summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2010-08-11u_surfaces: fix surface leak due to off by oneLuca Barbieri
2010-08-11auxiliary: make primitive splitter assert on unimplemented adjacency primsLuca Barbieri
They are unimplemented, even though the framework makes it possible to implement them well, and nv50 needs them.
2010-08-11auxiliary: fix u_split_prim naming conventionLuca Barbieri
Current practice is to start identifiers with "util_" instead of "u_".
2010-08-11auxiliary: move Ben Skeggs' primitive splitter to common codeLuca Barbieri
This is a simple framework that handles splitting primitives in an abstract way. The user has to specify the primitive start, start index and count. Then, it can ask the primitive splitter to "draw" a chunk of the primitive, staying under a given vertex/index budget. The primitive splitter will then call user-supplied functions to emit a range of vertices/indices, as well as switch the edgeflag on or off. This is particularly useful for hardware that either has limits on the vertex count field, or where vertices are pushed on a FIFO or temporary buffer of limited size. Note that unlike other splitters, it does not manipulate data in any way, and merely asks a callback to do so, in vertex intervals.
2010-08-11mesa: Include missing header in prog_noise.h.Vinson Lee
Include glheader.h for GLfloat symbol.
2010-08-11mesa: Clean up header file inclusion in prog_instruction.h.Vinson Lee
Remove mfeatures.h. Include glheader.h for GL symbols.
2010-08-11mesa: Include missing header in prog_execute.h.Vinson Lee
Include mtypes.h for GLcontext symbol.
2010-08-11mesa: Include missing header in prog_cache.h.Vinson Lee
Include mtypes.h for GLcontext symbol.
2010-08-11mesa: Include missing header in nvvertparse.h.Vinson Lee
Include mtypes.h for GLcontext symbol.
2010-08-11mesa: Include missing header in nvfragparse.h.Vinson Lee
Include mtypes.h for GLcontext symbol.
2010-08-11mesa: Remove unnecessary header from hash_table.h.Vinson Lee
2010-08-10swrast: fix span color array pointer assignment for 32-bit/channel renderingM.Froehlich@science-computing.de
See fd.o bug 29487. NOTE: This is a candidate for the 7.8 branch. Signed-off-by: Brian Paul <brianp@vmware.com>
2010-08-11r300g: initialize VAP_VTX_STATE_CNTLMarek Olšák
This got lost during the rasterizer rewrite.
2010-08-11r300g: implement gl_FrontFacingMarek Olšák
2010-08-10swrast: Remove unnecessary header.Vinson Lee
2010-08-10svga: Remove unnecessary headers.Vinson Lee
2010-08-10r300g: Remove unnecessary header.Vinson Lee
2010-08-10glut: also check for GLX_ARB_multisampleNigel Stewart
Signed-off-by: Brian Paul <brianp@vmware.com>
2010-08-10mesa: use switch stmt in init_program_limits()Brian Paul
2010-08-10mesa: remove obsolete commentsBrian Paul
2010-08-10r300/compiler: Use predicate bit for IF statements in r500 vertex shadersTom Stellard
2010-08-10r300/compiler: Implement hardware assisted loops for vertex shaders.Tom Stellard
Single loops work, but nested loops do not.
2010-08-10r300/compiler: Correctly transform nested loops.Tom Stellard
2010-08-10r600g: avoid reemiting literal, avoid scheduling empty csJerome Glisse
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-08-10util: Add util_format_srgb().José Fonseca
To convert RGB -> SRGB format.
2010-08-10gallivm: fix non-SSE4.1 case in lp_build_pack2()Brian Paul
Since there's no SSE instruction for this case, fall through to the generic shuffle code. Fixes bug fd.o 29468.
2010-08-10mesa: additional program limit assertionsBrian Paul
2010-08-10mesa: fix comment typoBrian Paul
2010-08-10gallivm: Fix bitwise operations for floats, division for integersnobled
http://bugs.freedesktop.org/29407 Signed-off-by: José Fonseca <jfonseca@vmware.com>
2010-08-10gallivm: Even more type checkingnobled
http://bugs.freedesktop.org/29407 Signed-off-by: José Fonseca <jfonseca@vmware.com>
2010-08-10llvmpipe: Always use floating-point operators for floating-point typesnobled
See: http://bugs.freedesktop.org/29404 http://bugs.freedesktop.org/29407 Signed-off-by: José Fonseca <jfonseca@vmware.com>
2010-08-09radeon: Use MESA_FORMAT_SARGB8 for sRGB formatsHenri Verbeet
This can be supported on r600 without using the endian swapper, and is a better fit for (typical) uploads using GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV anyway.
2010-08-09r600c: Disable alpha test during blitsHenri Verbeet
2010-08-09gallivm: More type checks.José Fonseca
2010-08-09gallivm: Don't call LLVMBuildFNeg on llvm-2.6.José Fonseca
It didn't exist yet.
2010-08-09gallivm: Always use floating-point operators for floating-point typesnobled
This fixes the assert added in LLVM 2.8: assert(getType()->isIntOrIntVectorTy() && "Tried to create an integer operation on a non-integer type!") But it also fixes some subtle bugs, since we should've been doing this since LLVM 2.6 anyway. Includes a modified patch from steckdenis@yahoo.fr for the FNeg instructions in emit_fetch(); thanks for pointing those out. http://bugs.freedesktop.org/29404 http://bugs.freedesktop.org/29407 Signed-off-by: José Fonseca <jfonseca@vmware.com>
2010-08-09util: Move _mm_shuffle_epi8() to u_sse.h.José Fonseca
It's bound to be useful elsewhere.
2010-08-09r600g: fix r600 context structure, avoid segfault when no scissorJerome Glisse
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-08-09r300g: do not print shader compiler errors by defaultMarek Olšák
2010-08-09r600g: fix some warningsMarek Olšák
2010-08-09r600g: fill out some missing caps and sort themMarek Olšák
The shader caps need additional corrections. (based on a patch from netkas at Phoronix)
2010-08-09radeon: fix npot mipmap alignment on r600Andre Maasikas
seems it got lost in commit 0d383547 have no earlier radeons to test, but npot mipmaps were not supported there?
2010-08-09r600: bump glsl versionAndre Maasikas
from the tests i couldn't find any new driver faults
2010-08-09r300g: fix hiz/zmask offset emissions.Dave Airlie
ofs is in dwords, so need to shift it for registers. Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-08-09nouveau: fix maps with PIPE_TRANSFER_UNSYNCHRONIZED | PIPE_TRANSFER_DONTBLOCKLuca Barbieri
In this case, we were incorrectly prioritizing PIPE_TRANSFER_DONTBLOCK over PIPE_TRANSFER_UNSYNCHRONIZED. This can lead to failure in the Mesa VBO draw paths that end up specifying both, but don't expect map to fail (in particular, the problem manifested as a leak of buffer objects in teapot with other changes).
2010-08-08r300g: remove a flushMarek Olšák
Ooops, it wasn't supposed to be there.
2010-08-08gallivm: Fix more integer operations.José Fonseca
2010-08-08gallivm: Use the correct context for integersnobled
See: http://bugs.freedesktop.org/29407
2010-08-08r300g: flush zmasks of zbuffers we are going to use as samplersMarek Olšák
It sometimes works, sometimes not. I guess we have the zmask offsets wrong.
2010-08-08r300g: do not allocate a zmask block for 3D textures and cubemapsMarek Olšák