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2009-09-09r600: don't setup hardware state if TFPDave Airlie
if we have a BO here it means TFP and we should have set it up already. tested by b0le on #radeon
2009-09-08progs/tests: added Z invert optionBrian Paul
2009-09-08mesa: bump version to 7.7Brian Paul
2009-09-08gallium: added r8g8b8_get/put_tile_rgba()Brian Paul
2009-09-08progs/demos: added RGB invert optionBrian Paul
2009-09-08mesa: fix viewport_z_clip breakageBrian Paul
2009-09-09i915g: Add buffer write callbackJakob Bornecrantz
2009-09-09i915g: Reorg vbuf code a bitJakob Bornecrantz
2009-09-09i915g: pwrite batchbuffer instead of mapJakob Bornecrantz
2009-09-09i915g: Keep vertex buffers in a fifoJakob Bornecrantz
2009-09-09util: Add super simple fifoJakob Bornecrantz
2009-09-09i915g: Map vertex buffers via gttJakob Bornecrantz
2009-09-09i915g: Remove lib prefix from driverJakob Bornecrantz
2009-09-08docs: Add basic 7.7 relnotes.Eric Anholt
2009-09-08intel: Add support for ARB_draw_elements_base_vertex.Eric Anholt
On the 965, we just drop the value into the primitive packet. On non-945, we rely on the sw tnl code handling it.
2009-09-08mesa: Add support for ARB_draw_elements_base_vertex.Eric Anholt
2009-09-08glapi: Add ARB_draw_elements_base_vertexEric Anholt
2009-09-08mesa: Expose NV_depth_clamp if ARB_depth_clamp is supported.Eric Anholt
The wording of these two is exactly the same, except for the issue "Can fragments with wc<=0 be generated when this extension is supported?", which idr thinks is a non-issue for us.
2009-09-08i965: Add support for ARB_depth_clamp.Eric Anholt
2009-09-08Regenerate files for GL_ARB_depth_clamp.Eric Anholt
2009-09-08mesa: Add support for ARB_depth_clamp.Eric Anholt
This currently doesn't include fixing up the cliptests in the assembly paths to support ARB_depth_clamp, so enabling depth_clamp forces the C path.
2009-09-08i965: Respect spec requirement for pixel shader computed depth with no zbuffer.Eric Anholt
2009-09-08i965: Set NULL WM surfaces as tiled according to requirement by specs.Eric Anholt
2009-09-08i965: Use the renderbuffer surface size instead of region size for WM surfaces.Eric Anholt
For drawing to lower mipmap levels, the region size makes the renderbuffer be the size of the lowest level, instead of the current level. On DRI1, Brian previously found that the RB size was incorrect, so leave this broken there.
2009-09-08Revert "intel: helper to debug bufmgr (disabled)"Eric Anholt
This reverts commit e0ec405a9fa6fbc1cf2ac531ed5efd1a64e01f18. This is already available in INTEL_DEBUG=bufmgr in the environment.
2009-09-08i965: #include clean-upsBrian Paul
2009-09-08intel: #include clean-upsBrian Paul
2009-09-08i965: use _mesa_is_bufferobj()Brian Paul
Also, remove unneeded call to _mesa_validate_pbo_access(). It's done by core Mesa as the comment suggested.
2009-09-08i965: use _mesa_is_bufferobj()Brian Paul
2009-09-08i965: use _mesa_is_bufferobj()Brian Paul
2009-09-08i965: use _mesa_is_bufferobj()Brian Paul
2009-09-08r600: fix dri2 clippingAlex Deucher
2009-09-08st/xorg: Add support for EXA_MIXED_PIXMAPS and EXA_SUPPORTS_PREPARE_AUX.Michel Dänzer
Also make sure not to leak malloced memory when switching pixmaps to texture based.
2009-09-08scons: Add Mac OS to target platform list.Vinson Lee
2009-09-08gdi: Fix prototype of gdi_softpipe_surface_buffer_create().Michal Krol
2009-09-07scons: Don't set LLVM_VERSION if one of the llvm-config calls fails.Vinson Lee
Ubuntu 8.10 has llvm-config version 2.2, which doesn't have nativecodegen. This triggers an exception.
2009-09-07llvmpipe: Silent debug statement.José Fonseca
2009-09-07llvmpipe: Better abs for floating points.José Fonseca
2009-09-07llvmpipe: Code generate the texture sampling inside the shader.José Fonseca
Finally a substantial performance improvement: framerates of apps using texturing tripled, and furthermore, enabling/disabling texturing only affects around 15% of the framerate, which means the bottleneck is now somewhere else. Generated texture sampling code is not complete though -- we always sample from the base level -- so final figures will be different.
2009-09-07llvmpipe: Texture sampling code generation primitives.José Fonseca
Only supports single level 2d textures, with neareast and bilinear filtering for now.
2009-09-07llvmpipe: Convenience function to obtain the integer type with same bitdepth ↵José Fonseca
of an arbitrary type.
2009-09-07llvmpipe: Utility functions for linear and bilinear interpolation.José Fonseca
2009-09-07llvmpipe: Correct implementation of floor.José Fonseca
2009-09-07llvmpipe: Utility function to get the pointer to a structure member.José Fonseca
2009-09-07llvmpipe: SoA pixel unpacking specialization.José Fonseca
2009-09-07util: Utility function to check if a number is a power of two.José Fonseca
2009-09-07llvmpipe: Further abstract the texture sampling generation from TGSI ↵José Fonseca
translation.
2009-09-07mesa: Include <unistd.h> only when one is available.Michal Krol
2009-09-07mesa: Fix calling conventions of sync object api callbacks.Michal Krol
2009-09-06r300g: Fix some issues pointed out by compiler warnings.Michel Dänzer