Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-11-04 | tgsi/ureg: Allow for multiple extended instruction tokens. | Michal Krol | |
For example, we would like to have a predicate and texture token in one instruction to do predicated texture sampling. | |||
2009-11-04 | nv50: fix shader emit_tex for cube textures | Christoph Bumiller | |
2009-11-04 | nv50: add abs-modifier for emit_minmax | Christoph Bumiller | |
2009-11-04 | nv50: add 3d texture tiling and mip-mapping | Christoph Bumiller | |
Mip-mapped 3D textures are not arrays of 2D layers with a mip-map layout like 2D textures, therefore we cannot use image_nr == depth for them. Making use of "volume tiling" modes now, the allowed modes are 0xZY where Z <= 5 and y <= 5. | |||
2009-11-03 | mesa: (GLint64) casts in get.c to silence Visual Studio warnings | Brian Paul | |
Revised version of a patch from Karl Schultz. | |||
2009-11-03 | docs: fix 7.6 build with Visual Studio | Brian Paul | |
2009-11-03 | windows: updated VC8 project file | Karl Schultz | |
Signed-off-by: Brian Paul <brianp@vmware.com> | |||
2009-11-03 | windows: remove old entrypoints from mesa.def file | Karl Schultz | |
Signed-off-by: Brian Paul <brianp@vmware.com> | |||
2009-11-03 | mesa: added GLAPIENTRY keywords for sync object functions | Karl Schultz | |
Signed-off-by: Brian Paul <brianp@vmware.com> | |||
2009-11-03 | progs/util: Fix memory leak if fail to load/compile shader | Vinson Lee | |
Signed-off-by: Brian Paul <brianp@vmware.com> | |||
2009-11-03 | llvmpipe: Sanitise shader semantic and interpolator handling. | Michal Krol | |
Handle the remaining semantic names and indices. Respect color interpolator when not flatshading. Based on Michal's softpipe commit eb699d64ec7057032139baccedcb0694ca41d706. | |||
2009-11-03 | llvmpipe: remove old prim_setup draw stage | Keith Whitwell | |
Everything now goes through the draw_vbuf handler, the same as regular drivers. Based on Keith's commit 4fe0fc3eba1f79beda890a5016359d549bab6ad4. | |||
2009-11-03 | llvmpipe: Respect gl_rasterization_rules in primitive setup. | José Fonseca | |
Based on Michal's identical commit for softpipe (ca9c413647bf9efb5ed770e3a655bc758075aec7). | |||
2009-11-03 | python/retrace: Cope with null constant buffers. | José Fonseca | |
2009-11-03 | python/retrace: Add missing colon. | José Fonseca | |
2009-11-03 | progs/tests: debug code for getting texture component sizes | Brian Paul | |
2009-11-03 | tgsi: Up tgsi_exec's control flow nesting to 32. | Michal Krol | |
2009-11-03 | Merge branch 'mesa_7_6_branch' | Brian Paul | |
2009-11-03 | mesa: clean-up, remove some flushing in FBO functions | Brian Paul | |
Remove some unneeded flushes. Replace FLUSH_CURRENT w/ FLUSH_VERTICES in other places. | |||
2009-11-03 | mesa: fix indentation | Brian Paul | |
2009-11-03 | mesa: clean-up formatting | Brian Paul | |
2009-11-03 | mesa: avoid extraneous _NEW_BUFFER changes in _mesa_BindFramebufferEXT() | Brian Paul | |
2009-11-03 | mesa: use FLUSH_VERTICES() in _mesa_drawbuffers() | Brian Paul | |
2009-11-03 | mesa: avoid extraneous _NEW_BUFFER state in _mesa_drawbuffers() | Brian Paul | |
2009-11-03 | mesa: use ffs() to shorten loop in _mesa_drawbuffers() | Brian Paul | |
2009-11-03 | mesa: added assertion, another comment | Brian Paul | |
2009-11-03 | intel: avoid unnecessary front buffer flushing/updating | Brian Paul | |
Before, if we just called glXMakeCurrent() and didn't render anything we'd still trigger a flushFrontBuffer() call. Now only set the intel->front_buffer_dirty field at state validation time just before we draw something. NOTE: additional calls to intel_check_front_buffer_rendering() might be needed if I missed some rendering paths. | |||
