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2010-08-23glcpp: Add new test for #line directive.Carl Worth
This test exposes two current bugs: 1. The source number is not being correctly emitted in error messages (instead, it's always 0). 2. A directive of "#line 0" is resulting in the following parse error: preprocessor error: Invalid tokens after #
2010-08-23glcpp: Update README file (new specifications and fewer limitations).Carl Worth
The README file had grown a little bit stale. We've been using newer versions of both the GLSL and C99 specifications, so list those. Also, several of the documented known limitations have since been fixed, so remove those.
2010-08-23glcpp: Add test for the #error directive.Carl Worth
This directive is already implemented nicely, but wasn't previously tested. It will be convenient to use this directive in further tests that rely on error messages, (such as ensuring that #line correctly sets the line number in the error message).
2010-08-23glsl: Trim the size of uniform arrays to the maximum element used.Eric Anholt
Fixes glsl-getactiveuniform-array-size.
2010-08-23mesa: Don't add 1 to GL_ACTIVE_UNIFORM_MAX_LENGTH.Eric Anholt
Fixes: glsl-getactiveuniform-length.
2010-08-23util: fix util_fill_rect to take util_color instead of u32 paramRoland Scheidegger
util_fill_rect could not handle formats with more than 32 bits, since the fill color was a uint32_t value. Fix this by using a util_color union instead, and also expand the union so it works with formats which have up to 256 bits (the max of any format currently defined).
2010-08-23nvfx: emit bo relocations only when neededLuca Barbieri
Should improve performance, possibly significantly.
2010-08-23glsl2: Add missing sig_iter.next() to the no-constant-folding-to-outvals fix.Eric Anholt
2010-08-23nvfx: match Gallium's gl_PointCoord brokennessLuca Barbieri
Gallium always puts gl_PointCoord in GENERIC[0] if point_quad_rasterization is enabled. This is silly, but for now it makes mesa-demos/glsl/pointcoord work.
2010-08-23nvfx: support clip planes sensibly and fix them on nv30Luca Barbieri
Before, we were discarding the compiled vertex program on each vertex program change. Now we compile the program as if there were 6 clip planes and dynamically patch in an "end program" bit at the right place. Also, nv30 should now work.
2010-08-23r300g: avoid stall in no-tcl drawing when mapping vboDave Airlie
the current code reuses the same vbo over and over, however after a flush we'd stall and wait for mapping on the vbo when we should just fire and forget. On a gears test this brings me from ~620 to ~750 on my rv530 in swtcl mode. Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-08-23glapi: Clean up header inclusions.Chia-I Wu
Do not rely on PUBLIC being defined in glapi.h. Do not include core mesa headers.
2010-08-23mesa: Assorted fixes for es_generator.py on win32.Chia-I Wu
Fix mixed use of GL_APIENTRY and GLAPIENTRY. Parameter list of a function prototype should never be empty.
2010-08-23i965: Add sandybridge D0 pci idsZhenyu Wang
Signed-off-by: Zhenyu Wang <zhenyuw@linux.intel.com>
2010-08-22mesa: Fix typo in autoconf.in that made talloc cflags still detect at runtime.Eric Anholt
2010-08-22st/mesa: implement depth-only blit for BlitFramebufferMarek Olšák
Signed-off-by: Brian Paul <brianp@vmware.com>
2010-08-22util: implement depth blitting in u_blitMarek Olšák
Signed-off-by: Brian Paul <brianp@vmware.com>
2010-08-22st/mesa: fix BlitFramebuffer for D24S8 texturesMarek Olšák
This is the same issue as in the previous patch, but here the Blit is not implemented for separate depth and stencil buffers at all (such a configuration is not supported in Gallium) and the code incorrectly treated a D24S8 texture as two separate buffers, making this Blit a no-op. Signed-off-by: Brian Paul <brianp@vmware.com>
2010-08-22st/mesa: added st_is_depth_stencil_combined() functionBrian Paul
This code is part of a patch by Marek Olšák.
2010-08-22glsl: Don't constant-fold in a constant in place of a function outval.Eric Anholt
2010-08-22glsl: Convert constant folding to the rvalue visitor.Eric Anholt
This should be mostly a noop, except that a plain dereference of a variable that is not part of a constant expression could now get "constant folded". I expect that for all current backends this will be either a noop, or possibly a win when it provokes more ir_algebraic. It'll also ensure that when new features are added, tree walking will work normally. Before this, constants weren't getting folded inside of loops.
2010-08-22glsl: Don't tree-graft in an expression in place of a function outval.Eric Anholt
Fixes: glsl-constant-folding-call-1 (bug #29737)
2010-08-22st/mesa: fix ReadPixels crashes when reading depth/stencil from a FBOBrian Paul
This is based on a patch from Marek Olšák. NOTE: This is a candidate for the Mesa 7.8 branch.
