Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-06-09 | generate_builtins.pl: Support directiories for each extension. | Kenneth Graunke | |
2010-06-09 | generate_builtins.pl: Support _fs directories as well as _vs. | Kenneth Graunke | |
2010-06-09 | Set the type of ir_texture properly; infer it from the sampler type. | Kenneth Graunke | |
2010-06-09 | ir_reader: Add support for reading ir_texture. | Kenneth Graunke | |
2010-06-09 | ir_reader: Refactor reading of dereferences for later reuse. | Kenneth Graunke | |
2010-06-09 | Add stub visitor support for ir_texture. | Kenneth Graunke | |
2010-06-09 | ir_print_visitor: Add support for ir_texture. | Kenneth Graunke | |
2010-06-09 | Add mappings between ir_texture_opcode and strings. | Kenneth Graunke | |
2010-06-09 | Define IR instruction for texture look-ups | Ian Romanick | |
2010-06-09 | draw: make sure the buffer is big enough to fit everything emitted by the gs | Zack Rusin | |
2010-06-09 | Use array delete operator to delete an array | Ian Romanick | |
This was detected by valgrind. I think GCC still does the right thing, but the C++ spec allows the compiler to do something stupid... like crash or only delete the first entry in the array. | |||
2010-06-09 | llvmpipe: fix copy & paste bug in clear logic | Roland Scheidegger | |
fixes bug 28450. | |||
2010-06-09 | draw: fix geometry shader which emit multiplie primitives | Zack Rusin | |
2010-06-09 | graw: add a multiple primitive geometry shader test | Zack Rusin | |
2010-06-09 | nv: fix compile after the latest gs changes | Zack Rusin | |
2010-06-09 | geometry shaders: make gs work with changable primitives and variable number ↵ | Zack Rusin | |
of vertices lots and lots of fixes for geometry shaders. in particular now we work when the gs emits a different primitive than the one the pipeline was started with and also we work when gs emits more vertices than would fit in the original buffer. | |||
2010-06-09 | xorg/vmwgfx: Disable 3D by default. | Thomas Hellstrom | |
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> | |||
2010-06-09 | st/xorg: Add a customizable option to disable 3D. | Thomas Hellstrom | |
If no customizer is present, 3D will be enabled by default. Otherwise the option will default to the customizer value. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> | |||
2010-06-09 | nvfx: fix typo from gallium-msaa merge | Ben Skeggs | |
2010-06-09 | nv50: fix typo from gallium-msaa merge | Ben Skeggs | |
2010-06-09 | nv50: use MARK_RING correctly | Ben Skeggs | |
2010-06-08 | draw: Remove unnecessary headers. | Vinson Lee | |
2010-06-09 | r600g: save vertex buffers in blitter | Marek Olšák | |
2010-06-09 | r300g: save vertex buffers in blitter | Marek Olšák | |
2010-06-09 | util: reference vertex buffers in blitter | Marek Olšák | |
2010-06-09 | r300g: report that transfers are always supported | Marek Olšák | |
2010-06-09 | r300g: fix loading compressed textures | Marek Olšák | |
2010-06-08 | r300g: skip rendering for unsupported vertex formats instead of aborting | Marek Olšák | |
The next step is to replace skipping by an actual fallback. | |||
2010-06-08 | intel: Flag NEW_BUFFERS when changing draw buffers. | Eric Anholt | |
There were entries to this function (most imporantly, prepare_render -> update_renderbuffers) that wouldn't have had NEW_BUFFERS set, but brw_wm_surface_state (the i965 state tracking the drawing regions) expected this to change. | |||
2010-06-08 | intel: Convert remaining dri_bo_emit_reloc to drm_intel_bo_emit_reloc. | Eric Anholt | |
The new API makes so much more sense, I'd like to forget how the old one worked. | |||
2010-06-08 | intel: Change dri_bo_* to drm_intel_bo* to consistently use new API. | Eric Anholt | |
The slightly less mechanical change of converting the emit_reloc calls will follow. | |||
2010-06-08 | intel: Clean up stale comments in intel_batchbuffer.c. | Eric Anholt | |
2010-06-08 | intel: Remove the non-gem paths for batchbuffer upload. | Eric Anholt | |
2010-06-08 | intel: Update comment in intel_tex_copy from before miptree x/y rework. | Eric Anholt | |
2010-06-08 | softpipe: make sure we don't fallback to assert on so stats query | Zack Rusin | |
spotted by Vinson | |||
2010-06-08 | softpipe: make sure that invalid calls to sosettargets don't crash us | Zack Rusin | |
2010-06-08 | r600: Make next_inst() static. | Henri Verbeet | |
2010-06-08 | r600: Assert output registers have a valid export index. | Henri Verbeet | |
2010-06-08 | r600: Process exports for all written fragment outputs. | Henri Verbeet | |
2010-06-08 | r600: Fill uiFP_OutputMap for all written fragment outputs. | Henri Verbeet | |
2010-06-08 | SConscript: don't build mesa components if mesa not in state trackers | Keith Whitwell | |
2010-06-08 | softpipe: added sp_state_so.c to file list | Brian Paul | |
2010-06-08 | gallium: scream when one of two unimplemented features in draw is used | Zack Rusin | |
plus used the correctly specified stride | |||
2010-06-08 | gallium: add basic support for stream output queries | Zack Rusin | |
2010-06-08 | gallium: adjust the query interface to support custom types | Zack Rusin | |
we need to change it to support composite types | |||
2010-06-08 | gallium: rename draw_auto to draw_stream_output, plus fix a comment | Zack Rusin | |
Brian spotted those | |||
2010-06-08 | gallium: make draw auto work and add relevant caps and docs | Zack Rusin | |
2010-06-08 | gallium: add interface for DrawAuto and implement it in softpipe | Zack Rusin | |
2010-06-08 | gallium: a lot more complete implementation of stream output | Zack Rusin | |
interface wise we have everything needed by d3d10 and gl transform feedback. the draw module misses implementation of some corner cases (e.g. when stream output wants different number of components per output than normal rendering paths) | |||
2010-06-08 | gallium: basic and initial implementation of the stream output interface | Zack Rusin | |
aka transform feedback |