Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-07-03 | nv30: Emit rasterizer state using state objects | Patrice Mandin | |
2008-07-03 | nv30: Emit blend state using state objects | Patrice Mandin | |
2008-07-03 | nv30: Emit blend color state using state objects | Patrice Mandin | |
2008-07-03 | nv30: Emit framebuffer state using state objects | Patrice Mandin | |
2008-06-30 | g3dvl: Use block and stride instead of cpp and pitch. | Younes Manton | |
2008-06-30 | g3dvl: Simplify shader code. | Younes Manton | |
2008-06-30 | g3dvl: Support for field and frame based MC for progressive pictures. | Younes Manton | |
MC support for frame and field based motion prediction. Also various bug fixes, clean up. | |||
2008-06-30 | g3dvl: Work around SP tex cache bug, specify resource usage flags. | Younes Manton | |
2008-06-30 | g3dvl: Get rid of some Valgrind errors. | Younes Manton | |
Get rid of some Valgrind memory leak and uninitialized var errors. | |||
2008-06-29 | nouveau: oops, bump the drm patchlevel back down again | Ben Skeggs | |
2008-06-29 | nv50: fixes after rebase + commits note on the code that was just pushed. | Ben Skeggs | |
OK, seems a lot of people have been getting the idea that nouveau is dying lately - I decided to commit some of the work I've been doing lately to prove them wrong :) Progress on my side is slow due to lack of time mainly, but I'm still around. Firstly, don't even bother trying to use gallium on G8x/G9x yet, it won't work. I've deliberately left all the necessary winsys changes out of the commits for a very good reason - I don't know what we're going to need from the DRM exactly yet and don't want to be continually breaking interfaces as I discover additional requirements. On my side, I think I've gone through about 3 different DRM interface changes, and have just discovered that I may need more yet. It'd be very annoying for everyone who uses nouveau to keep things in sync. Once I've got it sorted - I'll commit a lot of cool stuff. Stay tuned. Also, don't look at the shader code.. it's horribly nasty and full of hacks, I used it as an opportunity to learn G8x GPU programs at the same time. New semi-decent code is in works, and will follow at some point. :) | |||
2008-06-29 | nv50: reverse stencil sides, header is wrong | Ben Skeggs | |
2008-06-29 | nv50: fix line stipple | Ben Skeggs | |
2008-06-29 | nv50: don't multiply polygon offset units by 2.0 like on nv40 | Ben Skeggs | |
2008-06-29 | nv50: maybe some scissor fixes.. | Ben Skeggs | |
2008-06-29 | nv50: vpt translate/scale backwards | Ben Skeggs | |
2008-06-29 | nv50: whoops | Ben Skeggs | |
2008-06-29 | nv50: rework miptree/texture/texsurf code a bit | Ben Skeggs | |
2008-06-29 | nv50: turn on depth test/write again, not 100% but winsys handles it better | Ben Skeggs | |
2008-06-29 | nv50: maintain pipe surface status field | Ben Skeggs | |
2008-06-29 | nv50: remove some debug | Ben Skeggs | |
2008-06-29 | nv50: simplify emit_interp a bit | Ben Skeggs | |
2008-06-29 | nv50: make sure static buffers (constbuf, tex control etc) get on reloc list | Ben Skeggs | |
2008-06-29 | nv50: R32_FLOAT vbo format | Ben Skeggs | |
2008-06-29 | nv50: move surface_map/unmap into nv50_surface.c | Ben Skeggs | |
2008-06-29 | nv50: some people are just born stupid.. really.. | Ben Skeggs | |
2008-06-29 | nv50: make TEX a halfie | Ben Skeggs | |
2008-06-29 | nv50: get tri-scissor-tri working | Ben Skeggs | |
2008-06-29 | nv50: separate state validation and upload, similar to nv40 | Ben Skeggs | |
2008-06-29 | nv50: fix blend colour | Ben Skeggs | |
2008-06-29 | nv50: use stateobjs for sampler/image_control uploads | Ben Skeggs | |
2008-06-29 | nv50: hack of a TEX opcode | Ben Skeggs | |
2008-06-29 | nv50: hacks for stuff I don't really get yet | Ben Skeggs | |
2008-06-29 | nv50: abuse constbuf upload for program upload | Ben Skeggs | |
2008-06-29 | nv50: a couple more bits'n'pieces | Ben Skeggs | |
2008-06-29 | nv50: disable inline IMMD for now, IMMD+pred == BANG! | Ben Skeggs | |
fixes progs/fp/lit.txt | |||
2008-06-29 | nv50: simplify interp crap a bit... | Ben Skeggs | |
hopefully there wasn't a good reason I went the route I did.. can't recall.. | |||
2008-06-29 | nv50: do tsc/tic upload + stub out shader TEX stuff | Ben Skeggs | |
2008-06-29 | nv50: disable ztest for now - it doesn't work still | Ben Skeggs | |
2008-06-29 | nv50: flag to indicate to winsys we want a surface for use as a zeta buffer | Ben Skeggs | |
NVIDIA love to make life difficult.. we need different flags in PTEs for zeta.. yay.. not. | |||
2008-06-29 | nv50: comment on a so-far unseen bug | Ben Skeggs | |
2008-06-29 | nv50: another vbo format | Ben Skeggs | |
2008-06-29 | nv50: fix blend cso | Ben Skeggs | |
2008-06-29 | nv50: valgrind complaint | Ben Skeggs | |
2008-06-29 | nv50: draw_elements() - inline only for the moment | Ben Skeggs | |
2008-06-29 | nv50: support a couple more common VBO formats | Ben Skeggs | |
2008-06-29 | nv50: remove some cruft, don't upload program unless really needed | Ben Skeggs | |
2008-06-29 | nv50: more efficient const upload + fixes (fp/* works now!) | Ben Skeggs | |
2008-06-29 | nv50: use constbuf segment 0 for everything - I can't make the others work.. | Ben Skeggs | |
2008-06-29 | nv50: allow relocating a shader's constants at upload time | Ben Skeggs | |