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2004-12-26Expose primitive types being rendered, in preparation to implement fixed ↵Vladimir Dergachev
pipeline primitive drawing. Note: these are only visible when export LIBGL_DEBUG=verbose is specified.
2004-12-26Update with most recent version.Vladimir Dergachev
2004-12-24Get trident building and -Werror clean.Adam Jackson
- Added Makefile - Deleted references to old headers - Added prototypes all over the place - Lots of type updates (drmHandle -> drm_handle_t etc.) - Added __driCreateNewScreen(), deleted __driCreateScreen() - Fixed context creation to match other drivers - Fixed various bitfield names - Bumped driver date Still nowhere close to usable, the DDX isn't DRI-aware and there's no DRM.
2004-12-23Simplified and optimized _savage_texnorm_stage.Felix Kuehling
2004-12-23Remove the VIA_PERFORMANCE code. A step towards moving the driverKeith Whitwell
back to using the shared template files.
2004-12-23Chop out more dead code.Keith Whitwell
Get the drawXoff adjustment working a bit better. Seems to pass the glean orthoPos tests.
2004-12-22Fix merge error.Keith Whitwell
2004-12-22Remove dead code.Keith Whitwell
Fix 24/8 depth/stencil visuals.
2004-12-22Enabled hardware rendering of 1D textures. No need for a software fallback.Felix Kuehling
2004-12-22- Fake projective textures on a single texture unit. A fallback is onlyFelix Kuehling
needed if a second texture unit is enabled. - Also worked around an application bug in Chromium B.S.U.: it sends 3D texture coordinates while only a 2D texture is enabled. This used to trigger a PTEX fallback. Now the 3rd coordinate is just ignored. - Fixed the _savage_texnorm_stage to never normalize homogenous texture coordinates.
2004-12-21Remove debug code which referenced an old global variable.Keith Whitwell
2004-12-21Used GCC's __builtin_expect when available. Change the way code isIan Romanick
generated for commands that can use RenderLarge packets. Tweak the code for __glXFlushRenderBuffer slightly.
2004-12-21Push a number of global variables into the viaContext struct.Keith Whitwell
Remove the bogus 'current_vmesa' pointer.
2004-12-21Added some comments and fixed typeos. Slightly refactored the wayIan Romanick
function parameters are iterated. There are no changes in the generated code.
2004-12-21`t' was not initialized (use `texture' instead?)Daniel Borca
2004-12-21fix bug in _mesa_IsTexture()Brian Paul
2004-12-21Note that state is dirty on contended lock. Allows two applicationsKeith Whitwell
to run together correctly, though scheduling between them still isn't great.
2004-12-21Add missing swap-control calculations.Keith Whitwell
Remove debug printf.
2004-12-21Add vsync swapbuffers. This waits on the irq so gears run in this modeKeith Whitwell
will have a very low cpu utilization (and also a very low framerate). Fix up the pageflipping code. This works now but is totally oblivious to the X server (ie. it works but it's broken). Turned off by a #define.
2004-12-21added GL_EXT_stencil_two_side (yes, it works)Daniel Borca
2004-12-21missing `or' in preprocessor conditionalDaniel Borca
2004-12-20Add a -fullscreen optionKeith Whitwell
2004-12-20Remove #ifdef DEBUG's in code, but still allow compiler to remove debugKeith Whitwell
code if DEBUG not defined.
2004-12-20put back clipmask code; it proved to be a MinGW/gcc 3.3.x error in ↵Daniel Borca
t_vb_cliptmp.h(47), where it would still send clipped vertices to the hw... oh, dear...
2004-12-20use float constants.Daniel Borca
fixed a small debug error.
2004-12-20removed ifdef'ed out code (to whom it may concern: it can be found in ↵Daniel Borca
dri/tdfx driver)
2004-12-20removed detritus (ncc).Daniel Borca
2004-12-20comment reorg.Daniel Borca
removed detritus (ncc).
2004-12-20made some functions static.Daniel Borca
2004-12-20comment reorg.Daniel Borca
made some functions static. hide vp behind an envvar. removed unnecessary multitex constraint for napalm hw.
2004-12-20allow greater swappendingcount for older hw (v1/v2)Daniel Borca
2004-12-20misc cleanupDaniel Borca
2004-12-20allow ARB vp/fp query program errorsDaniel Borca
2004-12-20really protect against npot compressed textures (logbase2 never returns -1).Daniel Borca
2004-12-20Use GLX protocol code generated by glX_proto_send.py.Ian Romanick
2004-12-20No GLX protocol for GL_ATI_fragment_shader.Ian Romanick
2004-12-19Fix cut and paste error (reported by Jerome Glisse)Vladimir Dergachev
2004-12-19Implement software ATI_fragment_shaderDave Airlie
no error detection, slow, may not be 100% correct but a good start
2004-12-18Consolidate _swrast_write_texture_span() into _swrast_write_rgba_span().Brian Paul
2004-12-18added GL_ARB_pixel_buffer_object extension stringBrian Paul
2004-12-18Added PRINT instruction for GL_NV_fragment_program.Brian Paul
2004-12-18Unichrome DRI driver:Thomas Hellström
Fix for proplem where polygons partly outside the drawing window would get one vertex clamped to the opposite window side. This bug could also cause a hardlock. (Bugzilla #2066, Yann Vernier)
2004-12-17Made debugging output controllable via environment variableFelix Kuehling
SAVAGE_DEBUG. Added fallback debugs. Added no_rast option to disable hardware rasterization (everything as software fallback).
2004-12-17VMS updateBrian Paul
2004-12-17fxRasterPrimitive wasn't always receiving the reduced primitiveDaniel Borca
2004-12-17fxRasterPrimitive wasn't always receiving the reduced primitiveDaniel Borca
2004-12-17Added a TNL pipeline stage that normalizes texture coordinates as aFelix Kuehling
workaround for bad Savage hardware interpolation of big texture coordinates.
2004-12-16Import s3virge and trident drivers. Not functional yet; no Makefile, no ↵Adam Jackson
DRI-aware DDX.
2004-12-16fix typos in texcoord setup - fixes perspective correction bugBrian Paul
2004-12-16The types uint32_t and uint8_t are not used in Mesa tree.Vladimir Dergachev
Put a couple of defines to use GL counterparts.