Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-07-13 | Merge branch 'mesa-2d-registers' | Zack Rusin | |
2010-07-13 | mesa: add comments and change Index2D to just Index2 | Zack Rusin | |
2010-07-14 | r300/compiler: fix swizzling in the transformation of Abs modifiers | Marek Olšák | |
2010-07-13 | i965g: Fix scons build of dri driver | Jakob Bornecrantz | |
2010-07-13 | llvmpipe: fix comment typo | Roland Scheidegger | |
2010-07-13 | llvmpipe: move rasterizer to screen instead of setup context | Roland Scheidegger | |
there's no point of having this per context, so move to screen (and protect with a mutex). | |||
2010-07-13 | llvmpipe: Align texture data to the cache line. | José Fonseca | |
2010-07-13 | llvmpipe: eliminate the set_state rasterizer command | Keith Whitwell | |
Just put a pointer to the state in the tri->inputs struct. Remove some complex logic for eliminating unused statechanges in bins at the expense of a slightly larger triangle struct. | |||
2010-07-13 | llvmpipe: pass mask into fragment shader | Keith Whitwell | |
Move this code back out to C for now, will generate separately. Shader now takes a mask parameter instead of C0/C1/C2/etc. Shader does not currently use that parameter and rasterizes whole pixel stamps always. | |||
2010-07-13 | llvmpipe: move fences from per-bin to per-thread | Keith Whitwell | |
Rather than inserting an lp_rast_fence command at the end of each bin, have each rasterizer thread call this function directly once it has run out of work to do on a particular scene. This results in fewer calls to the mutex & related functions, but more importantly makes it easier to recognize empty bins. | |||
2010-07-13 | llvmpipe: Always swizzle/unswizzle whole tiles. | José Fonseca | |
This was already the case, but the generated (un)swizzling code was not benefiting of that knowledge. | |||
2010-07-13 | llvmpipe: Ignores! | Jakob Bornecrantz | |
2010-07-13 | targets: Link xorg drivers with LLVM if built | Jakob Bornecrantz | |
2010-07-13 | targets: Clean up xorg make files a bit | Jakob Bornecrantz | |
2010-07-13 | st/xorg: When selecting st via configure make sure to test for xorg-server | Jakob Bornecrantz | |
2010-07-13 | libgl-xlib: add depend to make clean list | Brian Paul | |
2010-07-13 | glapi: use _mesa_snprintf() | Brian Paul | |
Note that the enums.c file is generated with this script. This will preserve the change from commit c4066b78c0aad41c199eb27157538c2ec9ab5bfd. | |||
2010-07-13 | r300/compiler: implement the Abs source operand modifier for vertex shaders | Marek Olšák | |
2010-07-13 | r300/compiler: emulate SIN/COS/SCS in r3xx-r4xx vertex shaders | Marek Olšák | |
Despite the docs, the corresponding hardware instructions are r5xx-only. | |||
2010-07-13 | mesa: s/snprintf/_mesa_snprintf/ | Vinson Lee | |
2010-07-13 | r300g: do not advertise half_float_vertex on rv3x0 | Marek Olšák | |
rv3x0 can't do it. | |||
2010-07-13 | r300g: extend and clean up debug logging | Marek Olšák | |
2010-07-13 | r300g/swtcl: do not emit texcoords if they are also stuffed in GA | Marek Olšák | |
2010-07-13 | r300g: rework the draw_rectangle hook | Marek Olšák | |
It is a lot simplier, cleaner, and more stable now. | |||
2010-07-12 | Merge branch 'master' of git://anongit.freedesktop.org/mesa/mesa | Maciej Cencora | |
2010-07-12 | r600: Fix include recursion. | Vinson Lee | |
Fix r600_context.h -> r700_oglprog.h -> r600_context.h include recursion. | |||
2010-07-12 | r300g: Remove unnecessary header. | Vinson Lee | |
2010-07-12 | radeon: fix some wine d3d9 tests | Maciej Cencora | |
Need to flush command stream before mapping texture image that is referenced by current cs. Candidate for 7.8 branch. Signed-off-by: Maciej Cencora <m.cencora@gmail.com> | |||
2010-07-12 | llvmpipe: Re-enable threading on windows. | José Fonseca | |