2010-08-22mesa: use driver hook for creating new renderbuffersBrian Paul
2010-08-22st/mesa: clean-up pipe_get_transfer() callsBrian Paul
2010-08-22mesa: AC_SUBST the talloc libs/cflags so the ./configure results are saved.Eric Anholt
I had used pkg-config from the Makefile because I didn't want to screw around with the non-autoconf build, but that doesn't work because the PKG_CONFIG_PATH or TALLOC_LIBS/TALLOC_CFLAGS that people set at configure time needs to be respected and may not be present at build time. Bug #29585
2010-08-23nvfx: fix minor memory leakLuca Barbieri
2010-08-23nvfx: support both sprite coord originsLuca Barbieri
Now we lie less when claiming OpenGL 2 support. Also, first piglit result group is now all green, except for fdo25614-genmipmap, which seems mesa/st's fault.
2010-08-23nvfx: use 64-bit bitmasks for tempsLuca Barbieri
2010-08-22r600g: fix DB decompressionJerome Glisse
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-08-22nvfx: Include missing header in nvfx_vertprog.c.Vinson Lee
Include draw_context.h for draw_*_vertex_shader symbols. Fixes the following GCC warning. nvfx_vertprog.c: In function 'nvfx_vp_state_create': nvfx_vertprog.c:1276: warning: implicit declaration of function 'draw_create_vertex_shader' nvfx_vertprog.c:1276: warning: assignment makes pointer from integer without a cast nvfx_vertprog.c: In function 'nvfx_vp_state_delete': nvfx_vertprog.c:1298: warning: implicit declaration of function 'draw_delete_vertex_shader'
2010-08-22translate_sse: add R32G32B32A32_FLOAT -> X8X8X8X8_UNORM for EMIT_4UBJakob Bornecrantz
Changed by me to use movd instead of movss to avoid penalties.
2010-08-22translate_sse: refactor constant managementLuca Barbieri
2010-08-22nvfx: refactor to support multiple fragment program versionsLuca Barbieri
2010-08-22nvfx: move stuff aroundLuca Barbieri
2010-08-22r600g: depth buffer likely needs decompression when used as textureJerome Glisse
Before using depth buffer as texture, it needs to be decompressed (tile pattern of db are different from one used for colorbuffer like texture) Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-08-22glx/xlib: configurable strict/non-strict buffer size invalidateKeith Whitwell
Introduce a new configuration option XMESA_STRICT_INVALIDATE to switch between swapbuffers-based and glViewport-based buffer invalidation. Default strict invalidate to false, ie glViewport-based invalidation, aka ST_MANAGER_BROKEN_INVALIDATE. This means we will not call XGetGeometry after every swapbuffers, which allows swapbuffers to remain asynchronous. For apps running at 100fps with synchronous swapping, a 10% boost is typical. For gears, I see closer to 20% speedup. Note that the work of copying data on swapbuffers doesn't disappear - this change just allows the X server to execute the PutImage asynchronously without us effectively blocked until its completion. This applies even to llvmpipe's threaded rasterization as the swapbuffers operation was a large part of the serial component of an llvmpipe frame. The downside of this is correctness - applications which don't call glViewport on window resizes will get incorrect rendering, unless XMESA_STRICT_INVALIDATE is set. The ultimate solution would be to have per-frame but asynchronous invalidation. Xcb almost looks as if it could provide this, but the API doesn't seem to quite be there.
2010-08-22llvmpipe: reduce size of fragment shader variant keyKeith Whitwell
Don't spend as much time comparing them.
2010-08-22llvmpipe: remove unused member from lp_fragment_shader_variant_keyKeith Whitwell
2010-08-22llvmpipe: don't clear unused binsKeith Whitwell
If bins outside the current scene bounds are being corrupted, we'll need to fix that separately. Currently seems ok though.
2010-08-22draw: reduce the size of the llvm variant keyKeith Whitwell
2010-08-22glx/xlib: remove another XSyncKeith Whitwell
With this change, xmesa_get_window_size still does one round trip, but that's better than doing two.
2010-08-22glx/xlib: no need to call XSync from XMesaFlushKeith Whitwell
Try to eliminate some unnecessary X server round trips.
2010-08-22nvfx: simplify and correct fragment program update logicLuca Barbieri
This version should hopefully be much clearer and thus less likely to be subtly broken. Also fixes point sprites on nv40 and possibly some other bugs too.
2010-08-22nvfx: make stipple setting independent of enableLuca Barbieri
2010-08-22nvfx: fix vertex programsLuca Barbieri
2010-08-22nvfx: use relocations array for vp constantsLuca Barbieri
2010-08-22r600g: Don't blindly unmap NULL->size.Henri Verbeet
There may actually be something mapped in that range, especially for large buffers like e.g. the GL Drawable.
2010-08-22svga: Do not shortcut NULL surface relocations with SVGA3D_INVALID_ID.José Fonseca
How to cope with NULL surface relocations should be entirely at winsys' discretion.
2010-08-22i965: Fix 8-wide FB writes on gen6.Eric Anholt
My merge of Zhenyu's patch on top of my previous patches broke it by my code expecting simd16 single write and Zhenyu's simd8 path being disabled by mine. Merge the two for success.