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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Author
2010-10-01
ARB_texture_rg: Handle RED and RG the same as RGB for tex env
Ian Romanick
2010-10-01
ARB_texture_rg: Add GL_RED as a valid GL_DEPTH_TEXTURE_MODE
Ian Romanick
2010-10-01
ARB_texture_rg: Add GL_TEXTURE_{RED,GREEN}_SIZE query support
Ian Romanick
2010-10-01
ARB_texture_rg: Correct some errors in RED / RG internal format handling
Ian Romanick
2010-10-01
ARB_texture_rg: Add GLX protocol support
Ian Romanick
2010-10-01
i965g: use Elements macro instead of manual sizeofs
Nicolas Kaiser
2010-10-01
i965: Fix up copy'n'pasteo from moving coordinate setup around for gen4.
Eric Anholt
2010-10-01
i965: Add real support for pre-gen5 texture sampling to the new FS.
Eric Anholt
2010-10-01
evergreen : fix z format setting, enable stencil.
richard
2010-10-01
i965: Pre-gen6, map VS outputs (not FS inputs) to URB setup in the new FS.
Eric Anholt
2010-10-01
i965: Also increment attribute location when skipping unused slots.
Eric Anholt
2010-10-01
i965: Fix the gen6 jump size for BREAK/CONT in new FS.
Eric Anholt
2010-10-01
i965: Add gen6 attribute interpolation to new FS backend.
Eric Anholt
2010-10-01
r600g: indentation fixes
Jerome Glisse
2010-10-01
r600g: setup basic loop consts on r600 + evergreen.
Dave Airlie
2010-10-01
r600g: only set the Z export if shader exports it.
Dave Airlie
2010-10-01
r600c: pull over 6xx/7xx vertex fixes for evergreen
Alex Deucher
2010-10-01
r600g: flush SH cache on constant change on evergreen
Dave Airlie
2010-10-01
r600g: fix evergreen draw-buffers
Dave Airlie
2010-10-01
r600g: add cb flushing for extra buffers + depth buffer on r600/evergreen
Dave Airlie
2010-10-01
r600g: sync vertex/texture cache on resources on evergreen
Dave Airlie
2010-10-01
r600g: fixup vertex format picking.
Dave Airlie
2010-10-01
r600g: add assembler support for other vtx fetch fields.
Dave Airlie
2010-09-30
i965: Split the gen4 and gen5 sampler handling apart.
Eric Anholt
2010-09-30
i965: Use the lowering pass for texture projection.
Eric Anholt
2010-09-30
glsl: Add a lowering pass for texture projection.
Eric Anholt
2010-10-01
r600g: realign evergreen code with r600 code.
Dave Airlie
2010-09-30
r600c: add reloc for CB_COLOR0_ATTRIB
Alex Deucher
2010-10-01
r600g: add reloc for evergreen color attrib
Dave Airlie
2010-10-01
r600g: drop depth quirk on evergreen
Dave Airlie
2010-10-01
r600g: add winsys support for CTL constants.
Dave Airlie
2010-10-01
r600g: fix evergreen depth flushing.
Dave Airlie
2010-10-01
r600g: use Elements macro instead of manual sizeofs
Dave Airlie
2010-09-30
draw: check for null sampler pointers
Brian Paul
2010-09-30
gallivm: added some comments
Brian Paul
2010-09-30
r600g: keep a mapping around for each bo
John Doe
2010-09-30
r600g: don't double count dirty block
John Doe
2010-09-30
evergreeng: avoid overlapping border color btw VS & PS
Jerome Glisse
2010-09-30
i965: Fix new FS handling of builtin uniforms with packed scalars in structs.
Eric Anholt
2010-09-30
mesa: Don't reference a W component in setting up a vec3 uniform component.
Eric Anholt
2010-09-30
i965: Fix whole-structure/array assignment in new FS.
Eric Anholt
2010-09-30
Revert "Prefer intrinsics to handrolled atomic ops."
Tom Fogal
2010-09-30
r600g: fix constant & literal src splitting, also fix mplayer gl2 shader
Jerome Glisse
2010-09-30
Prefer intrinsics to handrolled atomic ops.
Tom Fogal
2010-09-30
Implement x86_64 atomics for compilers w/o intrinsics.
Tom Fogal
2010-09-30
i965: Update renderer strings for sandybridge
Adam Jackson
2010-09-30
r600g: use constant buffer instead of register for constant
Jerome Glisse
2010-09-30
gallivm: check for level=0 case in lp_build_minify()
Brian Paul
2010-09-30
gallivm: More comprehensive border usage logic.
José Fonseca
2010-09-30
st/egl: Drop context argument from egl_g3d_get_egl_image.
Chia-I Wu
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