Age | Commit message (Expand) | Author |
2008-07-02 | gallium: nr_attrs was off by one, updated comments, minor code movement | Brian Paul |
2008-07-02 | mesa: additional GLSL built-in constants | Brian Paul |
2008-07-02 | mesa: when linking a shader program, make sure all the shaders compiled OK | Brian Paul |
2008-07-02 | mesa: added some debug code (disabled) | Brian Paul |
2008-07-02 | mesa: fix error codes in _mesa_shader_source(), _mesa_get_shader_source() | Brian Paul |
2008-07-02 | mesa: regenerated file | Brian Paul |
2008-07-02 | mesa: added some missing equal() notEqual() intrinsics | Brian Paul |
2008-07-02 | mesa: disable some debug assertions | Brian Paul |
2008-07-02 | mesa: regenerated files | Brian Paul |
2008-07-02 | mesa: fix all(bvec2) function typo, add missing bvec2/3/4() constuctors | Brian Paul |
2008-07-02 | gallium: replace 128 with MAX_LABELS | Brian Paul |
2008-07-02 | mesa: added _mesa_print_swizzle() debugging helper | Brian Paul |
2008-07-02 | mesa: fix issues around multisample enable | Roland Scheidegger |
2008-07-02 | gallium: Allow draw module to work on non-x86 platforms again. | Michel Dänzer |
2008-07-02 | pipebuffer: Debug buffer manager to detect buffer under- and overflows. | José Fonseca |
2008-07-02 | pipebuffer: Verify usage flag consistency. Minor cleanups. | José Fonseca |
2008-07-01 | mesa: fix a GLSL vector subscript/writemask bug | Brian Paul |
2008-07-01 | mesa: move some functions | Brian Paul |
2008-07-01 | mesa: make _slang_swizzle_swizzle() non-private | Brian Paul |
2008-07-01 | mesa: better function inlining in the presence of 'return' statements | Brian Paul |
2008-07-01 | mesa: add/fix some IrInfo entries for debugging purposes | Brian Paul |
2008-07-01 | i915: Last reference to surface -> pitch | Jakob Bornecrantz |
2008-07-01 | gallium: Use the inline keyword on C++. | José Fonseca |
2008-07-01 | scons: Output mapfile on windows ddk profile builds. | José Fonseca |
2008-06-30 | g3dvl: Use block and stride instead of cpp and pitch. | Younes Manton |
2008-06-30 | g3dvl: Simplify shader code. | Younes Manton |
2008-06-30 | g3dvl: Support for field and frame based MC for progressive pictures. | Younes Manton |
2008-06-30 | g3dvl: Work around SP tex cache bug, specify resource usage flags. | Younes Manton |
2008-06-30 | g3dvl: Get rid of some Valgrind errors. | Younes Manton |
2008-06-30 | gles: Don't define GLAPIENTRY here. | José Fonseca |
2008-06-29 | nouveau: oops, bump the drm patchlevel back down again | Ben Skeggs |
2008-06-29 | nv50: fixes after rebase + commits note on the code that was just pushed. | Ben Skeggs |
2008-06-29 | nv50: reverse stencil sides, header is wrong | Ben Skeggs |
2008-06-29 | nv50: fix line stipple | Ben Skeggs |
2008-06-29 | nv50: don't multiply polygon offset units by 2.0 like on nv40 | Ben Skeggs |
2008-06-29 | nv50: maybe some scissor fixes.. | Ben Skeggs |
2008-06-29 | nv50: vpt translate/scale backwards | Ben Skeggs |
2008-06-29 | nv50: whoops | Ben Skeggs |
2008-06-29 | nv50: rework miptree/texture/texsurf code a bit | Ben Skeggs |
2008-06-29 | nv50: turn on depth test/write again, not 100% but winsys handles it better | Ben Skeggs |
2008-06-29 | nv50: maintain pipe surface status field | Ben Skeggs |
2008-06-29 | nv50: remove some debug | Ben Skeggs |
2008-06-29 | nv50: simplify emit_interp a bit | Ben Skeggs |
2008-06-29 | nv50: make sure static buffers (constbuf, tex control etc) get on reloc list | Ben Skeggs |
2008-06-29 | nv50: R32_FLOAT vbo format | Ben Skeggs |
2008-06-29 | nv50: move surface_map/unmap into nv50_surface.c | Ben Skeggs |
2008-06-29 | nv50: some people are just born stupid.. really.. | Ben Skeggs |
2008-06-29 | nv50: make TEX a halfie | Ben Skeggs |
2008-06-29 | nv50: get tri-scissor-tri working | Ben Skeggs |
2008-06-29 | nv50: separate state validation and upload, similar to nv40 | Ben Skeggs |