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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Author
2008-07-03
gallium: increase TGSI_EXEC_MAX_COND_NESTING, etc
Brian Paul
2008-07-03
nv30: Reemit state when changing context
Patrice Mandin
2008-07-03
nv30: Emit viewport state using state objects
Patrice Mandin
2008-07-03
nv30: Emit polygon stipple state using state objects
Patrice Mandin
2008-07-03
nv30: Emit scissor state using state objects
Patrice Mandin
2008-07-03
nv30: Emit depth/stencil/alpha state using state objects
Patrice Mandin
2008-07-03
nv30: Emit rasterizer state using state objects
Patrice Mandin
2008-07-03
nv30: Emit blend state using state objects
Patrice Mandin
2008-07-03
nv30: Emit blend color state using state objects
Patrice Mandin
2008-07-03
nv30: Emit framebuffer state using state objects
Patrice Mandin
2008-07-03
gallium: fix surface memleak in bitmap code
Brian Paul
2008-07-03
pipebuffer: Silent warnings.
José Fonseca
2008-07-03
Support conversion of YUV surfaces.
José Fonseca
2008-07-03
gallium: Don't forget to get overllaping blits working again.
José Fonseca
2008-07-03
i915: EGL almost works again
Jakob Bornecrantz
2008-07-03
egl: Fix demodriver
Jakob Bornecrantz
2008-07-03
gallium: Use surface_copy for 1:1 blits.
José Fonseca
2008-07-03
scons: Add a env.CodeGenerate method to simplify code generation via python s...
José Fonseca
2008-07-02
mesa: fix vertex array validation test for attribute 0 (vert pos)
Brian Paul
2008-07-02
gallium: replace an assertion with "if (!texobj) continue"
Brian Paul
2008-07-02
gallium: fix a bug in vertex program output mapping
Brian Paul
2008-07-02
gallium: nr_attrs was off by one, updated comments, minor code movement
Brian Paul
2008-07-02
mesa: additional GLSL built-in constants
Brian Paul
2008-07-02
mesa: when linking a shader program, make sure all the shaders compiled OK
Brian Paul
2008-07-02
mesa: added some debug code (disabled)
Brian Paul
2008-07-02
mesa: fix error codes in _mesa_shader_source(), _mesa_get_shader_source()
Brian Paul
2008-07-02
mesa: regenerated file
Brian Paul
2008-07-02
mesa: added some missing equal() notEqual() intrinsics
Brian Paul
2008-07-02
mesa: disable some debug assertions
Brian Paul
2008-07-02
mesa: regenerated files
Brian Paul
2008-07-02
mesa: fix all(bvec2) function typo, add missing bvec2/3/4() constuctors
Brian Paul
2008-07-02
gallium: replace 128 with MAX_LABELS
Brian Paul
2008-07-02
mesa: added _mesa_print_swizzle() debugging helper
Brian Paul
2008-07-02
mesa: fix issues around multisample enable
Roland Scheidegger
2008-07-02
gallium: Allow draw module to work on non-x86 platforms again.
Michel Dänzer
2008-07-02
pipebuffer: Debug buffer manager to detect buffer under- and overflows.
José Fonseca
2008-07-02
pipebuffer: Verify usage flag consistency. Minor cleanups.
José Fonseca
2008-07-01
mesa: fix a GLSL vector subscript/writemask bug
Brian Paul
2008-07-01
mesa: move some functions
Brian Paul
2008-07-01
mesa: make _slang_swizzle_swizzle() non-private
Brian Paul
2008-07-01
mesa: better function inlining in the presence of 'return' statements
Brian Paul
2008-07-01
mesa: add/fix some IrInfo entries for debugging purposes
Brian Paul
2008-07-01
i915: Last reference to surface -> pitch
Jakob Bornecrantz
2008-07-01
gallium: Use the inline keyword on C++.
José Fonseca
2008-07-01
scons: Output mapfile on windows ddk profile builds.
José Fonseca
2008-06-30
g3dvl: Use block and stride instead of cpp and pitch.
Younes Manton
2008-06-30
g3dvl: Simplify shader code.
Younes Manton
2008-06-30
g3dvl: Support for field and frame based MC for progressive pictures.
Younes Manton
2008-06-30
g3dvl: Work around SP tex cache bug, specify resource usage flags.
Younes Manton
2008-06-30
g3dvl: Get rid of some Valgrind errors.
Younes Manton
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