Age | Commit message (Collapse) | Author |
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Note that attribute index has to be biased by two, since vertex->data[]
starts after the header and clipcoord fields. See comments for details.
Added a bunch of comments/docs.
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Allocate and use private back and z/stencil buffers.
This is still very broken.
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The previous procedure would often result in a GPU lockup.
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This avoids superfluous waits for vblank timing out under some circumstances.
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Not doing this could lead to double frees under rare circumstances.
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(clipping, culling, etc).
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width/height/depth == 0 is a legal texture size (no error generated).
Later, the texture will be considered incomplete, however, and texturing
will effectively be disabled.
See bug 11309.
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Also, check if we're in RGB vs. CI mode. This fixes a problem with
incorrect rendering color seen with the redbook/polys demo.
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The t_dd_tritemp.h code can emit GL_QUADS primitives. We need to catch
that case to determine if polygon stipple should be enabled.
Fixes bug reported by Carlos Diógenes on 4 July 2007.
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Fix function prototype.
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into softpipe_0_1_branch
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of -I flags.
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of [1,256].
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#11030)
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in some structs
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