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2004-06-11fix some minor glitches in glGetTexParameter codeBrian Paul
2004-06-11re-enable rect textureAlan Hourihane
2004-06-11fix minor typo in commentBrian Paul
2004-06-11don't pass GL_INTENSITY for <format> to glTexImage2D - it's illegalBrian Paul
2004-06-10document recent changes/fixesBrian Paul
2004-06-10Additional error checking for glTexImageXD.Brian Paul
Only allow 1D and 2D GL_DEPTH_COMPONENT textures. Make sure internal format and user format are in same catagory.
2004-06-10Roland's patch to fix promotion of alpha or luminance textures to theBrian Paul
luminance_alpha format. In particular, using the al88 format to store GL_ALPHA textures with r200 driver.
2004-06-10New driver for i915 as well as older i830/i845/i865 chipsets.Keith Whitwell
2004-06-10try and find the drm in a more likely placeDave Airlie
2004-06-10Add FXT1 compression support to i830 driverDave Airlie
2004-06-10Fix an "overflow in implicit constant conversion" warning in mEndPrimitive whenEric Anholt
more warning flags are enabled (such as in the DRI tree). Make the second line prettier, too. Reported by: ajax
2004-06-10silence a warningAdam Jackson
2004-06-09remove unused stuff, fix non-native buildDave Airlie
2004-06-09fix mach64 non native.. no reason to use it...Dave Airlie
2004-06-09Fix reflect demo: We were using the 3D Clear path unnecessarily, which appearsEric Anholt
to be broken in the stencil case for unknown reasons.
2004-06-09* sisChooseRenderState doesn't depend on _NEW_TEXTURE at all.Eric Anholt
* Clean up definition of _SIS_NEW_RENDER_STATE.
2004-06-09make rm for common not complainDave Airlie
2004-06-09remove depend on cleanDave Airlie
2004-06-09fix bug with emitting spec/fog report by Eric Anholt, this isn't the prettiestDave Airlie
fix but it does work
2004-06-08fix parse error in sign of exponents (bug 968323)Brian Paul
2004-06-08Fix rectangular textures on i830 - well texrect at leastDave Airlie
2004-06-08* Convert to use t_vertex.c instead of sis_vb.[ch]Eric Anholt
* Don't dispatch vertices directly to MMIO; queue them up in dma-like buffers first. This makes things more uniform between AGP and MMIO paths, cleans up some locking ugliness, and makes the driver look more like other drivers. * Don't use the AGP Cmd buffer provided by the server. Instead allocate one in the client, which avoids the need for lots of synchronization stuff. * Mark some MMIO accesses volatile that should have been. * Disable the AGP submission path by default (agp_disable=true) due to unresolved issues in the new code. The old code had its own (serious) errors with AGP, so this is not really a step backwards.
2004-06-08corrected a bug wrt point_sizeDaniel Borca
2004-06-08Clean a little whitespace that's been bothering me.Eric Anholt
2004-06-07Fix up some remaining include issues. Replace Xmalloc / Xfree withIan Romanick
_mesa_malloc / _mesa_free. Replace Bool with GLboolean.
2004-06-07The required DDX and DRI version numbers were switched. This went unnoticedIan Romanick
on several drivers (i.e., R200, Radeon, R128, Unichrome) becuase the required DRI and DDX versions were 4.0.0. Mach64 was already fixed.
2004-06-07Add NEW_INTERFACE bits.Eric Anholt
2004-06-07fix all those warningsDave Airlie
2004-06-07use the mesa definesDave Airlie
2004-06-07oops fix a bug I introducedDave Airlie
2004-06-07fix the versionsDave Airlie
2004-06-07small correctionsDaniel Borca
2004-06-07make endian code work on BSDDave Airlie
2004-06-06Remove use of X windows includeDave Airlie
2004-06-06Remove the rest of the need for glxclient.h and remove it from the tree.Ian Romanick
2004-06-06Remove drivers that have not been converted to the new interface fromIan Romanick
the DRI builds.
2004-06-06Bool may not be available when DRI_NEW_INTERFACE_ONLY is defined.Ian Romanick
2004-06-05Enable use of new DRI interface in Unichrome driver.Ian Romanick
2004-06-04Start to "modernize" the driver.Ian Romanick
2004-06-04Replace 'Display *' with '__DRInativeDisplay *'.Ian Romanick
2004-06-04Enable GL_EXT_blend_subtract and GL_NV_blend_square.Ian Romanick
GL_EXT_blend_subtract was already enabled via GL_ARB_imaging, but now one of the added modes is supported in hardware. GL_NV_blend_square was tested with progs/tests/blendsquare on an Rage128 Pro with PCI ID 1002:5046. I know there are some differences with some versions of the chip.
2004-06-03Redo of removing __driRegisterExtensions(). I accidentally undid the ↵Jon Smirl
previous check in.
2004-06-03Enable use of new DRI interface in Rage128 driver.Ian Romanick
2004-06-03fix minor signedness issue in assertionRoland Scheidegger
2004-06-03Remove fill_in_modes and use driFillInModes instead.Ian Romanick
2004-06-03Add a new function, driFillInModes, that is to be used by drivers toIan Romanick
create the set of support __GLcontextModes. This should replace the current driver-specific fill_in_modes functions.
2004-06-03Fix problems when sizeof(Node) != sizeof(float)Keith Whitwell
2004-06-03masked out unsupported glBlendColor (some games check only the proc addr)Daniel Borca
2004-06-03Open/Close FullScreen die. unichrome and savage implemented, code is ifdef'd outJon Smirl
2004-06-03kill __driRegisterExtensions(), none of the functions did anythingJon Smirl