Age | Commit message (Collapse) | Author |
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Things broke when vertex position wasn't the first attribute.
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Very basic IDCT support is in, performed CPU-side for now.
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First tri for EGL drivers with mesa screen ext
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Simplification in colortab.c too.
cherry-picked from master (fe469007037d9d5cdbe1677d8ff7368b276e9e7c)
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Need to check if we're choosing a surface or texture format.
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Use new _mesa_reference_texobj() function for referencing/unreferencing
textures. Add new assertions/tests to try to detect invalid usage of
deleted textures.
cherry-picked from master (9e01b915f1243a3f551cb795b7124bd1e52ca15f)
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If the user called glDrawArrays(GL_TRIANGLES, count=1), trim() returned a
very large integer because of the unsigned arithmetic.
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program isn't linked
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Basically, set up no-op Delete() methods for the DummyFrame/Renderbuffer obj
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Also, clean up the definitions of the misc/extra temp regs.
A few new assertions too.
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