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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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2010-08-13
glsl2/Makefile: Add a 'make builtins' target.
Kenneth Graunke
2010-08-13
glsl2: Rework builtin function generation.
Kenneth Graunke
2010-08-13
ir_reader: Don't mark functions as defined if their body is empty.
Kenneth Graunke
2010-08-13
glsl2: Commit generated file change by commit ab18be74
Ian Romanick
2010-08-13
glsl2: Add a pass to strip out noop swizzles.
Eric Anholt
2010-08-13
glsl2: Convert ir_constant_propagation to ir_rvalue_visitor.
Eric Anholt
2010-08-13
glsl2: Add a generic visitor class to call back with pointers to each rvalue.
Eric Anholt
2010-08-13
mesa: Avoid using c++ keyword in dri_util.h when compiled with c++.
Eric Anholt
2010-08-13
intel: Remove include of texmem.h, since we haven't used it in ages.
Eric Anholt
2010-08-13
glsl2: Move ir_to_mesa handling to driver CompileShader and LinkShader hooks.
Eric Anholt
2010-08-13
glsl2: Add support for ir_unop_neg to ir_mat_op_to_vec
Eric Anholt
2010-08-13
glsl2: Move the common optimization passes to a helper function.
Eric Anholt
2010-08-13
glsl2: Refresh autogenerated bison parser.
Kenneth Graunke
2010-08-13
Fix an MSVC build error (bugzilla 29570).
Vinson Lee
2010-08-13
glsl2: Remove unnecessary use of 'struct' before type names
Ian Romanick
2010-08-13
Add missing intmax_t and uintmax_t
Ian Romanick
2010-08-13
glsl2: Use stdint.h instead of inttypes.h
Ian Romanick
2010-08-13
mesa: assorted clean-ups, var type changes, assertions in prog_optimize.c
Brian Paul
2010-08-13
mesa: more/better program optimizations
Benjamin Segovia
2010-08-13
glsl2: Commit generated file changed by previous commit
Ian Romanick
2010-08-13
glsl2: Use --nounistd to fix MSVC build
Ian Romanick
2010-08-13
linker: Assign attrib location 0 if gl_Vertex is not used
Ian Romanick
2010-08-13
st/dri: make dri_drawable_validate_att static
George Sapountzis
2010-08-13
st/dri: move TFP code to dri_drawable.c
George Sapountzis
2010-08-13
st/dri: Fix segmentation fault in sw drivers
nobled
2010-08-13
st/dri: dri_drawable_get_format is shared between DRI2 and DRISW
George Sapountzis
2010-08-13
glsl2: Include string.h in preprocessor
Jakob Bornecrantz
2010-08-13
glsl2: Commit generated files changed by previous two commits
Ian Romanick
2010-08-13
glsl2: Avoid token name collisions with names used by Windows header files
Ian Romanick
2010-08-13
glsl2: Eliminate tokens for square matrix short names
Ian Romanick
2010-08-13
scons: Build the new glsl2 code.
José Fonseca
2010-08-13
talloc: Make it compile with MSVC, MinGW, and Xcode/gcc4.0.
José Fonseca
2010-08-13
talloc: Import 2.0.1 code.
José Fonseca
2010-08-13
mesa: Clean up header file inclusion in vf.h.
Vinson Lee
2010-08-13
swrast: Clean up header file inclusion in ss_vb.h.
Vinson Lee
2010-08-12
swrast: Clean up header file inclusion in ss_triangle.h.
Vinson Lee
2010-08-12
swrast: Clean up header file inclusion in ss_context.h.
Vinson Lee
2010-08-12
mesa: Include missing header in programopt.h.
Vinson Lee
2010-08-13
r300g: do not support separate depth/stencil clear in the driver
Marek Olšák
2010-08-13
r300g: fix fastfill when color and Z clear are invoked separately
Marek Olšák
2010-08-13
r600g: update shader caps
Marek Olšák
2010-08-12
glsl2: Use MIN2 from macros.h instead of open coding it
Ian Romanick
2010-08-13
r300g: disable depth clamp for now
Marek Olšák
2010-08-12
mesa: fpclassify is available with MinGW.
Vinson Lee
2010-08-13
r600g: fix warning in the winsys
Dave Airlie
2010-08-13
r600g: fix memory leaks running gears.
Dave Airlie
2010-08-12
translate_test: Fix compilation with MSVC.
Vinson Lee
2010-08-12
scons: Add main/querymatrix.c to SCons build.
Vinson Lee
2010-08-12
glsl2: Use Elements from main/compiler.h instead of open-coding
Ian Romanick
2010-08-12
glsl: print to stderr like other program printing code
Brian Paul
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