index
:
android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
Expand
)
Author
2010-07-12
Make shader_api.h be C++ friendly
Ian Romanick
2010-07-12
ir_validate: Additional function related invariant checks
Ian Romanick
2010-07-12
ir_function_signature: Add method to get the function owning a signature
Ian Romanick
2010-07-12
glsl2: Add utility function clone_ir_list
Ian Romanick
2010-07-12
ir_call: Add method to set the function signature being called
Ian Romanick
2010-07-12
glsl2: Implement ir_function::clone and ir_function_signature::clone
Ian Romanick
2010-07-12
glsl2: Move temp declaration to correct side of if-statement in IR
Ian Romanick
2010-07-12
glsl2: Add missing fields in ir_variable::clone
Ian Romanick
2010-07-12
glsl2: Add declarations for temporaries to instruction stream
Ian Romanick
2010-07-12
Merge branch 'master' of git://anongit.freedesktop.org/mesa/mesa
Maciej Cencora
2010-07-12
r600: Fix include recursion.
Vinson Lee
2010-07-12
r300g: Remove unnecessary header.
Vinson Lee
2010-07-12
glsl2: Store the gl_type of the array's element type in the array.
Eric Anholt
2010-07-12
Revert "ir_to_mesa: Add support for adding/subtracting matrices."
Eric Anholt
2010-07-12
glsl2: Add a new pass at the IR level to break down matrix ops to vector ops.
Eric Anholt
2010-07-12
radeon: fix some wine d3d9 tests
Maciej Cencora
2010-07-12
glsl2: Flatten out expressions that are the child of an assignment rhs.
Eric Anholt
2010-07-12
glsl2: Check when inlining a bare function call that it actually is.
Eric Anholt
2010-07-12
llvmpipe: Re-enable threading on windows.
José Fonseca
2010-07-12
os: remove gratuitous pipe_barrier placeholder code
nobled
2010-07-12
os, rbug: remove PIPE_THREAD_HAVE_CONDVAR
nobled
2010-07-12
os: Implement pipe_condvar on Windows Vista and later
nobled
2010-07-12
os: Implement pipe_condvar on win32
nobled
2010-07-12
r300g: implement fast color clear
Marek Olšák
2010-07-12
r300g: clear and copy a resource with a rectangular point sprite
Marek Olšák
2010-07-12
r300g: do not use immediate mode if there is a VBO in VRAM
Marek Olšák
2010-07-12
u_blitter: add draw_rectangle callback which can be overridden by a driver
Marek Olšák
2010-07-12
u_blitter: clean up the texcoord computations
Marek Olšák
2010-07-12
u_blitter: simplify blitter_set_rectangle
Marek Olšák
2010-07-12
u_blitter: rename blitter->base, add a way to get a pipe context from blitter
Marek Olšák
2010-07-12
r300g: ugly fix of a hardlock in the cubestorm xscreensaver
Marek Olšák
2010-07-11
radeon: lower texture memory consumption is some cases
Maciej Cencora
2010-07-11
radeon: fix teximage migration failure in rare case
Maciej Cencora
2010-07-11
r300c: Fix vertex data setup for named buffer objects with unaligned offset
Maciej Cencora
2010-07-11
r600: Remove unnecessary headers.
Vinson Lee
2010-07-10
mesa: make uniform work with geometry shaders
Zack Rusin
2010-07-10
Revert "mesa: temporarily enable printing of Mesa's GPU instructions"
Zack Rusin
2010-07-10
mesa: GL_TRIANGLE_STRIP_ADJACENCY_ARB is the last valid primitive
Zack Rusin
2010-07-10
tgsi: make sure that we print out the adjacency prims correctly
Zack Rusin
2010-07-10
draw: fix decomposition to work with adjacency primitives
Zack Rusin
2010-07-10
r300g: do not print a rejected CS if RADEON_DUMP_CS is not set
Marek Olšák
2010-07-10
r600: Fix GCC 'implication declaration of function' warnings.
Vinson Lee
2010-07-10
mesa: get the translation from mesa 2d regs to tgsi working
Zack Rusin
2010-07-09
mesa: initial support for emitting 2D registers from slang
Zack Rusin
2010-07-09
r600: Remove unnecessary header.
Vinson Lee
2010-07-09
mesa: temporarily enable printing of Mesa's GPU instructions
Zack Rusin
2010-07-09
mesa: add basic support for 2D register arrays to mesa
Zack Rusin
2010-07-09
r600: Fix include recursion.
Vinson Lee
2010-07-09
glslcompiler: Fix GCC warn_unused_result warning.
Vinson Lee
2010-07-09
glslcompiler: Fix memory leaks on error paths.
Vinson Lee
[prev]
[next]