Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-07-06 | draw: make sure softpipe doesn't crash with vertex tex sampling | Zack Rusin | |
softpipe doesn't implement the draw's llvm tex sampling interface so make sure draw can handle the cases where the driver doesn't implement the interface | |||
2010-07-06 | draw: implement vertex texture sampling using llvm | Zack Rusin | |
2010-07-06 | r300/compiler: Implement KILP opcode. | Tom Stellard | |
Signed-off-by: Marek Olšák <maraeo@gmail.com> | |||
2010-07-06 | gallivm: Use SSE4.1's BLENDV instructions for lp_build_select(). | José Fonseca | |
2010-07-06 | gallivm: Fix 8bit comparisons. | José Fonseca | |
2010-07-06 | llvmpipe: ensure all bins are reset avoids memory corruption. | Alan Hourihane | |
2010-07-06 | mesa: Always initialize transform feedback state. | Chia-I Wu | |
Assert ctx->Driver.NewTransformFeedback if the feature is enabled; Use the default callbacks otherwise. The rest of core mesa expects the state to be initialized. | |||
2010-07-06 | egl: Rework driver loading. | Chia-I Wu | |
Driver loading is now splitted into two stages. In the first stage, an _EGLModule is created for each driver: user driver, default drivers, and all files in the search directories that start with "egl_". Modules are not loaded at this stage. In the second stage, each module is loaded to initialize a display. The process stops at the first module that can initialize the display. If eglGetProcAddress is called before eglInitialize, the same code path will be taken to find the first module that supports EGL_DEFAULT_DISPLAY. Because we do not want to initialize the display, drv->Probe is used instead in this case. | |||
2010-07-06 | st/egl: Add support for !GLX_DIRECT_RENDERING. | Chia-I Wu | |
st/egl uses GLX code for DRI2 support. It should honor GLX_DIRECT_RENDERING. Also updates configure.ac to define GLX_DIRECT_RENDERING for st/egl. | |||
2010-07-05 | mesa: initial support for unnormalized integer texture formats | Brian Paul | |
As defined by GL_EXT_texture_integer. | |||
2010-07-05 | auxiliary/util: Add SM3 meta-cap list. | Corbin Simpson | |
2010-07-05 | llvmpipe: wait for queries being finished when asked for it or before deletion | Roland Scheidegger | |
This fixes bug #28757, though does not yet address the issue that fences aren't always emitted. | |||
2010-07-04 | i915g: Remove unnecessary header. | Vinson Lee | |
2010-07-04 | i915g: Add flag to not send commands to hw | Jakob Bornecrantz | |
2010-07-04 | i915g: If the kernel reject the batchbuffer print it then assert | Jakob Bornecrantz | |
2010-07-04 | i915g: Minor cleanups | Jakob Bornecrantz | |
2010-07-04 | i915g: Make batchbuffer flush function not be inline | Jakob Bornecrantz | |
2010-07-04 | i915g: Rename texture state to map state | Jakob Bornecrantz | |
2010-07-04 | i915g: Move fragment state to its own file | Jakob Bornecrantz | |
2010-07-04 | i915g: Move static state to its own file | Jakob Bornecrantz | |
2010-07-04 | i915g: Don't dirty dynamic state if it hasn't changed | Jakob Bornecrantz | |
2010-07-04 | i915g: Don't flush after blit | Jakob Bornecrantz | |
2010-07-04 | i915g: Don't flush empty batchbuffers | Jakob Bornecrantz | |
2010-07-04 | gallium: Make trivial examples use target helpers | Jakob Bornecrantz | |
2010-07-04 | gallium: Fix compilation of trivial quad-tex | Jakob Bornecrantz | |
2010-07-03 | st/egl: Remove unnecessary headers. | Vinson Lee | |
2010-07-03 | docs: Update EGL doc. | Chia-I Wu | |
Updated for the reorganization of st/egl targets. | |||
2010-07-03 | mesa: Fix OpenGL ES-only builds. | Chia-I Wu | |
Check FEATURE_GL in _mesa_init_shader_dispatch and _mesa_init_shader_uniform_dispatch. OpenGL ES can not and does not use _mesa_init_<...>_dispatch. This is supposed to be temporary. Ideally, a more flexible way for initializing dispatch tables should be developed. | |||
2010-07-03 | egl: Always use EGLAPIENTRY in api function prototypes | nobled | |
Fixes the build on Windows. | |||
2010-07-03 | gallivm: Remove unnecessary headers. | Vinson Lee | |
2010-07-03 | r300g: fix warnings | Marek Olšák | |
2010-07-03 | r300/compiler: Fix loop unrolling | Tom Stellard | |
2010-07-03 | r300/compiler: Use hardware flow control instructions for loops on r500. | Tom Stellard | |
2010-07-03 | r300g: Fix typo in r300_reg.h | Tom Stellard | |
2010-07-03 | r300/compiler: Don't continue copy propagation inside loops. | Tom Stellard | |
2010-07-03 | r300/compiler: Print debug info for flow control instructions. | Tom Stellard | |
2010-07-03 | r300/compiler: Enable hardware IF statements for r500 cards. | Tom Stellard | |
2010-07-03 | r300/compiler: In the peephole optimizer, ELSE should mark the end of a | Tom Stellard | |
block. | |||
2010-07-03 | r300/compiler: Correctly calculate the max number of iterations for loops. | Tom Stellard | |
2010-07-03 | r300/compiler: Handle loops in deadcode analysis. | Tom Stellard | |
This also allows us to split the loop emulation into two phases. A tranformation phase which either unrolls loops or prepares them to be emulated, and the emulation phase which unrolls remaining loops until the instruction limit is reached. The second phase is completed after the deadcode analysis in order to get a more accurate count of the number of instructions in the body of loops. | |||
2010-07-02 | Refresh autogenerated file builtin_function.cpp. | Kenneth Graunke | |
2010-07-02 | glcpp: Add #error support. | Kenneth Graunke | |
2010-07-02 | glsl2: Fix for dead strings being stored in the symbol table. | Kenneth Graunke | |
2010-07-02 | ir_to_mesa: Fix uninitalized value. | Kenneth Graunke | |
2010-07-02 | glsl2/builtins: Use vector ops in the 130 version of "sign." | Kenneth Graunke | |
2010-07-02 | glsl2/builtins: Use vector ops in "smoothstep." | Kenneth Graunke | |
2010-07-02 | osmesa: remove old renderbuffer before adding new | Brian Paul | |
Fixes fd.o bug 10966 when OSMesaMakeCurrent() was called twice. NOTE: This is a candidate for the 7.8 branch. | |||
2010-07-02 | mesa: updated instruction comments | Brian Paul | |
2010-07-02 | ir_to_mesa: Fix up implementation of ir_unop_exp. | Eric Anholt | |
OPCODE_EXP is not to ir_unop_exp what OPCODE_EX2 is to ir_unop_exp2. It's the weird VP approximation helper opcode. Just implement it with OPCODE_POW instead. Fixes glsl-fs-exp. | |||
2010-07-02 | i965: Add support for the DP2 opcode, which we use for dot(vec2, vec2). | Eric Anholt | |
The original glsl compiler would generate a.x * b.x + a.y * b.y, which we would do mul+mul+add for instead of this mul+mac. Fixes glsl-fs-dot-vec2. |