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2005-01-29fix initial viewport size bugBrian Paul
2005-01-29added missing glFinish()Brian Paul
2005-01-29Cleaning up.Aapo Tahkola
2005-01-28Refactor the code to emit multiple-inclusion protection toIan Romanick
FilterGLAPISpecBase. Since the size_h mode of glX_proto_size.py will be used to generate multiple header files, add an option to specify the define that is used for multiple-inclusion protection. The changes to the header files in this commit are just a side-effect of the changes to the Python scripts.
2005-01-28move fileMichal Krol
2005-01-28Properly annotate variable-length output parameters. Make sure that theIan Romanick
client-side code doesn't try to calculate the size of the output parameters. The server will tell the client how big it is.
2005-01-28Fix some get / set errors with COLOR_TABLE_*. SCALE and BIAS can beIan Romanick
parameters to GetColorTableParameter[if]v. FORMAT, WIDTH, and the SIZE enums cannot be parameters to ColorTableParameter[if]v.
2005-01-28Slightly modify the meaning of the 'handcode' attribute in a 'glx' element.Ian Romanick
The attribute can now take one of 4 states. "false" (the default value) means that no handcoding is required for the function. "client" means that the function must be handcoded on the client-side only. "server" means that the function must be handcoded on the server-side only. "true" menas that the function must be handcoded on both the client-side and the server-side. Version 1.14 of glX_proto_send.py accidentally contained a line of this change.
2005-01-28Add an option to emit extra debug code in the generated protocol functions.Ian Romanick
The debug version of indirect.c has proven very helpful during the development of new client-side and server-side GLX protocol code. This is put here instead of in the DISPATCH and DISPATCH_RETURN macros in dispatch.c for two reasons. 1. I only want the debug information when indirect-rendering is used. 2. Functions that require a reply from the server, some of which do not have a return value (e.g., glFlush, glFinish, glGetLightfv, etc.), do not need the extra glFinish call.
2005-01-28Fix wrong comment.Aapo Tahkola
2005-01-28Forgot one comment...Aapo Tahkola
2005-01-28Add basic sceleton for vertex programs + some other fixesAapo Tahkola
2005-01-27Mark a couple more function parameters as counters.Ian Romanick
2005-01-27Add numerous 'get'-type functions to most of the enums supported by theIan Romanick
server-side GLX implementation. Correct the protocol for EXT_convolution. Several functions were incorrectly listed as 'sop' that should have been 'vendorpriv'. Remove TexParameter[if]v from the list of functions associated with TEXTURE_RESIDENT. The state associated with this enum is read-only. Sort the enums by value for each particular size. This ensures that the signature is the same no matter what the ordering is of the enums in the XML file. The side effect is that there are some extra changes in indirect_size.c.
2005-01-27Add vector distance operator for vertex programs.Aapo Tahkola
2005-01-27The 'mode' setting of a function within an 'enum' element is now used.Ian Romanick
Parameters to glX_proto_size.py are now used to determine whether to emit either get-type function, set-type functions, or both. When only get-type functions are emitted, they can optionally alias set-type functions. This would be useful if, for example, the two types were in different source files. The real work to implement this is in SizeStubFunctionIterator class. All of the logic for which functions to iterate and in which order is implemented there.
2005-01-26remove a bunch of temporary #defines, now that glext.h was updatedIan Romanick
2005-01-26(Stephane Marchesin, me) Add support for color (framebuffer) tiling to the ↵Roland Scheidegger
radeon and r200 driver
2005-01-26new version check to allow to test for a range of ddx major versions, ↵Roland Scheidegger
instead of just one major version
2005-01-26remove a bunch of temporary #defines, now that glext.h was updatedBrian Paul
2005-01-26replace magic number with macro constant RADEON_ZBLOCK16Roland Scheidegger
2005-01-26just comments/clean-upBrian Paul
2005-01-26added mutex to-do commentBrian Paul
2005-01-26just fix a comment and update dateBrian Paul
2005-01-26RGB/LUMINANCE texelfetchers (float version) returned 255.0F for alpha ↵Daniel Borca
channel, instead of 1.0F
2005-01-25Add a glFunctionIterator class to iterate over the functions stored in aIan Romanick
higher-level API object. Use this type of object to implement the printFunctions method. Modify other functions that iterate over the list of functions to use this type of object.
