Age | Commit message (Collapse) | Author |
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3F -> 3FN because integer types are normalized
4FC -> 3FN because we can normalize non-color attributes
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translation function.
Before this fix the 'normalized' flag to glVertexAttribPointerARB() was ignored.
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conventional arrays.
Typo: s/writeable/writable/
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didn't work for color arrays.
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Sorry for the breakage. These changes are only build tested.
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and demos are also added.
Adding basic support to drivers should be as easy as just enabling the
extension, though thorough test would also be required.
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when it's a nv_vp as there could be issues.
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functions compile without error...
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(Roland Scheidegger)
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Clean up the r200 vertex program code a bit.
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ctx->_MaintainTnlProgram is set
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and cast. Simplifies the code a little bit elsewhere.
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generic attribs cause a fallback, but otherwise it seems to work quite well. Passes all glean vertProg1 tests with the exception of the degnerated LIT case (which is a hw limitation), as well as runs the r200 render path of doom3/quake4 (1.1 patch needed for quake4). The code is heavily borrowed from the r300 driver as vertex programs encoding is almost identical. arb_vertex_program is not yet announced by default and still needs to be enabled via driconf.
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request at least drmMinor 6 anyway.
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