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AgeCommit message (Expand)Author
2010-01-15llvmpipe: skip 4x4 in/out test codeBrian Paul
2010-01-15llvmpipe: added comment about lookup-tables vs. computationBrian Paul
2010-01-15llvmpipe: change 'in' to boolean, add commentsBrian Paul
2010-01-15llvmpipe: generate two shader varients, one omits triangle in/out testingBrian Paul
2010-01-15llvmpipe: asst code changes in lp_state_fs.cBrian Paul
2010-01-15llvmpipe: put labels on some value refsBrian Paul
2010-01-15llvmpipe: add extra flags to DEFINES, no CFLAGSBrian Paul
2010-01-14progs/trival: updated tri-scissor-tri.c testBrian Paul
2010-01-14llvmpipe: implement scissor testingBrian Paul
2010-01-14llvmpipe: minor comment updateBrian Paul
2010-01-14llvmpipe: clean-up, fixing up frame dump/debug codeBrian Paul
2010-01-14gallium/util: added debug_dump_texture() and ppm outputBrian Paul
2010-01-14llvmpipe: remove redundant code in llvmpipe_set_blend_color()Brian Paul
2010-01-14llvmpipe: assorted clean-ups in texture codeBrian Paul
2010-01-13llvmpipe: use one loop in lp_rast_clear_zstencil()Brian Paul
2010-01-13llvmpipe: optimize lp_rast_clear_color() for non-gray colorsBrian Paul
2010-01-13llvmpipe: minor assorted clean-upsBrian Paul
2010-01-13llvmpipe: check render targets before other texturesBrian Paul
2010-01-13llvmpipe: also check render target textures in lp_setup_is_texture_referenced()Brian Paul
2010-01-13llvmpipe: indentation fixesBrian Paul
2010-01-13llvmpipe: re-get scene pointer after flushingBrian Paul
2010-01-13llvmpipe: check for texture usage in all scenesBrian Paul
2010-01-13llvmpipe: add scene texture referencing codeBrian Paul
2010-01-13llvmpipe: added scene functions for texture reference countingBrian Paul
2010-01-13llvmpipe: commentsBrian Paul
2010-01-13llvmpipe: commentsBrian Paul
2010-01-13llvmpipe: added llvmpipe_texture_const()Brian Paul
2010-01-13llvmpipe: minor comment upgradesBrian Paul
2010-01-13llvmpipe: Opaque shader implies complete colormask too.José Fonseca
2010-01-13llvmpipe: Reset the bin when shading a whole tile with an opaque shader.José Fonseca
2010-01-13llvmpipe: add bin debuggerKeith Whitwell
2010-01-13llvmpipe: implement lp_rast_load_zstencilKeith Whitwell
2010-01-13llvmpipe: added debug warningBrian Paul
2010-01-13llvmpipe: comments and LLVMValueRef namingBrian Paul
2010-01-13llvmpipe: tweak subpixel_snap() arithmeticBrian Paul
2010-01-13llvmpipe: improve empty-bin test furtherKeith Whitwell
2010-01-13llvmpipe: improve empty-bin testKeith Whitwell
2010-01-13llvmpipe: quick hack to short-circuit empty binsKeith Whitwell
2010-01-12llvmpipe: fix indentation, comment typoBrian Paul
2010-01-12llvmpipe: debug checks: make sure scene is empty at key pointsBrian Paul
2010-01-12llvmpipe: assert that we're putting data into a valid binBrian Paul
2010-01-12llvmpipe: clamp maxx,maxy to framebuffer size (in terms of tiles)Brian Paul
2010-01-12llvmpipe: added lp_scene_is_empty()Brian Paul
2010-01-12llvmpipe: silence unused var warningsBrian Paul
2010-01-12llvmpipe: remove unused #defineBrian Paul
2010-01-11llvmpipe: disable the all in/out test code for nowBrian Paul
2010-01-11llvmpipe: move, update commentsBrian Paul
2010-01-11llvmpipe: refactor generate_fragment() codeBrian Paul
2010-01-11llvmpipe: do the all-in test on the scalar c0 instead of vector c0Brian Paul
2010-01-11llvmpipe: force constant interpolation of flatshade colorsKeith Whitwell