2005-01-25Fixes for clamp modes.Aapo Tahkola
2005-01-25Use the _mesa_HashNextEntry() function to walk over all textures in theBrian Paul
hash table. Moving toward removing the gl_texture_object's Next pointer (only used by glide and tdfx drivers).
2005-01-25Stupid text editor...convert wayward tabs to spaces.Ian Romanick
2005-01-25Add a "count" attribute to "enums" elements to set the default countIan Romanick
used for "size" sub-elements. In the future the "count" attribute may be removed completely from "size" sub-elements, so gl_API.xml was also updated. Support was added for a (currently unused) "mode" attribute for "size" elements. Basically, functions are marked as either "get" or "set". This will be used in generating size functions for the server-side (where the "get" functions have to know how much data to return). It could also be used to help generate code for src/mesa/main/get.c.
2005-01-24Correctly set the name of the generating script.Ian Romanick
2005-01-24Move all the code for generating "size" related functions to its ownIan Romanick
source file.
2005-01-24Correct some of the dependencies and clean things up a bit.Ian Romanick
2005-01-24Remove glEnum::startElement, but refactor out some of the common code fromIan Romanick
there and glXEnum::startElement to glEnum::process_attributes.
2005-01-24Since only one of the places that used glXFunction::command_payload_lengthIan Romanick
actually used both values, it was refactored into command_fixed_length and command_variable_length. glXFunction::offset_of_first_parameter was also added.
2005-01-24Make sure that functions added to gl_API.xml that do not have any GLXIan Romanick
section are marked as ignored. Also ignore any functions that don't have assigned dispatch offsets. Fold Adam Jackson's changes to indirect_size.c into the generator scripts so that they don't get lost. "DO NOT EDIT" really means "DO NOT EDIT". ;)
2005-01-24border_color causes lockups with vertex buffers. Disabling for now.Aapo Tahkola
2005-01-24Remove lots of old code that dealed with "magic" texture formats.Vladimir Dergachev
2005-01-24reenable some assertionsBrian Paul
2005-01-24Converted the Savage texture management to use Ian's common texmem code.Felix Kuehling
2005-01-24Added _mesa_HashNextEntry() function to allow walking over all entriesBrian Paul
in a hash table. Added _mesa_test_hash_functions() for unit testing. Updated comments, etc.
2005-01-23reapply Keiths workaround for zbs emit that got dropped duringDave Airlie
state change patches....
2005-01-23Remove unused variables from r300_contextNicolai Haehnle
2005-01-23Fix more warnings and compilation issues.Nicolai Haehnle
2005-01-23Synchronize r300_reg.h.Nicolai Haehnle
Fix unportable whitespace before preprocessor commands.
2005-01-23add sync debugging to the radeon driverDave Airlie
2005-01-23HAVE_ALIAS was never defined anywhere, add some logic to turn it onAdam Jackson
automagically.
2005-01-23silence makedepend warnings about non-portable whitespaceAdam Jackson
2005-01-23Fixed initialization of draw destination to front buffer on singleFelix Kuehling
buffered visuals. Also don't change span draw/read buffers in savageDDDrawBuffer. Now glean's polygon offset test works (and PASSes with fixed point depth buffer) with single buffered visuals without winding up in an infinite loop.
2005-01-23My last attempt to fix polygon offsets with the reversed viewport depthFelix Kuehling
range used by the savage driver by negating ctx->MRD broke polygon offsets with software fallbacks. This one adds a REVERSE_DEPTH parameter to t_dd_tritmp.h (defaults to 0) that allows reversing polygon offsets for hardware rendering but not for software fallbacks. For software fallbacks depth values are reversed after polygon offsets have been applied by the depth span functions.