Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-04-10 | gallium: flags param to surface_alloc_storage() is unused and deprecated | Brian Paul | |
2008-04-11 | gallium: Attribute realloc leaks to the first malloc call. | José Fonseca | |
2008-04-10 | remove usage of vertex_header | Keith Whitwell | |
2008-04-10 | gallium: fix readback of z16 values | Brian Paul | |
2008-04-09 | gallium: more elaborate tracking of front color buffer state | Brian Paul | |
This fixes the case where the app calls SwapBuffers then calls glReadPixels to read the front color buffer. We now keep track of when the front buffer is a _logically_ copy of the back buffer (after SwapBuffers) and read from the back color buffer instead of the front. | |||
2008-04-09 | gallium: more flush/finish changes | Brian Paul | |
New, separate is_front_buffer_dirty() function. | |||
2008-04-09 | gallium: reorder funcs | Brian Paul | |
2008-04-09 | gallium: call_flush_front_buffer() from st_glFinish() | Brian Paul | |
2008-04-09 | gallium: fold st_gl_flush() into st_glFlush() | Brian Paul | |
2008-04-09 | gallium: refactor code, new flush_front_buffer() function | Brian Paul | |
2008-04-09 | gallium: remove unneeded st->haveFramebufferSurfaces field. | Brian Paul | |
2008-04-09 | gallium: fix bug in PIPE_BLENDFACTOR_INV_DST_ALPHA case | Brian Paul | |
2008-04-08 | gallium: re-order, clean-up PIPE_MAX_* definitions | Brian | |
2008-04-08 | gallium: remove obsolete/unused PIPE_ATTRIB_MAX | Brian | |
2008-04-08 | cell: keep track of num_vertex_attribs/buffers for shorter loops | Brian | |
2008-04-08 | i915: keep track of num_vertex_attribs/buffers for shorter loops | Brian | |
2008-04-08 | gallium: keep track of num_vertex_attribs/buffers for shorter loops | Brian | |
2008-04-08 | gallium: Fix overzealous assert. | José Fonseca | |
2008-04-08 | gallium: Fix up scons build. | Michel Dänzer | |
2008-04-07 | gallium: get rid of bufloop quad stage | Brian | |
2008-04-07 | gallium: begin reworking quad stages for multiple color outputs | Brian | |
2008-04-08 | gallium: Allow to debug memory leaks in nested scopes. | José Fonseca | |
2008-04-07 | gallium: check ctx->DrawBuffer before flushing bitmap cache. | Brian Paul | |
During context unbind, we may not have a draw buffer. This fixes demos/tunnel2.c | |||
2008-04-07 | gallium: fix the texture case in default_deep_rgba_format() | Brian Paul | |
Fixes glean pixelFormat test | |||
2008-04-07 | gallium: slightly improved accum clear/mad operations | Brian Paul | |
Instead of get/put_tile(), map the buffer and operate on values directly. | |||
2008-04-07 | gallium: accum buffer fixes | Brian Paul | |
If the driver can't create a PIPE_FORMAT_R16G16B16A16_SNORM surface, create an accum surface using a shallower format and taller height. Since only the accum buffer code accesses the surface the actual format doesn't really matter, just that there's enough memory. | |||
2008-04-07 | gallium: remove stray comment | Brian Paul | |
2008-04-07 | gallium: clean-up in st_renderbuffer_alloc_storage() | Brian Paul | |
2008-04-07 | mesa: call _mesa_remove_varying_reads() after compiling vertex shaders | Brian | |
2008-04-07 | mesa: new _mesa_remove_varying_reads() function | Brian | |
We'll apply this function to GLSL vertex programs. In GLSL it's legal to read and write varying (output) vars in a vertex shader. But reading from an output register isn't supported by all hardware. This routine examines the vertex program for that condition and rewrites it to use temporary registers where needed. | |||
2008-04-07 | mesa: added _mesa_insert_instructions() | Brian | |
Also, use new _mesa_free_instructions() in a few places. | |||
2008-04-07 | mesa: added _mesa_free_instructions() | Brian | |
2008-04-07 | draw: strip edgeflags out of fetch-emit path | Keith Whitwell | |
2008-04-06 | draw: fix edgeflag handling on the pt paths | Keith Whitwell | |
Encode edgeflags (and reset_stipple info) into the top two bits of the fetch elements. This info could be moved elsewhere, but for now we can live with a 1<<30 maximum element size... Also use the primitive decomposition code from draw_prim.c verbatim, as it includes all this stuff and is known to work. | |||
2008-04-05 | draw: Use debug_printf(). | Michal Krol | |
2008-04-05 | gallium: Keep fenced buffers list ordered. | José Fonseca | |
This allows to keep the list small without the overhead of full walks. | |||
2008-04-05 | gallium: Fix typo. | José Fonseca | |
2008-04-05 | gallium: Use the custom snprintf implementation everywhere (for Win32). | José Fonseca | |
Because winddk's implemenation does not handle floats. | |||
2008-04-04 | mesa: no longer combine vertex/fragment shader parameters/uniforms | Brian | |
GLSL Vertex and fragment shaders now have independent parameter buffers. A new gl_uniform_list is used to keep track of program uniforms and where each uniform is located in each shader's parameter buffer. This makes better use of the space in each buffer and simplifies shader linking. | |||
2008-04-04 | mesa: new functions for managing list/index of uniforms | Brian | |
2008-04-04 | mesa: test code to exercise more GLSL functions | Brian | |
2008-04-04 | mesa: added more ext funcs (from Mesa/master) | Brian | |
2008-04-04 | gallium: always pass size=4 to make_immediate() | Brian | |
Mesa always packs 4 immediates into each parameter/const buffer slot. I think we were just getting lucky with this as it was. | |||
2008-04-04 | gallium: adjust the code in update_textures() to look more like ↵ | Brian | |
update_samplers() | |||
2008-04-04 | mesa: add missing glPush/PopMatrix() calls | Brian | |
2008-04-04 | mesa: add missing glPush/PopMatrix() calls | Brian | |
2008-04-04 | gallium: state tracker fixes for compressed textures | Roland Scheidegger | |
2008-04-04 | gallium: add new call to st_flush_bitmap_cache() to fix recent regression | Brian Paul | |
2008-04-04 | gallium: new debug code, disabled | Brian Paul | |
2008-04-04 | gallium: make sure to set the SamplersUsed field for bitmap/drawpixels shaders | Brian Paul | |
Also, make sure that field is copied/updated in the program clone and combine functions. Without this we weren't getting SAMP declarations in the TGSI shaders. |