2010-07-12 | os: remove gratuitous pipe_barrier placeholder code | nobled | |
There's already an implementation of pipe_barrier using the other pipe_* primitives; just use that on Windows, too. Now Windows passes pipe_barrier_test. | |||
2010-07-12 | os, rbug: remove PIPE_THREAD_HAVE_CONDVAR | nobled | |
The new default implementation of pipe_condvar makes it unnecessary. | |||
2010-07-12 | os: Implement pipe_condvar on Windows Vista and later | nobled | |
Unfortunately compiling with these defines enabled would mean Gallium can't run on Windows XP/2003 or older. Todo: Need a macro to declare if we don't care about WinXP compatibililty. | |||
2010-07-12 | os: Implement pipe_condvar on win32 | nobled | |
Or at least a little of it. This version will sleep for a fixed amount of time instead of just deadlocking, which is a slight improvement. Also do the same thing on any unrecognized platform. | |||
2010-07-12 | r300g: implement fast color clear | Marek Olšák | |
An initial implementation made by Dave Airlie. For it to be used, a color-only clear must be invoked and exactly one point-sampled render target must be set. The render target must be macrotiled (for us to overcome alignment issues) and bpp must be either 16 or 32. I can't see a difference in performance. :( Conflicts: src/gallium/drivers/r300/r300_blit.c | |||
2010-07-12 | r300g: clear and copy a resource with a rectangular point sprite | Marek Olšák | |
With an ordinary quad, the pixels on the main diagonal are computed and stored twice, which is somewhat inefficient and might not work well with specialized clear codepaths. | |||
2010-07-12 | r300g: do not use immediate mode if there is a VBO in VRAM | Marek Olšák | |
And other minor fixups. | |||
2010-07-12 | u_blitter: add draw_rectangle callback which can be overridden by a driver | Marek Olšák | |
2010-07-12 | u_blitter: clean up the texcoord computations | Marek Olšák | |
2010-07-12 | u_blitter: simplify blitter_set_rectangle | Marek Olšák | |
2010-07-12 | u_blitter: rename blitter->base, add a way to get a pipe context from blitter | Marek Olšák | |
2010-07-12 | r300g: ugly fix of a hardlock in the cubestorm xscreensaver | Marek Olšák | |
FDO bug #28563. | |||
2010-07-11 | radeon: lower texture memory consumption is some cases | Maciej Cencora | |
When searching for valid miptree check images in range of [BaseLeve, MaxLevel] not [MinLod, MaxLoad]. Prevents unnecessary miptree allocations in cases when during every rendering operation different texture image level was selected using MIN_LOD = MAX_LOD = level (for every level new miptree for whole texture was allocated). Candidate for 7.8 branch. Signed-off-by: Maciej Cencora <m.cencora@gmail.com> | |||
2010-07-11 | radeon: fix teximage migration failure in rare case | Maciej Cencora | |
Always store selected miptree in texObj->mt so get_base_teximage_offset returns correct data. Found with piglit/mipmap-setup. Candidate for 7.8 branch. Signed-off-by: Maciej Cencora <m.cencora@gmail.com> | |||
2010-07-11 | r300c: Fix vertex data setup for named buffer objects with unaligned offset | Maciej Cencora | |
Candidate for 7.8 branch Signed-off-by: Maciej Cencora <m.cencora@gmail.com> | |||
2010-07-11 | r600: Remove unnecessary headers. | Vinson Lee | |
2010-07-10 | mesa: make uniform work with geometry shaders | Zack Rusin | |
2010-07-10 | Revert "mesa: temporarily enable printing of Mesa's GPU instructions" | Zack Rusin | |
This reverts commit 7b8726a99da961fe0ace7c7ee567f82217715fe4. | |||
2010-07-10 | mesa: GL_TRIANGLE_STRIP_ADJACENCY_ARB is the last valid primitive | Zack Rusin | |
2010-07-10 | tgsi: make sure that we print out the adjacency prims correctly | Zack Rusin | |
2010-07-10 | draw: fix decomposition to work with adjacency primitives | Zack Rusin | |