| Age | Commit message (Collapse) | Author |
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Later this will allow type checking for return statements.
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Prevent most illegal name reuse.
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This will be used to prevent a variable and a function with the same
name from being declared. As a side effect, the calls to
add_{type,name,function} should never fail.
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This will allow types and their constructors to be easily stored in
the same symbol table. This does add a potential problem that a
shader could declare a variable and a function with the same name.
This appears to be forbidden by the GLSL spec.
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This adds some type saftey and will enable elimination of a bunch of
type casts and other ugly crap in the code.
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Fixing RGBA 4ub vertex colors.
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This implementation was wrong anyway because it did not respect
scoping rules. This will need to be revisited soon. The most likely
result is that the grammar is going to need some significant re-work
to be able to use a IDENTIFIER in all the places where a TYPE_NAME is
currently used.
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Based on a patch from Tom Fogal.
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Refactor the code into two helper functions which compute the bit mask
and shift terms for Z and stencil. Plus add a bunch of new comments to
explain everything.
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no longer used after all statetrackers have been converted.
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use cso fragment sampler views instead of sampler textures.
since we don't really change views, try to store sampler views instead
of the textures to avoid having to recreate views most of the time.
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The assertion is checking that the low-order bits of offset are not
set. It does this by anding the inverted offset mask with the
offset. This is clearly intended to be a bit-wise "invert".
Fixes bug #25984.
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I can't find the register bits for SRGB-aware blending and it's not even
exposed by fglrx so it's most probably not supported by hw.
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The assertion is checking that the low-order bits of offset are not
set. It does this by anding the inverted offset mask with the
offset. This is clearly intended to be a bit-wise "invert".
Fixes bug #25984.
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We were mistakenly using the wrong data type for stencil values before.
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The triangle rasterizer sets this field to indicate front/back-facing.
It gets passed into the generated fragment code as another parameter.
Used now for stencil front/back selection but will also be used for
fragment shaders in general (see TGSI_SEMANTIC_FACE).
With this commit two-sided stenciling mostly works but there's
still a bug or two...
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Instead of passing an array, just pass two scalar values.
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Fixes occasional bad tiles seen in some demos like progs/demos/reflect.c
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Swizzling needs the destination surface in VRAM, but the subsequent
rendering operations making use of it are likely to not care. Fire the
ring after validation to leave the memory manager more room for
maneuvering.
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nouveau reallocated the mipmap tree on every MIN_FILTER call to account
for mipmap change. We only need to do this if the texture does not fit
in the existing mipmap tree. This gives a big performance boost for a
game like bzflag which changes MIN_FILTER all the time for its font
rendering.
Signed-off-by: Xavier Chantry <chantry.xavier@gmail.com>
Signed-off-by: Francisco Jerez <currojerez@riseup.net>
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The default viewport is the window rectangle, which is set up by
_mesa_make_current(). To be able to do that we need to get the
window dimension (and buffers) first, so we have to call
intel_prepare_render() before we can call into _mesa_make_current().
Fixes #26676 and #26678.
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The default viewport is the window rectangle, which is set up by
_mesa_make_current(). To be able to do that we need to get the
window dimension (and buffers) first, so we have to call
intel_prepare_render() before we can call into _mesa_make_current().
Fixes #26676 and #26678.
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The field was added in b8030c6561e019e079b5be2fe64ec804df4bfa03. This
fixes a NULL dereference in xdemos/texture_from_pixmap.
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This is tested with demos found in progs/demos. However, only the DRI2
path is tested.
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This commit adds dri_st_api.c that implements st_api.h callbacks. A
following commit will switch st/dri from st_public.h to st_api.h.
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