symbol exports for GLU. Without this patch, mangled GLU symbols are considered `internal' symbols, and calling any results in undefined references.
2009-01-05cell: SIMDize sorting in setup_sort_vertices()Jonathan Adamczewski
Put setup.v{min,mid,max,provoke} into a union with qword vertex_headers. Rewrite vertex sorting to more efficiently handle the packed data items. Reduces spu_tri.o by ~128 bytes.
2009-01-05cell: SIMDize some subtractionsJonathan Adamczewski
Put edge.{dx,dy} into a union with a vector and perform subtractions in setup_sort_vertices() on vectors. Reduces spu_tri.o by ~300 bytes.
2009-01-05progs/glsl: Add ignoresJakob Bornecrantz
2009-01-05progs/glsl: Remove double target def for vert-or-frag-onlyJakob Bornecrantz
2009-01-04cell: improvements to spu_tri.cJonathan Adamczewski
Replace int setup.span{left,right}[2] with vec_uint4 setup.span.quad SIMDize calculate_mask() and inline into into flush_spans() Set setup.span.quad members using spu_shuffle() or spu_sel(). Reduces spu_tri.o by ~116 bytes.
2009-01-04cell: new spu_shuffle.h headerJonathan Adamczewski
Facilitates creation of shuffle patterns for use with spu_shuffle() and si_shufb() intrinsics. To be used by subsequent patches.
2009-01-04cell: initial codegen support for fragment shader loopsBrian Paul
Basic for/while loops work now. Only one level of loop nesting is supported at this time (same for if/else). The progs/glsl/mandelbrot demo works, but the colors are too dim.
2009-01-04cell: add support for PIPE_CAP_TEXTURE_MIRROR_REPEAT queryBrian Paul
We don't really support this texwrap mode yet, but this enables GL 2.1
2009-01-04cell: clean-up, improve SPU code generationBrian Paul
Start on ARL and address-relative indexing too.
2009-01-04gallium: fix MaxTextureCoordUnits initBrian Paul
Fixes Cell regression.
2009-01-03cell: fix typo (s/10/0)Brian
2009-01-03demos: remove redundant Makefile lines from prev mergeBrian
2009-01-02mesa: fix warning about possibly undefined var in GLSL compilerBrian Paul
2009-01-02softpipe: increase number of texture samplers/units to PIPE_MAX_SAMPLERS (16)Brian Paul
2009-01-02gallium: assorted state tracker fixes for > 8 texture samplersBrian Paul
2009-01-02mesa: replace CC with APP_CC in progs/glsl/MakefileBrian Paul
2009-01-02Merge commit 'origin/master' into gallium-0.2Brian Paul
Conflicts: src/mesa/main/ffvertex_prog.c src/mesa/main/texenvprogram.c
2009-01-02gallium: fix texcoord loop for rasterpos attributesBrian Paul
2009-01-02gallium: clamp MaxVertexTextureImageUnits against Mesa limitBrian Paul
2009-01-02mesa: remove redudant lines for libglapi.aBrian Paul