summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2010-06-19r300g: output floats instead of halfs when passed through translateMarek Olšák
2010-06-19Fix crash when running glsl on a signle fragment shader.Kenneth Graunke
2010-06-19Rename prog to shader. Less confusing.Kenneth Graunke
2010-06-19Fix compile on 64-bit.Kenneth Graunke
2010-06-19r300g: fix clamp and mirror_clamp wrap modes when used with nearest filteringMarek Olšák
2010-06-19r300g: more informative warning in END_CSMarek Olšák
2010-06-19r300g: improve the ZTOP conditionMarek Olšák
2010-06-19r300g: fix up the CS size of the rasterizer stateMarek Olšák
2010-06-18Ensure that shader_in and shader_out are correctly set in declarationsIan Romanick
2010-06-18glsl_lexer: centroid and invariant are not reserved words in GLSL 1.10Ian Romanick
2010-06-18glsl_lexer: Handle interpolation qualifiersIan Romanick
2010-06-18intel: Finalize the miptree before mapping it for fallbacks.Eric Anholt
2010-06-18i965: Fix the name of aa_coverage_slope in the improved AA line params.Eric Anholt
2010-06-18graw: add two examples using new register filesZack Rusin
2010-06-18gallium: add a temporary array register fileZack Rusin
2010-06-18gallium: add a new register file - immediate arrayZack Rusin
2010-06-18llvmpipe: Fix pointer dereference after free.José Fonseca
2010-06-18llvmpipe: limit the number of fragment shader variants kept aroundRoland Scheidegger
2010-06-17linker: Add some function header commentsIan Romanick
2010-06-17TODO: Add note about initializers for constantsIan Romanick
2010-06-17Allow initializers for uniformsIan Romanick
2010-06-17Don't link shaders by defaultIan Romanick
2010-06-18r300g: fix hardlocks in occlusion queriesMarek Olšák
2010-06-18r300g: debug option for fake occlusion queriesMarek Olšák
2010-06-17linker: Initial bits of the linkerIan Romanick
2010-06-17Use glsl_program instead of an open-coded vector of shadersIan Romanick
2010-06-17Add glsl_program that is similar to Mesa's gl_shader_programIan Romanick
2010-06-17Change glsl_program to glsl_shaderIan Romanick
2010-06-17Compile multiple shaders listed on the command lineIan Romanick
2010-06-17Extract compilation to a separate routineIan Romanick
2010-06-17Add glsl_program that is similar to Mesa's gl_programIan Romanick
2010-06-17draw: implement triangle strips with adjacency in geometry shaderZack Rusin
2010-06-17draw: implement triangle lists with adjacency support in gsZack Rusin
2010-06-17draw: fix a silly errorZack Rusin
2010-06-17draw: implement line strip adjacencyZack Rusin
2010-06-17draw: implement lines with adjacency in geometry shadersZack Rusin
2010-06-17draw: validate stream output buffersZack Rusin
2010-06-17draw: fix some unsigned issueZack Rusin
2010-06-17egl: s/EGL_DISPLAY/EGL_PLATFORM/.Chia-I Wu
2010-06-17egl: s/_EGL_PLATFORM/_EGL_OS/ and s/POSIX/UNIX/.Chia-I Wu
2010-06-17st/egl: Build sw/fbdev winsys for fbdev backend.Chia-I Wu
2010-06-17r300g: more reasonable MSPOS defaults in error pathMarek Olšák
2010-06-17r300g: fix surface leaksMarek Olšák
2010-06-16gallium/docs: GLSL glossary entry.Corbin Simpson
2010-06-16gallium/docs: Explain DFRACEXP/DLDEXP.Corbin Simpson
2010-06-16gallium/docs: Remove unneeded "doubles", add double blurb.Corbin Simpson
2010-06-16gallium/docs: Label opcodes by capability bits.Corbin Simpson
2010-06-16gallium/docs: R and RG texture swizzles.Corbin Simpson
2010-06-16gallium/docs: Flesh out the distro information.Corbin Simpson
2010-06-16gallium/docs: Fix RST error.Corbin Simpson