Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-04-18 | auxiliary: Move loop variable declaration outside for loop. | Vinson Lee | |
Fixes MSVC build. | |||
2010-04-18 | nvfx: Add missing header and forward declaration. | Vinson Lee | |
2010-04-18 | nouveau: Add missing header. | Vinson Lee | |
2010-04-18 | r300g: Remove unnecessary headers. | Vinson Lee | |
2010-04-18 | i915g: Remove unnecessary header. | Vinson Lee | |
2010-04-18 | auxiliary: Initialize variable. | Vinson Lee | |
2010-04-18 | auxiliary: Add util/u_surfaces.c to SCons build. | Vinson Lee | |
This was missed in commit ac4b8db62d056fa5b85661f67ba5e1d1d29e3fcf. | |||
2010-04-18 | st/mesa: s/st_get_stobj_texture/st_get_stobj_resource/ | Brian Paul | |
2010-04-18 | st/mesa: s/st_get_texobj_texture/st_get_texobj_resource/ | Brian Paul | |
2010-04-18 | st/mesa: remove st_texture_object::pipe field | Brian Paul | |
Just pass the pipe context to st_get_texture_sampler_view() as is done for st_get_renderbuffer_sampler_view(). | |||
2010-04-18 | st/mesa: s/st_renderbuffer_get_sampler_view/st_get_renderbuffer_sampler_view/ | Brian Paul | |
2010-04-18 | st/mesa: s/st_sampler_view_from_texture/st_create_texture_sampler_view/ | Brian Paul | |
2010-04-18 | st/mesa: s/st_get_stobj_sampler_view/st_get_texture_sampler_view/ | Brian Paul | |
2010-04-19 | r300g: implement TRUNC as floor | Marek Olšák | |
2010-04-19 | r300/compiler: lower CEIL | Marek Olšák | |
2010-04-19 | r300/compiler: enable branch emulation for vertex shaders | Marek Olšák | |
2010-04-19 | r300/compiler: optimize CMP for vertex shaders a bit | Marek Olšák | |
2010-04-19 | r300/compiler: Use memory_pool_array_reserve in deadcode elimination | Nicolai Hähnle | |
Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com> | |||
2010-04-19 | r300/compiler: Use memory_pool_array_reserve in r500-fragprog_emit | Nicolai Hähnle | |
Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com> | |||
2010-04-19 | r300/compiler: enable branch emulation for R500 fragment programs | Marek Olšák | |
2010-04-19 | r300/compiler: Implement branch emulation for R300 fragment programs | Nicolai Hähnle | |
Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com> | |||
2010-04-18 | u_inlines: split pipe_surface_init in pipe_surface_reset and *_init | Luca Barbieri | |
2010-04-18 | tgsi: add comment about potential code removal | Brian Paul | |
2010-04-18 | softpipe: new comment and assertion for face value | Brian Paul | |
2010-04-18 | tgsi: replace 0xf with TGSI_WRITEMASK_XYZW | Brian Paul | |
2010-04-18 | softpipe: fix computation of fragment[FACE] attribute | Brian Paul | |
In TGSI, front facing is +1 and back-facing is -1. We were computing this attribute as +1 and 0 before. However, the value isn't actually used anywhere because we machine->Face attribute overrides it in tgsi_exec.c. That could be changed, removing some special-case code... | |||
2010-04-18 | softpipe: clean-up and comments | Brian Paul | |
2010-04-18 | softpipe: document MAX_QUADS | Brian Paul | |
2010-04-18 | r300g: more solid is_buffer_referenced implementation | Marek Olšák | |
This fixes crash from 7a1b5c937fa32968a04a11649e456a1ef8c5b442, and also removes the unused "map" pointer. | |||
2010-04-18 | u_surfaces: silence warning | Luca Barbieri | |
2010-04-18 | Revert "r300g: save vertex buffers around u_blitter calls" | Marek Olšák | |
Not sure why it crashes. | |||
2010-04-18 | nvfx: move declarations before code | Brian Paul | |
2010-04-18 | nvfx: fix void * arithmetic warning | Brian Paul | |
2010-04-18 | nvfx: move declarations before code | Brian Paul | |
2010-04-18 | llvmpipe: update comment | Brian Paul | |
2010-04-18 | nvfx: move declarations before code to silence warnings | Brian Paul | |
2010-04-18 | auxiliary: add util_dirty_surfaces to track dirty render temporaries | Luca Barbieri | |
2010-04-18 | auxiliary: add util_surfaces to track a resource's pipe_surface structs | Luca Barbieri | |
2010-04-18 | u_inlines: add function to initialize pipe_surface | Luca Barbieri | |
2010-04-18 | nvfx: fix fragment program constant updates | Luca Barbieri | |
2010-04-18 | r300g: do not tell st that a buffer is referenced by hw | Marek Olšák | |
It saves a few libdrm calls and unnecessary flushes. | |||
2010-04-18 | r300g: save vertex buffers around u_blitter calls | Luca Barbieri | |
Not strictly needed by the Mesa state tracker, but needed in general. Only compile tested. | |||
2010-04-18 | u_blitter: add support for saving vertex buffers | Luca Barbieri | |
Currently r300g does not save vertex buffer on blitter calls. It gets away with it because the current Mesa state tracker usually resets vertex buffers on every draw calls. However, this is wrong. nvfx won't be lucky because it needs to use the blitter inside draw calls. | |||
2010-04-18 | p_compiler: add likely/unlikely macros | Luca Barbieri | |
Defined like the Linux kernel. A explanatory comment is included. | |||
2010-04-18 | r300g: fixup 0 stride buffer properly. | Dave Airlie | |
Just set the max index to 1, this lets doom3 run and seems correct, though it would be better to just emit a constant like SVGA does. Signed-off-by: Dave Airlie <airlied@redhat.com> | |||
2010-04-18 | llvmpipe: Emit only the vertex attributes necessary for the FS, and ensure ↵ | José Fonseca | |
the first one is always position. With this we correctly handle vertex shaders whose output position is not in index zero. | |||
2010-04-18 | softpipe: Preserve/check the signal of the number of scanlines in an edge. | José Fonseca | |
It can become negative in some weird triangles. | |||
2010-04-18 | draw: Cosmetic cleanups and comments. | José Fonseca | |
2010-04-18 | retrace: Fix vertex/index/constant buffer dumping. | José Fonseca | |
2010-04-18 | trace: Handle transfers with zero strides correctly. | José Fonseca | |