2009-11-03 | st/mesa: clip pixels in draw_stencil_pixels to avoid crash | Marek Olšák | |
Signed-off-by: Brian Paul <brianp@vmware.com> | |||
2009-11-03 | st/mesa: don't use util_blit_pixels_writemask() for depth or depth/stencil | Brian Paul | |
util_blit_pixels_writemask() only works for color formats at this time. Also, it might never work for depth/stencil surfaces since we can't get handle stencil values in a fragment shader. Fixes glCopyTexSubImage(GL_DEPTH_COMPONENT). | |||
2009-11-03 | st/mesa: fix tests for depth and depth/stencil texture formats | Brian Paul | |
2009-11-02 | mesa: added comment | Brian Paul | |
2009-11-02 | mesa: use _mesa_get_current_tex_object() | Brian Paul | |
2009-11-02 | mesa: use _mesa_get_current_tex_object() | Brian Paul | |
2009-11-02 | mesa: make _mesa_get_current_tex_objec() public | Brian Paul | |
2009-11-02 | ARB prog parser: Fix a couple issues with previous merge from mesa_7_6_branch | Ian Romanick | |
Since the addition of support for Nvidia condition codes, the lexer internally uses handle_ident to select between returning IDENTIFIER and USED_IDENTIFIER. Also, use return_string instead of strdup. Fixes bug #24809. | |||
2009-11-02 | glx: Fix memory leak if XF86DRICreateDrawable() fails | Vinson Lee | |
Signed-off-by: Brian Paul <brianp@vmware.com> | |||
2009-11-02 | r600: implement LOG op in compiler | Pierre Ossman | |
2009-11-02 | r600: implement EXP op in compiler | Pierre Ossman | |
2009-11-02 | tgsi/ureg: Add negate and swizzle for predicates. | Michal Krol | |
2009-11-02 | mesa: fix incorrect approx bits/channel for fxt1 formats | Brian Paul | |
See bug 24806. | |||
2009-11-02 | gallium/util: add casts to silence warnings | Brian Paul | |
2009-11-02 | tgsi/ureg: Update for gallium interface changes. | Michal Krol | |
2009-11-02 | tgsi: Update for gallium interface changes. | Michal Krol | |
2009-11-02 | gallium: Cleanup predicate and condition code TGSI tokens. | Michal Krol | |
There is little point in having a special TGSI token just to handle predicate register updates. Remove tgsi_dst_register_ext_predicate token and instead use a new PREDICATE register file to update predicates. Actually, the contents of the obsolete token are being moved to tgsi_instruction_ext_predicate, where they should be from the very beginning. Remove the NVIDIA-specific condition code tokens -- nobody uses them and they can be emulated with predicates if needed. Introduce PIPE_CAP_SM3 that indicates whether a driver supports SM3-level instructions, and in particular predicates. Add PIPE_CAP_MAX_PREDICATE_REGISTERS that can be used to query the driver how many predicate registers it supports (currently it would be 1). | |||
2009-11-02 | softpipe: Sanitise shader semantic and interpolator handling. | Michal Krol | |
Handle the remaining semantic names and indices. Respect color interpolator when not flatshading. | |||
2009-11-01 | nouveau: Assume all texture blankets are linear for now. | Younes Manton | |
2009-11-01 | r300g: Miscellania. Avoid draw segfaults, s/true/TRUE/, etc. | Corbin Simpson | |
Cleared out my git stash. | |||
2009-11-01 | r300g: fix geometry corruptions | Maciej Cencora | |
PVS flush is needed before changing the vertex shader or vertex shader constants. | |||
2009-11-01 | r300g: split constant buffer and shader emittion | Maciej Cencora | |
2009-11-01 | r300g: Adopt osiris' PSC data and swizzle. | Corbin Simpson | |
A fair amount more flexible and easier to maintain. |