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AgeCommit message (Collapse)Author
2009-03-15r300-gallium: Always rasterize at least one color.Corbin Simpson
2009-03-15r300-gallium: Fix spacing.Corbin Simpson
It was driving me crazy.
2009-03-15vbo: Silence integer-to-pointer warnings.Michal Krol
2009-03-14mesa: .gitignoreYounes Manton
2009-03-14nouveau: bypass_vs_clip_and_viewportYounes Manton
2009-03-13gallium: consolidate bypass_vs and bypass_clipping flagsKeith Whitwell
The draw module provides a similar interface to the driver which is retained as various bits of hardware may be able to take on incremental parts of the vertex pipeline. However, there's no need to advertise all this complexity to the state tracker. There are basically two modes now - normal and passthrough/screen-coords.
2009-03-13gallium: no need to keep a copy of shader tokens in state trackerKeith Whitwell
Any driver who needs a copy of the shader tokens must organize to do so itself. This has been the case for a long time, but there was still defensive code in the state tracker, which is now removed. Any bugs resulting from this need to be fixed in the offending driver...
2009-03-13mesa/st: add check for null front renderbufferKeith Whitwell
Not sure if this indicates a problem elsewhere, but without this check trivial/tri-fbo.c segfaults on resize. With the patch, it renders correctly.
2009-03-13mesa/st: don't call finish in st_glFlush()Keith Whitwell
It is not the state tracker's responsibilty to inject sleeps and pessimize performance in the hope of avoiding buffer synchronization issues in buggy drivers. Calling finish() here will just hide problems that need to be fixed elsewhere.
2009-03-13i965: more register number assertionsBrian Paul
2009-03-13i965: add some register number assertionsBrian Paul
Haven't seen failures yet, but if/when there are, more investigation will be done.
2009-03-13i965: remove unused PROGRAM_INTERNAL_PARAM, added commentBrian Paul
2009-03-13i965: move declarations before codeBrian Paul
2009-03-13i965: debug code, use gl_register_file typeBrian Paul
2009-03-13mesa: glUseProgram() debug code (disabled)Brian Paul
2009-03-13trace: Fix some typosJakob Bornecrantz
2009-03-13mesa: improve another _mesa_problem() callBrian Paul
2009-03-13mesa: add GL_DUDV_ATI cases in calculate_derived_texenv()Brian Paul
2009-03-13mesa: more info in _mesa_problem() callBrian Paul
2009-03-13mesa: added 1D/3D fetch_texel functions for DUDV8Brian Paul
2009-03-13xdemos: Add multithreaded sharedtex_mt.Thomas Hellstrom
Signed-off-by: Thomas Hellstrom <thellstrom-at-vmware-dot-com>
2009-03-13vp: add test for pointsize outputKeith Whitwell
2009-03-13scons: Use -Wdeclaration-after-statementJosé Fonseca
2009-03-13progs: Add util to cpp path.José Fonseca
2009-03-13progs/vp: add keys for point prims, etc, and various new testsKeith Whitwell
2009-03-13gallium: Remove do_flip argument from surface_copyJakob Bornecrantz
I should have gotten most uses and implementation correctly fixed, but things might break. Feel free to blame me.
2009-03-12mesa: added GL_DU8DV8_ATI case in _mesa_components_in_format()Brian Paul
This gets hit when glTexSubImage2D() is called with format==GL_DU8DV8_ATI.
2009-03-12mesa: override_internal_format() function for debug/test purposes (disabled)Brian Paul
2009-03-12mesa: improve some error messagesBrian Paul
2009-03-12i965: move declaration before codeBrian Paul
2009-03-12i965: fix const correctnessBrian Paul
2009-03-12i915: move declarations before codeBrian Paul
2009-03-12i965: commentsBrian Paul
2009-03-12config: add -Wdeclaration-after-statement to linux configBrian Paul
Should help to catch Windows build issues earlier.
2009-03-12demos: move declaration before codeBrian Paul
2009-03-12wgl: add new dispatch stubsBrian Paul
2009-03-12mesa: move declarations before codeBrian Paul
2009-03-12mesa: fix glRead/DrawBuffer(GL_AUXn) error valueBrian Paul
If GL_AUX[123] are passed to glRead/DrawBuffer() when those buffers don't exist, need to generate GL_INVALID_OPERATION, not GL_INVALID_ENUM. This regression came from commit 555f0a88182e2b1af809b2d97abdac02814a2f28
2009-03-12i965: fix polygon stipple when rendering to FBORobert Ellison
The polygon stipple pattern, like the viewport and the polygon face orientation, must be inverted on the i965 when rendering to a FBO (which itself has an inverted pixel coordinate system compared to raw Mesa). In addition, the polygon stipple offset, which orients the stipple to the window system, disappears when rendering to an FBO (because the window system offset doesn't apply, and there's no associated FBO offset). With these fixes, the conform triangle and polygon stipple tests pass when rendering to texture.
2009-03-12tgsi: Localise SCS code.Michal Krol
2009-03-12tgsi: Rewrite NRM opcode, store 1.0 in W component.Michal Krol
2009-03-12tgsi: Begin documenting NV_fragment_program2 instruction set operations.Michal Krol
2009-03-12tgsi: Begin documenting ARB_fragment_program instruction set operations.Michal Krol
2009-03-12tgsi: Document ARB_vertex_program instruction set operations.Michal Krol
2009-03-12tgsi: Begin documenting NV_vertex_program2 instruction set operations.Michal Krol
2009-03-12trivial: draw non-interleaved arraysKeith Whitwell
2009-03-12stw: fix uninitialized variable issueKeith Whitwell
2009-03-12util: fix debug_assert() to avoid unused variable warnings in release buildsKeith Whitwell
2009-03-12trace: Wrap pipe_buffersJakob Bornecrantz
2009-03-12trace: Add dump util functions for wrapped pointersJakob Bornecrantz