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2010-05-02r300g: fix surface_copy for compressed formatsMarek Olšák
No accelerated blitting for these, it's too messy.
2010-05-02configure.ac: Fix test for whether to build src/glesKristian Høgsberg
2010-05-02mesa: Include mfeatures.h before testing feature macrosKristian Høgsberg
2010-05-02mesa: Only compile ES files when ES1 or ES2 are selectedKristian Høgsberg
This still requieres manual generation of the es1 and es2 glapis and is disabled by default.
2010-05-02mesa: #ifdef out more remap_table related code when disabled.José Fonseca
Seems to get everything building again here.
2010-05-02retrace: Add sampler_view_destroyJosé Fonseca
2010-05-02trace: Fix typo in method name.José Fonseca
2010-05-02Merge branch 'gles2-2'Kristian Høgsberg
Conflicts: src/mesa/drivers/dri/common/dri_util.h
2010-05-02Hook in install rules for es1 and es2Kristian Høgsberg
2010-05-02Add glesv2.pc and glesv1_cm.pc pkg-config files for ES 1 and 2Kristian Høgsberg
2010-05-02st/mesa: Create context for API_OPENGL as first priorityKristian Høgsberg
2010-05-02r300g: always set the pitch of the first miplevel in the tiling flagsMarek Olšák
This further reduces the number of DRM calls and flushes.
2010-05-02Revert "r300g: disable point sprites (again)"Marek Olšák
This reverts commit 3e0f1719d411b34f77fd2a053ecf83b43bb836ca.
2010-05-02r300g: merge VS output mapping state (VAP) to rasterizer block state (RS)Marek Olšák
These two should be tied together because what's set in VAP or stuffed in GA should be rasterized in RS. Not doing so causes a hardlock. The reason for the merge is that if stuffed texture coordinates (e.g. point sprite texgen) happen to occupy the texcoord slot dedicated to fog or wpos, the two must be relocated to other free slots, which needs remapping the vertex shader outputs. The rasterizer code is now literally a sequence read-rasterize-write.
2010-05-02r300g: inline update_derived_shader_stateMarek Olšák
2010-05-02r300g: fix segfault when resizing a DRI2 framebufferMarek Olšák
Resetting tiling flags might happen after a texture is destroyed... Looking at the kernel sources, we don't actually need to reset the tiling flags.
2010-05-02r300g: cache tiling flags to reduce the number of DRM callsMarek Olšák
2010-05-02mesa: s/sprintf/_mesa_snprintf/Vinson Lee
2010-05-02i965g: s/sprintf/util_snprintf/Vinson Lee
2010-05-01glsl: s/sprintf/_mesa_snprintf/Vinson Lee
2010-05-01glapi: s/strcpy/strncpy/Vinson Lee
2010-05-01llvmpipe: Remove unused variable.Vinson Lee
2010-05-01progs/tests: Remove meaningless const qualifiers.Vinson Lee
2010-05-01swrastg: Use traceJakob Bornecrantz
2010-05-01progs/demos: Remove meaningless const qualifier in vao_demo.c.Vinson Lee
2010-04-30nv50: raise constant buffers size to maximumChristoph Bumiller
Removed the param heaps, haven't been using them for a long time now.
2010-04-30nv50: relax restriction on surface_copy format equality a bitChristoph Bumiller
2010-04-30nv50: don't segfault on OPCODE_END for empty programsChristoph Bumiller
2010-04-30llvmpipe: fix out-of-bounds texture samplingBrian Paul
If we're using a wrap mode in which border color sampling is possible it means that texcoords may be outside of the texture image bounds. Fetching the texel may result in a segfault. Use the 'use_border' variable to catch such texcoords and replace the texel offset with zero (which will be in bounds). Fixes segfault in Lightsmark demo, fd.o bug 27877.
2010-04-30llvmpipe: added lp_build_sample_nop() for debuggingBrian Paul
2010-04-28gles: Build libGLESv1_CM.so and libGLESv2.so from glapi filesKristian Høgsberg
2010-04-28intel: Only register ES2 extensions for ES2 contextsKristian Høgsberg
2010-04-28configure.ac: Add options to enable GLES1/2 API supportKristian Høgsberg
2010-04-28intel: Advertise GLES1/2 for i915+ when enabledKristian Høgsberg
2010-04-28dri: Add DRI entrypoints to create a context for a given APIKristian Høgsberg
2010-04-28egl_dri2: Use new DRI API to create a GLES1/2 context when asked toKristian Høgsberg
2010-04-28dri: Add DRI entrypoints to create a context for a given APIKristian Høgsberg
2010-04-28st/mesa: Move st_cb_drawtex.c to the mesa state trackerKristian Høgsberg
2010-04-28es: Drop es specific enums.cKristian Høgsberg
2010-04-28glapi: Regenerate enums.c for all APIsKristian Høgsberg
2010-04-28glapi: Update gl_enum.py to generate enum tables for multiple APIsKristian Høgsberg
2010-04-28mesa: Drop unused _mesa_init_drawtex_dispatch()Kristian Høgsberg
2010-04-28mesa: Move drawtex functionality to main/Kristian Høgsberg
2010-04-28mesa: Move glQueryMatrixxOES() implementation to core mesaKristian Høgsberg
2010-04-28mesa: Move GLES1 texgen functions to texgen.cKristian Høgsberg
2010-04-28mesa: Move support for paletted textures to main/teximage.cKristian Høgsberg
2010-04-28mesa: Handle GL_TEXTURE_GEN_STR_OES in _mesa_Enable()Kristian Høgsberg
2010-04-27mesa: Move get_es*.c to main/Kristian Høgsberg
2010-04-27es: Prefix the get* functions with _es1/2 so they don't conflictKristian Høgsberg
2010-04-27mesa: Move GL_RGB565 workaround into fbobject.cKristian Høgsberg