Age | Commit message (Expand) | Author |
2009-12-03 | llvmpipe: quick & dirty implementation of lp_rast_store_zstencil() | Brian Paul |
2009-12-03 | llvmpipe: additional comment about float->uint conversion | Brian Paul |
2009-12-03 | llvmpipe: comments | Brian Paul |
2009-12-02 | llvmpipe: execute shaders on 4x4 blocks instead of 8x2 | Brian Paul |
2009-12-02 | llvmpipe: whitespace for readability | Brian Paul |
2009-12-01 | llvmpipe: added assertions | Brian Paul |
2009-12-01 | llvmpipe: simplify mask computation | Brian Paul |
2009-12-01 | llvmpipe: replace shifts with multiplies to be clearer | Brian Paul |
2009-12-01 | llvmpipe: make nr_blocks unsigned | Brian Paul |
2009-12-01 | llvmpipe: comments, reformatting and assertions in tri rast code | Brian Paul |
2009-11-30 | progs/trivial: added two simple texture tests | Brian Paul |
2009-11-30 | llvmpipe: add a bunch of comments | Brian Paul |
2009-11-30 | llvmpipe: minor refactoring of bin rasterization code | Brian Paul |
2009-11-30 | llvmpipe: update C_SOURCES | Brian Paul |
2009-10-22 | llvmpipe: fix the worst of the depth regressions since switch to 4x4 | Keith Whitwell |
2009-10-21 | llvmpipe: remove one of two definitions of TILESIZE | Keith Whitwell |
2009-10-21 | llvmpipe: remove dead code | Keith Whitwell |
2009-10-20 | llvmpipe: minor opts to setup_tri | Keith Whitwell |
2009-10-20 | llvmpipe: move block list into rast struct | Keith Whitwell |
2009-10-20 | llvmpipe: build list of 4x4 blocks to be shaded | Keith Whitwell |
2009-10-20 | llvmpipe: recursive rasterization within a tile | Keith Whitwell |
2009-10-20 | llvmpipe: pass mask as a linear encoding of the 4x4 block | Keith Whitwell |
2009-10-20 | llvmpipe: precalculate some offsets | Keith Whitwell |
2009-10-19 | llvmpipe: remove a leftover 8x2 usage | Keith Whitwell |
2009-10-19 | llvmpipe: calculate masks in format desired by shader | Keith Whitwell |
2009-10-19 | llvmpipe: pre-multiply some constants by fixed_one | Keith Whitwell |
2009-10-19 | llvmpipe: Reshape the shader input from 8x2 to 4x4. | José Fonseca |
2009-10-19 | llvmpipe: fixed-point rasterization | Keith Whitwell |
2009-10-19 | llvmpipe: Reset the pointer to stored jit context. | José Fonseca |
2009-10-19 | llvmpipe: Allocate the blend color from the data store, and ensure it's aligned. | José Fonseca |
2009-10-19 | llvmpipe: correctly scale top/left fill adjustments | Keith Whitwell |
2009-10-19 | llvmpipe: fix typo correcting for fill convention | Keith Whitwell |
2009-10-18 | llvmpipe: Maintain a copy of the shader constants to prevent clobbering. | José Fonseca |
2009-10-10 | llvmpipe: Only invoke the shader if necessary. | José Fonseca |
2009-10-09 | llvmpipe: Additional checks for binner block lists. | José Fonseca |
2009-10-09 | llvmpipe: Use framebuffer coords consistently. | José Fonseca |
2009-10-09 | llvmpipe: Fix type in tri bounding box check. | José Fonseca |
2009-10-09 | llvmpipe: fill in tri min/max values | Keith Whitwell |
2009-10-09 | llvmpipe: Remove partial tile override. | José Fonseca |
2009-10-09 | llvmpipe: Undo debug override. | José Fonseca |
2009-10-09 | llvmpipe: properly clip tile writes | Keith Whitwell |
2009-10-09 | llvmpipe: Pass framebuffer coords to shader. | José Fonseca |
2009-10-09 | llvmpipe: Tell setup shader inputs. | José Fonseca |
2009-10-09 | llvmpipe: correct binning maths for iterating over whole tiles | Keith Whitwell |
2009-10-09 | llvmpipe: Get jit_context/jit_function across the rasterizer. | José Fonseca |
2009-10-09 | llvmpipe: set block count/used values back to zero on reset | Keith Whitwell |
2009-10-09 | llvmpipe: just bin whole tiles for now | Keith Whitwell |
2009-10-09 | llvmpipe: always call begin_binning on transition to active state | Keith Whitwell |
2009-10-09 | llvmpipe: add LP_DEBUG env var | Keith Whitwell |
2009-10-09 | llvmpipe: initialize setup data store | Keith Whitwell |