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AgeCommit message (Expand)Author
2008-02-05Vectorize vertex pullerIan Romanick
2008-02-05Vectorize all micro opsIan Romanick
2008-02-05gallium: Use align_free to free aligned memory.Michal Krol
2008-02-04Cell: fix some alignment issues by aligning commands to 8-byte boundariesBrian
2008-02-04Cell: don't use VEC_LITERAL macro, doesn't work w/ SDK 3.0Brian
2008-02-04Cell: don't use VEC_LITERAL macro, doesn't work w/ SDK 3.0Brian
2008-02-04Cell: move float4 typedef (temporary datatype)Brian
2008-02-04Cell: fix small sampling error in sample_texture_bilinear()Brian
2008-02-04Cell: texture sampler functions always return vector float nowBrian
2008-02-04Cell: added spu_unpack_A8R8G8B8()Brian
2008-02-04Cell: fix typoBrian
2008-02-04Cell: some basic blending codeBrian
2008-02-04Cell: replace float 4 with vector float in eval_coeff()Brian
2008-02-04Cell: emit blend state to SPUsBrian
2008-02-04Cell: choose bilinear vs. nearest filtering according to sampler stateBrian
2008-02-04Cell: improved bilinear filteringBrian
2008-02-04Cell: implement basic bilinear texture samplerBrian
2008-02-04Cell: added spu_unpack_color(), spu_pack_R8G8B8A8()Brian
2008-02-04Cell: SIMD-ize more of texture samplingBrian
2008-02-04Cell: checkpoint: start to SIMD-ize texture samplingBrian
2008-02-04Cell: move tile clear code to flush_spans()Brian
2008-02-04Cell: clamp txmax, tymax in tile_bounding_box()Brian
2008-02-04Cell: insert some draw_flush() callsBrian
2008-02-01Cell: comment about emit_quad() maskBrian
2008-02-01Cell: move some tile get/clear codeBrian
2008-02-01Cell: use global color_shuffle to remove a switch stmntBrian
2008-02-01Cell: New color packing functions (A8R8G8B8 and B8G8R8A8)Brian
2008-02-01Cell: rename/move global varsBrian
2008-02-01Cell: deprecate some use of struct cell_command - it should go away completelyBrian
2008-02-01Cell: remove commands from top-level while loop which should only appear in b...Brian
2008-02-01Cell: move ztest before color interp/packingBrian
2008-02-01Cell: rename fields of the tile_t unionBrian
2008-02-01Cell: implement Z16 and Z32 testing with SIMD instructions.Brian
2008-02-01Cell: store current tile status in cur_tile_status_c/z, add TILE_STATUS_GETTINGBrian
2008-01-31Fix using "ccache ppu-gcc" for CC and fix parallel buildsIan Romanick
2008-01-31fix typoBrian
2008-01-31gallium: fix problem in which texcoords and varying vars got mapped to the sa...Brian
2008-01-31Fix problem in mapping vertex program outputs (found with "spring" game engine)Brian
2008-01-31gallium: comments about fragment Z computationBrian
2008-01-31gallium: Fix z clear bug when TILE_CLEAR_OPTIMIZATION==0Brian
2008-01-31gallium: fix get/put typo regressionBrian
2008-01-31Cell: SIMD-ize const_coeff()Brian
2008-01-31Cell: set GALLIUM_CELL_VS env var to enable SPU-based vertex transformationBrian
2008-01-31tgsi: Use ESI instead of EBX as temp reg on non-win32Keith Whitwell
2008-01-31gallium: Portability fixes.José Fonseca
2008-01-31gallium: Make the build output dir depend on the configuration.José Fonseca
2008-01-31gallium: Add SCons as alternative build system for Gallium.José Fonseca
2008-01-30I don't know why using uint64_t for "base" doesn't work. Ugh.Ian Romanick
2008-01-30Use SPUs for vertex shader processingIan Romanick
2008-01-30Add driver_private field for drivers that hook shader_queue_flush.Ian Romanick