Age | Commit message (Collapse) | Author |
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My previous commit e2060348630b59a446bac7f734fdde40033093ab introduced this.
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Embed the macro body into do { ... } while(0) .
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Fix http://bugs.freedesktop.org/show_bug.cgi?id=16287.
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This is nasty because there's no way in GL to output data to the stencil
buffer directly, so we have to do a dance to wrap the depth/stencil buffer
in an ARGB renderbuffer.
Improves performance of several oglconform testcases by better than a factor
of 2.
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Though, progs/demos/cubemap.c doesn't quite work right...
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glDrawPixels works now.
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Though, only GL_MIPMAP_NEAREST / GL_LINEAR works right now.
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Also handles images smaller than 32x32 now.
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the swap handle the requirements.
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