Age | Commit message (Collapse) | Author |
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also don't use sse when llvm is enabled
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Match behaviour of DRI driver. Fix fragment shader to find the other
parameters one slot further on. Will need more work to cope with FP's
that actually reference position.
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The cell "render_stage" (last in the "draw" pipeline) emits vertices into
a buffer which is pulled by the SPUs in response to a "RENDER" command.
This is pretty much temporary/scaffold code for now.
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Track vertex/fragment shader state.
Plug in pipe->draw_arrays(), pipe->draw_elements().
Plug render stage (a stub) into end of 'draw' pipeline.
Specify a hard-coded vertex format for now.
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Now we emit way too many flushes instead of none at all.
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