Age | Commit message (Collapse) | Author |
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6xx-evergreen
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Signed-off-by: Viktor Novotný <noviktor@seznam.cz>
Signed-off-by: Francisco Jerez <currojerez@riseup.net>
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Occlusion query on evergreen need the event index field to be
set otherwise we endup locking up the GPU.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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Condiation moves with a condition of (a < 0), (a > 0), (a <= 0), or (a
>= 0) can be generated with "a" directly as an operand of the CMP
instruction. This doesn't help much now, but it will help with
assembly shaders that use the CMP instruction.
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This eliminates the need in some cames to validate that an rvalue is
an ir_constant before checking to see if it's 0 or 1.
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This should prevent the field going unset in the future. See bug
http://bugs.freedesktop.org/show_bug.cgi?id=31544 for background.
Also remove unneeded calls to clear_teximage_fields().
Finally, call _mesa_set_fetch_functions() from the
_mesa_init_teximage_fields() function so callers have one less
thing to worry about.
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this should at least make app use the same paths as they would for a real
driver.
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Fix this GCC warning.
ir.cpp: In static member function
'static unsigned int ir_expression::get_num_operands(ir_expression_operation)':
ir.cpp:199: warning: control reaches end of non-void function
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Remove version.h and context.h from core.h.
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xmesa_get_name returns the name of the st_api, which is the same as
MESA_VERSION_STRING.
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It will be used to implement wglShareLists. Fill st_context_iface::copy
for glXCopyContext as well.
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It is the name of the rendering API. This field is informative.
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If an instruction writes reg but nothing later uses it, then we don't
need to bother doing it. Before, we were just killing code that was
never read after it was ever written.
This removes many interpolation instructions for attributes with only
a few comopnents used. Improves nexuiz high-settings performance .46%
+/- .12% (n=3) on my Ironlake.
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The type of the num/count parameter to glProgramParameters4[df]vNV()
changed so some API dispatch code needed updates too.
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This should fix the remaining buffer alignment issues in r600g.
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It's annoying to use test suites under a Mesa debug build because
pretty output is cluttered with stderr's continuous reports that
you're still using the debug driver.
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The new usage message lists possible command line options. (Newcomers to Mesa
currently have to trawl through the source to find the command line options,
and we should save them from that trouble.)
Example Output
--------------
usage: ./glsl_compiler [options] <file.vert | file.geom | file.frag>
Possible options are:
--glsl-es
--dump-ast
--dump-hir
--dump-lir
--link
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This adds sentinel values to the ir_expression_operation enum type:
ir_last_unop, ir_last_binop, and ir_last_opcode. They are set to the
previous one so they don't trigger "unhandled case in switch statement"
warnings, but should never be handled directly.
This allows us to remove the huge array of 1s and 2s in
ir_expression::get_num_operands().
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Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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We are not aware of any GPU that actually implements the cross product
as a single instruction. Hence, there's no need for it to be an opcode.
Future commits will remove it entirely.
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This is really supposed to be defined only if the driver supports highp
in the fragment shader - but all of our current ES2 implementations do.
So, just define it. In the future, we'll need to add a flag to
gl_context and only define the macro if the flag is set.
"Fixes" freedesktop.org bug #31673.
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Signed-off-by: Robert Hooker <robert.hooker@canonical.com>
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Return values were erroneously cast from (ir_rvalue*) to (ir_expression*).
NOTE: This is a candidate for the 7.9 branch.
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ir_binop_less, ir_binop_greater, ir_binop_lequal, and ir_binop_gequal
are defined to work on vectors as well as scalars, as long as the two
operands have the same type.
This is evident from both ir_validate.cpp and our use of these opcodes
in the GLSL lessThan, greaterThan, lessThanEqual, greaterThanEqual
built-in functions.
Found by code inspection. Not known to fix any bugs. Presumably, our
tests for the built-in comparison functions must pass because C.E.
handling is done on the ir_call of "greaterThan" rather than the inlined
opcode. The C.E. handling of the built-in function calls is correct.
NOTE: This is a candidate for the 7.9 branch.
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Default group bytes to 512 on evergreen. Don't query
tiling config yet for evergreen, the current info returned is not
adequate for evergreen (no way to get bank info).
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To better match other functions.
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Per section 4.5.4 of the GLSL 1.30 specification.
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Vertex data swizzles are already done in the vertex shader. Doing them twice
breaks BGRA vertex arrays for example.
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RET was interpreted as END, which was wrong. Instead, if a shader contains RET
in the main function, it will fail to compile with an error message
from now on.
The hack is from early days.
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